From owner-freebsd-multimedia Sun Aug 10 21:34:11 1997 Return-Path: Received: (from root@localhost) by hub.freebsd.org (8.8.5/8.8.5) id VAA09327 for multimedia-outgoing; Sun, 10 Aug 1997 21:34:11 -0700 (PDT) Received: from rah.star-gate.com (rah.star-gate.com [204.188.121.18]) by hub.freebsd.org (8.8.5/8.8.5) with ESMTP id VAA09320 for ; Sun, 10 Aug 1997 21:34:07 -0700 (PDT) Received: from rah.star-gate.com (localhost.star-gate.com [127.0.0.1]) by rah.star-gate.com (8.8.7/8.8.5) with ESMTP id VAA11351; Sun, 10 Aug 1997 21:33:52 -0700 (PDT) Message-Id: <199708110433.VAA11351@rah.star-gate.com> X-Mailer: exmh version 2.0gamma 1/27/96 To: David Nugent cc: multimedia@FreeBSD.ORG Subject: Re: xquake + sound?? In-reply-to: Your message of "Mon, 11 Aug 1997 13:52:47 +1000." Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Date: Sun, 10 Aug 1997 21:33:52 -0700 From: Amancio Hasty Sender: owner-freebsd-multimedia@FreeBSD.ORG X-Loop: FreeBSD.org Precedence: bulk Tnks for being brave to play xquake 8) >From The Desk Of David Nugent : > and working under FreeBSD? Yeah, I realise the library is a real mess in > many respects, but it is pretty much a standard for console-based games > for i386 UNIX and clones. Having conversed with him a couple of times, > I'm reasonably sure that Dive Kirsch could be convinced to compile a > FreeBSD native version of squake, or even running the Linux version would > be cool too. :) I gather we need a few hooks in syscons. > Don't care to support svgalib and it does not require a lot of work to port . I have done it in the past a couple of times and flat out refused to release the code. Since xf86quake has full access to the frame buffer I don't see much of a need for svgalib. You see svgalib is mostly used to access the frame buffer. And I hope that you are enjoying xquake + sound as much as I am over here. Cheers, Amancio