From owner-freebsd-current Sat Dec 18 21:48:42 1999 Delivered-To: freebsd-current@freebsd.org Received: from rah.star-gate.com (216-200-29-190.snj0.flashcom.net [216.200.29.194]) by hub.freebsd.org (Postfix) with ESMTP id DB75214CB7 for ; Sat, 18 Dec 1999 21:48:39 -0800 (PST) (envelope-from hasty@rah.star-gate.com) Received: from rah.star-gate.com (localhost.star-gate.com [127.0.0.1]) by rah.star-gate.com (8.9.3/8.9.3) with ESMTP id VAA60338; Sat, 18 Dec 1999 21:45:32 -0800 (PST) (envelope-from hasty@rah.star-gate.com) Message-Id: <199912190545.VAA60338@rah.star-gate.com> X-Mailer: exmh version 2.0.2 2/24/98 To: "Jacob A. Hart" Cc: "Brian W. Buchanan" , Chris Piazza , freebsd-current@FreeBSD.ORG Subject: Re: New sound driver and Linux games In-reply-to: Your message of "Sun, 19 Dec 1999 17:10:10 +1100." <385C76C2.4026575@atlas.newcastle.edu.au> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Date: Sat, 18 Dec 1999 21:45:32 -0800 From: Amancio Hasty Sender: owner-freebsd-current@FreeBSD.ORG Precedence: bulk X-Loop: FreeBSD.ORG > It could be that the OSS Voxware driver does something "unintentional" > that some programmers are relying on. Unreal Tournament and XMAME audio > works fine under newpcm, for instance. > > Strange. Not really . Just go to http://www.opensound.com and look at their api in addition you have the old voxware sound driver in the kernel to look at . I made Quake and Quake 2 work with the voxware sound driver and it was not that hard . -- Amancio Hasty hasty@rah.star-gate.com To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-current" in the body of the message