From owner-cvs-ports@FreeBSD.ORG Fri Nov 18 03:46:43 2005 Return-Path: X-Original-To: cvs-ports@FreeBSD.org Delivered-To: cvs-ports@FreeBSD.org Received: by hub.freebsd.org (Postfix, from userid 1033) id 9FC8C16A427; Fri, 18 Nov 2005 03:46:43 +0000 (GMT) Date: Fri, 18 Nov 2005 03:46:43 +0000 From: Alexey Dokuchaev To: Edwin Groothuis Message-ID: <20051118034643.GA19934@FreeBSD.org> References: <200511171051.jAHApSWX074582@repoman.freebsd.org> <20051117133108.GA29488@FreeBSD.org> <20051117204611.GK1239@k7.mavetju> Mime-Version: 1.0 Content-Type: text/plain; charset=koi8-r Content-Disposition: inline In-Reply-To: <20051117204611.GK1239@k7.mavetju> User-Agent: Mutt/1.4.2.1i Cc: cvs-ports@FreeBSD.org, cvs-all@FreeBSD.org, ports-committers@FreeBSD.org Subject: Re: cvs commit: ports/games/quake2lnx Makefile distinfo pkg-message pkg-plist ports/games/quake2lnx/files extra-patch-src_rogue_g__local.h extra-patch-src_rogue_q__shared.c extra-patch-src_xatrix_q__shared.c patch-Makefile patch-src::game::g_phys.c patch-src::linux::gl_glx.c patch-src::linux::rw_in_svgalib.c ... X-BeenThere: cvs-ports@freebsd.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: CVS commit messages for the ports tree List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Fri, 18 Nov 2005 03:46:43 -0000 On Fri, Nov 18, 2005 at 07:46:11AM +1100, Edwin Groothuis wrote: > On Thu, Nov 17, 2005 at 01:31:08PM +0000, Alexey Dokuchaev wrote: > > > * Change patch names (using "_" instead of "::"), and also some patches. > > > > I was under impression that we do not do this for patches already there, > > this convention typically should be only applied to new patch files. > > I was aware of this rule, but I was slightly distracted while I > commited the first bunch of PRs and went "oh shit" when I saw the > files getting in. The good news is that I checked the rest of the > PRs for this before they went in. > > I'm even going to ask for a repocopy I thnk to call it linux-quake2 > to get in line with other quake ports, is that okay? Probably not. Quake2-LNX project is further Quake II code clean up done by the guys at icculus.org (I'm one of them actually). It is natively supported under FreeBSD, so there's no `linux-' prefix needed here. There's also a reason not to call it merely `quake2' since that would imply that the port is actually based off original (genuine) Quake II source code released by id software in 2000. There is, actually, a lot of things to think about WRT quake-based ports. Since the code is generally available, number of projects usually get spawned, and each of different quality, portability and features. There's very little use to commit port of original Quake II code, since it's so out of date and full of bugs. This is the main reasons why I decided to hold off and wait to see what happens to Quake III Arena source code, to see if maybe some promising party would step out and start cleaning it up. You've decided to commit id's code. Whatever. I just hope security bugs won't pop up too often, since technically no one is responsible to fix them. It's just a reference code, and that's why I thinks it's silly to commit it. ./danfe