From owner-freebsd-multimedia Fri Nov 26 21:22:19 1999 Delivered-To: freebsd-multimedia@freebsd.org Received: from turtle.looksharp.net (cc360882-a.strhg1.mi.home.com [24.2.221.22]) by hub.freebsd.org (Postfix) with ESMTP id 908E2153FE for ; Fri, 26 Nov 1999 21:22:13 -0800 (PST) (envelope-from bsdx@looksharp.net) Received: from localhost (bsdx@localhost) by turtle.looksharp.net (8.9.3/8.9.3) with ESMTP id AAA41888; Sat, 27 Nov 1999 00:22:11 -0500 (EST) (envelope-from bsdx@looksharp.net) Date: Sat, 27 Nov 1999 00:22:11 -0500 (EST) From: Adam To: Marc van Woerkom Cc: multimedia@freebsd.org Subject: Re: Success: Quake 3 DemoTest under FreeBSD with RIVA TNT too! In-Reply-To: <199911270447.FAA04657@oranje.my.domain> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-freebsd-multimedia@FreeBSD.ORG Precedence: bulk X-Loop: FreeBSD.org I am curious how much of this can be simplified by using xfree86 3.9.16? For me it compiles out of the box on freebsd (even with gcc 2.95.2) and comes with GLX etc. It was a slight challenge to trick ports into using whatever "native" 3d stuff there was instead of software but I did manage to get glclock working. I was using a g200 and a 4m pci mystique with dualhead under X and I could tell hardware acceleration was working because glclock would just smear up when I moved it over to the monitor without hardware 3d. :) Anyone know if G400 is supported at least as well in any aspects? (GLX and dualhead support) On Sat, 27 Nov 1999, Marc van Woerkom wrote: >> I wish somebody would make a port of this so that others >> could follow more easily in your footsteps. Hint hint. :) > > "Sleep is for the weak .. " :) > > >The impatient (who can't wait another hour or two until >I am finished with it) can do this: > >------------------------------------------------------------------------------- > > 1. download q3td from > > http://www.quake3arena.com/demo > > Note: this is 50 MB! > > > 2. grab port from > > http://www.freebsd.org/~3d/distfiles/glx > > according to what XFree86 version you use > > > 3. nuke your old Mesa-3.0 installation > > 4. make build the port (it will rebuild Mesa correctly) > > 5. grab the instructions from > > http://www.freebsd.org/~3d/apps/games/quake3 > > (README plus the mail from Steve on Matrox and my response to RIVA) > > 6. Look and enjoy, and don't complain too much about lousy framerate.. > > > Note: The RIVA driver in the port is slightly better than > the one from the most recent CVS version of glx. > > However the Matrox driver in the port is 2-3 months behind > the most recent version. So the port will work, but is slower. > The CVS version might require a bit more fiddling, but is > faster. (I will work on the Matrox update next week) > >------------------------------------------------------------------------------- > >Please do not expect Windows like performance. >Buy a commercial OpenGL driver, or wait a bit. >The performance will improve! > >Regards, >Marc > > >To Unsubscribe: send mail to majordomo@FreeBSD.org >with "unsubscribe freebsd-multimedia" in the body of the message > To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message