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Date:      Wed, 9 Oct 2002 12:38:33 -0700 (PDT)
From:      Nate Lawson <nate@root.org>
To:        Terry Lambert <tlambert2@mindspring.com>
Cc:        Mark Murray <mark@grondar.za>, current@freebsd.org
Subject:   Re: src/games bikeshed time.
Message-ID:  <Pine.BSF.4.21.0210091219220.14413-100000@root.org>
In-Reply-To: <3DA47CC6.AE5F1FBF@mindspring.com>

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On Wed, 9 Oct 2002, Terry Lambert wrote:
> On "tradition":
> 
> I actually think the main reason for maintaining them is "nostalgia";
> most of us who learned how to program on shared computing resources
> remember the games as one of the things that sparked our initial
> interest in the computers.  People who learned to program in this
> environment, in college computer labs, at 3 AM, with 10 other people,
> learned different lessons than the people who learned to program, all
> alone, in the dark, on their own PC, in their parent's basement.

Ah, yes.  The all night hack was around long before eXtReMe programming.

> Us
> "old guys" would claim we learned better lessons: like how to play
> nice with others.

Or how to:
   rsh friendbox 'rm -f /tmp/.X11-unix/socket'
right in the middle of an xtrek game.

> That said... "rain" is a neat display hack.  It's at least as good as
> the ASCII art VGA library.  I probably would not miss anything else,
> or anything that wasn't multiplayer, very much, if at all... it looks
> like an axeing may be in order.

I can't remember, but there was some way to slow down a pseudo terminal -- 
stty baudrate isn't it.

-Nate


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