From owner-freebsd-chat Mon Jan 4 18:13:58 1999 Return-Path: Received: (from majordom@localhost) by hub.freebsd.org (8.8.8/8.8.8) id SAA12662 for freebsd-chat-outgoing; Mon, 4 Jan 1999 18:13:58 -0800 (PST) (envelope-from owner-freebsd-chat@FreeBSD.ORG) Received: from ime.net (ime.net [209.90.192.3]) by hub.freebsd.org (8.8.8/8.8.8) with ESMTP id SAA12657 for ; Mon, 4 Jan 1999 18:13:57 -0800 (PST) (envelope-from netmonger@genesis.ispace.com) Received: from celeris (56k-port4017.ime.net [209.90.195.27]) by ime.net (8.8.7/8.8.7) with SMTP id VAA08606; Mon, 4 Jan 1999 21:13:28 -0500 (EST) Message-Id: <4.1.19990104210613.00af5830@genesis.ispace.com> X-Sender: netmonger@genesis.ispace.com X-Mailer: QUALCOMM Windows Eudora Pro Version 4.1 Date: Mon, 04 Jan 1999 21:13:19 -0500 To: David Kelly , freebsd-chat@FreeBSD.ORG From: Drew Baxter Subject: Re: Sony Playstations.. In-Reply-To: <199901050203.UAA32848@nospam.hiwaay.net> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Sender: owner-freebsd-chat@FreeBSD.ORG Precedence: bulk X-Loop: FreeBSD.org At 08:03 PM 1/4/99 -0600, David Kelly wrote: > >Wasn't somebody doing a FreeBSD port to these things? :-) > >Not so sure, but either the Sony or Nintendo is MIPS based with heavy >SGI design consulting. Sony Playstation is an R3000 if I remember right.. the Nintendo 64 uses SGI chipsets. They were delayed in production because of a low availability of the chips at the time. Aparantely the cost of the cartridges still suffers because of this.. >Have been thinking of purchasing such a toy myself as I'm getting to >like playing the flight simulator that ships with my SGI O2 at work. So >the choice is a dedicated box to hook to my TV, or software for this box >(meaning I won't be collecting any meaningful FreeBSD uptime >statistics). Emulation is kinda neat. Although the Playstation Emulator (currently for Win*, but it'll get ported when it gets improved I'd imagine) is pretty impressive so far. I get 28 fps under a certain game, but they say this will improve over time. Some games even have full emulation as of now. Nintendo (8-bit), Super Nintendo (16-bit), TurboGrafx (16-bit (really it's 2 Z80's)), Gameboy, Game Gear/Master System, Genesis, and many others are currently emulated for FreeBSD, Win*, Mac, and other Unix flavors (namely Linux). That's always something to consider I figure. If I remember right, fms's NES emulator is in the ports tree. I can't really think of a flight sim for 8-bit NES though.. I could ask I figure.. >Suggestions? Comments? Would be interested in a good flight simulator. >Jet planes don't impress me. Would also like a car/driving simulation >but not one with "NASCAR". God gave cars 4 wheel braking because he >wants them to accelerate, shift, turn left *and* right, and brake, and >that sounds good to me. Hmm Need for Speed 3 isn't too bad. Although I must say NFS II SE was a significantly better game as far as controls. Either of these are available for Playstation, but I use them under that sad sad world of Windows. As far as Jet Planes go.. hmm.. Last time I used one was like Flight Simulator 1 on a Mac Plus. :-). Although, I gotta say things like Aces over the Pacific, Aces over Europe, F117A Strike Eagle, MS Flight Sim.. There's a lot, many of them are available for emulated consoles for those who want to avoid Win*.. Of course anything emulated has potential legal remifications, but what can I say.. I'm a rebel or something. --- Drew "Droobie" Baxter Network Admin/Professional Computer Nerd(TM) OneEX: The OneNetwork Exchange, Bangor Maine USA http://www.droo.orland.me.us PGP ID: 409A1F7D To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-chat" in the body of the message