From owner-cvs-ports@FreeBSD.ORG Sun Nov 13 03:02:24 2005 Return-Path: X-Original-To: cvs-ports@FreeBSD.org Delivered-To: cvs-ports@FreeBSD.org Received: from mx1.FreeBSD.org (mx1.freebsd.org [216.136.204.125]) by hub.freebsd.org (Postfix) with ESMTP id 6AB3816A41F; Sun, 13 Nov 2005 03:02:24 +0000 (GMT) (envelope-from mnag@FreeBSD.org) Received: from repoman.freebsd.org (repoman.freebsd.org [216.136.204.115]) by mx1.FreeBSD.org (Postfix) with ESMTP id 043A843D46; Sun, 13 Nov 2005 03:02:24 +0000 (GMT) (envelope-from mnag@FreeBSD.org) Received: from repoman.freebsd.org (localhost [127.0.0.1]) by repoman.freebsd.org (8.13.1/8.13.1) with ESMTP id jAD32Nmp074469; Sun, 13 Nov 2005 03:02:23 GMT (envelope-from mnag@repoman.freebsd.org) Received: (from mnag@localhost) by repoman.freebsd.org (8.13.1/8.13.1/Submit) id jAD32MvV074468; Sun, 13 Nov 2005 03:02:22 GMT (envelope-from mnag) Message-Id: <200511130302.jAD32MvV074468@repoman.freebsd.org> From: Marcus Alves Grando Date: Sun, 13 Nov 2005 03:02:22 +0000 (UTC) To: ports-committers@FreeBSD.org, cvs-ports@FreeBSD.org, cvs-all@FreeBSD.org X-FreeBSD-CVS-Branch: HEAD Cc: Subject: cvs commit: ports/graphics Makefile ports/graphics/cal3d Makefile ports/graphics/cal3d-devel Makefile distinfo pkg-plist ports/graphics/cal3d-devel/files patch-src_cal3d_buffersource.h patch-src_cal3d_loader.h patch-src_cal3d_streamsource.h X-BeenThere: cvs-ports@freebsd.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: CVS commit messages for the ports tree List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Sun, 13 Nov 2005 03:02:24 -0000 mnag 2005-11-13 03:02:22 UTC FreeBSD ports repository Modified files: graphics Makefile graphics/cal3d Makefile graphics/cal3d-devel Makefile distinfo pkg-plist graphics/cal3d-devel/files patch-src_cal3d_buffersource.h patch-src_cal3d_loader.h patch-src_cal3d_streamsource.h Log: New port graphics/cal3d-devel Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with. The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics. WWW: http://cal3d.sourceforge.net/ Add CONFLICTS in graphics/cal3d PR: 88536 Submitted by: Jose Alonso Cardenas Marquez Repocopy by: marcus Revision Changes Path 1.876 +1 -0 ports/graphics/Makefile 1.7 +20 -10 ports/graphics/cal3d-devel/Makefile 1.3 +3 -2 ports/graphics/cal3d-devel/distinfo 1.2 +1 -1 ports/graphics/cal3d-devel/files/patch-src_cal3d_buffersource.h 1.2 +1 -1 ports/graphics/cal3d-devel/files/patch-src_cal3d_loader.h 1.2 +1 -1 ports/graphics/cal3d-devel/files/patch-src_cal3d_streamsource.h 1.3 +3 -3 ports/graphics/cal3d-devel/pkg-plist 1.7 +2 -0 ports/graphics/cal3d/Makefile