From owner-cvs-all@FreeBSD.ORG Fri Jan 23 01:55:41 2004 Return-Path: Delivered-To: cvs-all@freebsd.org Received: from mx1.FreeBSD.org (mx1.freebsd.org [216.136.204.125]) by hub.freebsd.org (Postfix) with ESMTP id D519116A4CE; Fri, 23 Jan 2004 01:55:41 -0800 (PST) Received: from repoman.freebsd.org (repoman.freebsd.org [216.136.204.115]) by mx1.FreeBSD.org (Postfix) with ESMTP id 5DEB243D48; Fri, 23 Jan 2004 01:55:34 -0800 (PST) (envelope-from krion@FreeBSD.org) Received: from repoman.freebsd.org (localhost [127.0.0.1]) by repoman.freebsd.org (8.12.10/8.12.10) with ESMTP id i0N9tY0B025492; Fri, 23 Jan 2004 01:55:34 -0800 (PST) (envelope-from krion@repoman.freebsd.org) Received: (from krion@localhost) by repoman.freebsd.org (8.12.10/8.12.10/Submit) id i0N9tYt1025491; Fri, 23 Jan 2004 01:55:34 -0800 (PST) (envelope-from krion) Message-Id: <200401230955.i0N9tYt1025491@repoman.freebsd.org> From: Kirill Ponomarew Date: Fri, 23 Jan 2004 01:55:34 -0800 (PST) To: ports-committers@FreeBSD.org, cvs-ports@FreeBSD.org, cvs-all@FreeBSD.org X-FreeBSD-CVS-Branch: HEAD Subject: cvs commit: ports/games Makefile ports/games/glbsp Makefile distinfo pkg-descr pkg-plist ports/games/glbsp/files patch-cmdline-makefile.unx patch-fltk-makefile.unx X-BeenThere: cvs-all@freebsd.org X-Mailman-Version: 2.1.1 Precedence: list List-Id: CVS commit messages for the entire tree List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Fri, 23 Jan 2004 09:55:42 -0000 krion 2004/01/23 01:55:34 PST FreeBSD ports repository Modified files: games Makefile Added files: games/glbsp Makefile distinfo pkg-descr pkg-plist games/glbsp/files patch-cmdline-makefile.unx patch-fltk-makefile.unx Log: Add glbsp 2.05, glBSP is a node builder specially designed to be used with OpenGL ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD file that makes it very easy (and fast !) for an OpenGL DOOM engine to compute the polygons needed for drawing the levels. There are many DOOM ports that understand the GL Nodes which glBSP creates, including: EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom. PR: ports/61764 Submitted by: Igor Pokrovsky Revision Changes Path 1.637 +1 -0 ports/games/Makefile 1.1 +66 -0 ports/games/glbsp/Makefile (new) 1.1 +1 -0 ports/games/glbsp/distinfo (new) 1.1 +13 -0 ports/games/glbsp/files/patch-cmdline-makefile.unx (new) 1.1 +24 -0 ports/games/glbsp/files/patch-fltk-makefile.unx (new) 1.1 +13 -0 ports/games/glbsp/pkg-descr (new) 1.1 +5 -0 ports/games/glbsp/pkg-plist (new)