From owner-freebsd-chat Tue Jul 1 03:20:41 1997 Return-Path: Received: (from root@localhost) by hub.freebsd.org (8.8.5/8.8.5) id DAA22770 for chat-outgoing; Tue, 1 Jul 1997 03:20:41 -0700 (PDT) Received: from shadows.aeon.net (bsdchat@shadows.aeon.net [194.100.41.1]) by hub.freebsd.org (8.8.5/8.8.5) with ESMTP id DAA22763 for ; Tue, 1 Jul 1997 03:20:32 -0700 (PDT) Received: (from bsdchat@localhost) by shadows.aeon.net (8.8.6/8.8.3) id NAA26899; Tue, 1 Jul 1997 13:20:21 +0300 (EET DST) From: mika ruohotie Message-Id: <199707011020.NAA26899@shadows.aeon.net> Subject: Re: old cp/m game, anyone? In-Reply-To: <33B7FEAD.5C63@fps.biblos.unal.edu.co> from "Pedro F. Giffuni" at "Jun 30, 97 11:45:01 am" To: pgiffuni@fps.biblos.unal.edu.co (Pedro F. Giffuni) Date: Tue, 1 Jul 1997 13:20:21 +0300 (EET DST) Cc: chat@freebsd.org X-Mailer: ELM [version 2.4ME+ PL31 (25)] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-chat@freebsd.org X-Loop: FreeBSD.org Precedence: bulk > mika ruohotie wrote: > > anyone remember an old cp/m game ladder? > I remember it was pretty cool...something like donkey kong, but with > characters. Perhaps when Caldera re-releases CP/M we can get a hand over > that code :-). ack, yeah, it was like donkey... *sigh* so i'm "lost" and there's no way to get to play that on fbsd? no way to emulate? :\ :/ :\ :/ *sulks in a corner* > Pedro. mickey