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Date:      Fri, 20 May 2011 17:28:01 +0000 (UTC)
From:      Alan Cox <alc@FreeBSD.org>
To:        src-committers@freebsd.org, svn-src-all@freebsd.org, svn-src-head@freebsd.org
Subject:   svn commit: r222137 - head/sys/vm
Message-ID:  <201105201728.p4KHS1ke093785@svn.freebsd.org>

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Author: alc
Date: Fri May 20 17:28:00 2011
New Revision: 222137
URL: http://svn.freebsd.org/changeset/base/222137

Log:
  Fix spelling errors.

Modified:
  head/sys/vm/uma_int.h

Modified: head/sys/vm/uma_int.h
==============================================================================
--- head/sys/vm/uma_int.h	Fri May 20 17:03:23 2011	(r222136)
+++ head/sys/vm/uma_int.h	Fri May 20 17:28:00 2011	(r222137)
@@ -45,7 +45,7 @@
  *  
  * The uma_slab_t may be embedded in a UMA_SLAB_SIZE chunk of memory or it may
  * be allocated off the page from a special slab zone.  The free list within a
- * slab is managed with a linked list of indexes, which are 8 bit values.  If
+ * slab is managed with a linked list of indices, which are 8 bit values.  If
  * UMA_SLAB_SIZE is defined to be too large I will have to switch to 16bit
  * values.  Currently on alpha you can get 250 or so 32 byte items and on x86
  * you can get 250 or so 16byte items.  For item sizes that would yield more
@@ -56,9 +56,9 @@
  * wasted between items due to alignment problems.  This may yield a much better
  * memory footprint for certain sizes of objects.  Another alternative is to
  * increase the UMA_SLAB_SIZE, or allow for dynamic slab sizes.  I prefer
- * dynamic slab sizes because we could stick with 8 bit indexes and only use
+ * dynamic slab sizes because we could stick with 8 bit indices and only use
  * large slab sizes for zones with a lot of waste per slab.  This may create
- * ineffeciencies in the vm subsystem due to fragmentation in the address space.
+ * inefficiencies in the vm subsystem due to fragmentation in the address space.
  *
  * The only really gross cases, with regards to memory waste, are for those
  * items that are just over half the page size.   You can get nearly 50% waste,



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