From owner-cvs-all@FreeBSD.ORG Sun Dec 26 22:08:06 2004 Return-Path: Delivered-To: cvs-all@freebsd.org Received: from mx1.FreeBSD.org (mx1.freebsd.org [216.136.204.125]) by hub.freebsd.org (Postfix) with ESMTP id 93A8D16A4CE; Sun, 26 Dec 2004 22:08:06 +0000 (GMT) Received: from repoman.freebsd.org (repoman.freebsd.org [216.136.204.115]) by mx1.FreeBSD.org (Postfix) with ESMTP id 7F76D43D1F; Sun, 26 Dec 2004 22:08:06 +0000 (GMT) (envelope-from edwin@FreeBSD.org) Received: from repoman.freebsd.org (localhost [127.0.0.1]) by repoman.freebsd.org (8.13.1/8.13.1) with ESMTP id iBQM8669059296; Sun, 26 Dec 2004 22:08:06 GMT (envelope-from edwin@repoman.freebsd.org) Received: (from edwin@localhost) by repoman.freebsd.org (8.13.1/8.13.1/Submit) id iBQM86gE059295; Sun, 26 Dec 2004 22:08:06 GMT (envelope-from edwin) Message-Id: <200412262208.iBQM86gE059295@repoman.freebsd.org> From: Edwin Groothuis Date: Sun, 26 Dec 2004 22:08:06 +0000 (UTC) To: ports-committers@FreeBSD.org, cvs-ports@FreeBSD.org, cvs-all@FreeBSD.org X-FreeBSD-CVS-Branch: HEAD Subject: cvs commit: ports/games/bomberclone Makefile distinfo X-BeenThere: cvs-all@freebsd.org X-Mailman-Version: 2.1.1 Precedence: list List-Id: CVS commit messages for the entire tree List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Sun, 26 Dec 2004 22:08:06 -0000 edwin 2004-12-26 22:08:06 UTC FreeBSD ports repository Modified files: games/bomberclone Makefile distinfo Log: Update to version 0.11.5 I was working and fixing some of the bug some people reported to me. This includes some problem which made it almost impossible to run the game in Local Networks.. a incident in the code made it that direct connections wasn't working and people behind a firewall could play without any problems.. Changes: - Fixed: Multiplayer more as three players could not play. There was a bug in the automatic firewall detection. - Added: Show a simple information of what keys are used in the multiplayer screen. - Chagned: In Singleplayer you can select now 0 AI Players. - Fixed: Teamdata (as Names and Colors) will be send over the network. - Fixed: udp_send: bad file error fixed, in single mode we was still sending the quit information to all clients. - Fixed: Alot other strange network bugs. I.e. the rejoin part and that the server can leave part was not right. Revision Changes Path 1.17 +1 -2 ports/games/bomberclone/Makefile 1.14 +2 -2 ports/games/bomberclone/distinfo