From owner-freebsd-ports-bugs@FreeBSD.ORG Wed May 29 23:50:02 2013 Return-Path: Delivered-To: freebsd-ports-bugs@smarthost.ysv.freebsd.org Received: from mx1.freebsd.org (mx1.FreeBSD.org [8.8.178.115]) by hub.freebsd.org (Postfix) with ESMTP id 52C2DC03 for ; Wed, 29 May 2013 23:50:02 +0000 (UTC) (envelope-from gnats@FreeBSD.org) Received: from freefall.freebsd.org (freefall.freebsd.org [IPv6:2001:1900:2254:206c::16:87]) by mx1.freebsd.org (Postfix) with ESMTP id 34AB6F3F for ; Wed, 29 May 2013 23:50:02 +0000 (UTC) Received: from freefall.freebsd.org (localhost [127.0.0.1]) by freefall.freebsd.org (8.14.7/8.14.7) with ESMTP id r4TNo2aa063214 for ; Wed, 29 May 2013 23:50:02 GMT (envelope-from gnats@freefall.freebsd.org) Received: (from gnats@localhost) by freefall.freebsd.org (8.14.7/8.14.7/Submit) id r4TNo2sn063213; Wed, 29 May 2013 23:50:02 GMT (envelope-from gnats) Resent-Date: Wed, 29 May 2013 23:50:02 GMT Resent-Message-Id: <201305292350.r4TNo2sn063213@freefall.freebsd.org> Resent-From: FreeBSD-gnats-submit@FreeBSD.org (GNATS Filer) Resent-To: freebsd-ports-bugs@FreeBSD.org Resent-Reply-To: FreeBSD-gnats-submit@FreeBSD.org, nemysis Received: from mx1.freebsd.org (mx1.FreeBSD.org [8.8.178.115]) by hub.freebsd.org (Postfix) with ESMTP id 42A61BF4 for ; Wed, 29 May 2013 23:49:19 +0000 (UTC) (envelope-from nemysis@gmx.ch) Received: from mout.gmx.net (mout.gmx.net [212.227.17.21]) by mx1.freebsd.org (Postfix) with ESMTP id E4808F39 for ; Wed, 29 May 2013 23:49:18 +0000 (UTC) Received: from mailout-de.gmx.net ([10.1.76.35]) by mrigmx.server.lan (mrigmx001) with ESMTP (Nemesis) id 0Lnmkr-1UDiks3cjv-00hsno for ; Thu, 30 May 2013 01:49:17 +0200 Received: (qmail invoked by alias); 29 May 2013 23:49:16 -0000 Received: from 5-80.77-83.cust.bluewin.ch (EHLO something.email.com) [83.77.80.5] by mail.gmx.net (mp035) with SMTP; 30 May 2013 01:49:16 +0200 Received: by something.email.com (sSMTP sendmail emulation); Thu, 30 May 2013 01:49:16 +0200 Message-Id: <20130529234919.42A61BF4@hub.freebsd.org> Date: Thu, 30 May 2013 01:49:16 +0200 From: nemysis To: FreeBSD-gnats-submit@freebsd.org X-Send-Pr-Version: 3.113 Subject: ports/179088: [NEW PORT] games/lugaru: 3D arcade with unique fighting system and anthropomorphic characters X-BeenThere: freebsd-ports-bugs@freebsd.org X-Mailman-Version: 2.1.14 Precedence: list List-Id: Ports bug reports List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Wed, 29 May 2013 23:50:02 -0000 >Number: 179088 >Category: ports >Synopsis: [NEW PORT] games/lugaru: 3D arcade with unique fighting system and anthropomorphic characters >Confidential: no >Severity: non-critical >Priority: low >Responsible: freebsd-ports-bugs >State: open >Quarter: >Keywords: >Date-Required: >Class: change-request >Submitter-Id: current-users >Arrival-Date: Wed May 29 23:50:01 UTC 2013 >Closed-Date: >Last-Modified: >Originator: nemysis >Release: FreeBSD 9.1-RELEASE amd64 >Organization: >Environment: System: FreeBSD FreeBSD_Ports 9.1-RELEASE FreeBSD 9.1-RELEASE #0: Tue Jan 29 15:02:50 EST 2013 >Description: 3D arcade with unique fighting system and anthropomorphic characters. Lugaru's primary feature is its unique combat system. Instead of relying on confusing button combinations to perform moves, Lugaru's moves are all logical and context sensitive. For example, if an opponent aims a roundhouse kick at Turner's head, you can crouch and then stand up under the attack to grab your assailant's leg and kick him away. If you try and punch an opponent and he tries to throw you over his shoulder, you can crouch to roll painlessly out of the throw. This new combat system makes fights look and feel much more intense and believable than in any other game. You can see it in action with the gameplay movies above. WWW: http://www.wolfire.com/lugaru WWW: https://code.google.com/p/lugaru/ Generated and tested manually, tested with port test and with RedPorts, sent with FreeBSD Port Tools 0.99_6 (mode: new) >How-To-Repeat: Build log https://redports.org/buildarchive/20130529230300-65531/ >Fix: --- .shar begins here --- # This is a shell archive. Save it in a file, remove anything before # this line, and then unpack it by entering "sh file". Note, it may # create directories; files and directories will be owned by you and # have default permissions. # # This archive contains: # # lugaru # lugaru/files # lugaru/files/lugaru.in # lugaru/Makefile # lugaru/distinfo # lugaru/pkg-descr # lugaru/pkg-plist # echo c - lugaru mkdir -p lugaru > /dev/null 2>&1 echo c - lugaru/files mkdir -p lugaru/files > /dev/null 2>&1 echo x - lugaru/files/lugaru.in sed 's/^X//' >lugaru/files/lugaru.in << '821a9d285ff5c317909c3de54001f322' X#!/bin/sh X# X# $FreeBSD$ X# X Xcd "%%DATADIR%%" X./lugaru "${@}" 821a9d285ff5c317909c3de54001f322 echo x - lugaru/Makefile sed 's/^X//' >lugaru/Makefile << '2ec0912f06c9424f9d8b8c87738c20c4' X# Created by: nemysis X# $FreeBSD$ X XPORTNAME= lugaru XPORTVERSION= 269 XCATEGORIES= games XMASTER_SITES= GOOGLE_CODE XDISTNAME= ${PORTNAME}-rev${DISTVERSION}-src X XMAINTAINER= nemysis@gmx.ch XCOMMENT= 3D arcade with unique fighting system and anthropomorphic characters X XLICENSE= GPLv2 X XLIB_DEPENDS= png15:${PORTSDIR}/graphics/png \ X jpeg:${PORTSDIR}/graphics/jpeg \ X vorbis:${PORTSDIR}/audio/libvorbis \ X ogg:${PORTSDIR}/audio/libogg X XUSE_BZIP2= yes XUSES= cmake pkgconfig XUSE_GL= glu XUSE_OPENAL= soft XUSE_SDL= sdl XUSE_XORG= ice x11 xext X XPORTDOCS= README X XSUB_FILES= ${PORTNAME} X XDESKTOP_ENTRIES="Lugaru" "${COMMENT}" "${PORTNAME}" \ X "${PORTNAME}" "Game;ActionGame;" false X X.include X Xpost-patch: X @${REINPLACE_CMD} -e 's|/usr/local/lugaru|${PREFIX}/share/${PORTNAME}|' ${WRKSRC}/CMakeLists.txt X Xpost-install: X ${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME} ${PREFIX}/bin X ${LN} -sf ${DATADIR}/Data/Textures/Lugaru.png ${PREFIX}/share/pixmaps/${PORTNAME}.png X X.if ${PORT_OPTIONS:MDOCS} X @${MKDIR} ${DOCSDIR} X ${INSTALL_DATA} ${PORTDOCS:S|^|${WRKSRC}/|} ${DOCSDIR} X.endif X X.include 2ec0912f06c9424f9d8b8c87738c20c4 echo x - lugaru/distinfo sed 's/^X//' >lugaru/distinfo << 'c6dbf9d6d1c0bad7cc7e85cf265f2d81' XSHA256 (lugaru-rev269-src.tar.bz2) = 3c38ff547b0567b40bb94b16907ffc2f65623c1dec0538e41152515d4ff0cbdc XSIZE (lugaru-rev269-src.tar.bz2) = 39250302 c6dbf9d6d1c0bad7cc7e85cf265f2d81 echo x - lugaru/pkg-descr sed 's/^X//' >lugaru/pkg-descr << 'fd68337db2b907da282bc942606d07c8' X3D arcade with unique fighting system and anthropomorphic characters. X XLugaru's primary feature is its unique combat system. Instead of relying Xon confusing button combinations to perform moves, Lugaru's moves are all Xlogical and context sensitive. For example, if an opponent aims a roundhouse Xkick at Turner's head, you can crouch and then stand up under the attack to Xgrab your assailant's leg and kick him away. If you try and punch an opponent Xand he tries to throw you over his shoulder, you can crouch to roll painlessly Xout of the throw. This new combat system makes fights look and feel much more Xintense and believable than in any other game. You can see it in action with Xthe gameplay movies above. X XWWW: http://www.wolfire.com/lugaru XWWW: https://code.google.com/p/lugaru/ fd68337db2b907da282bc942606d07c8 echo x - lugaru/pkg-plist sed 's/^X//' >lugaru/pkg-plist << 'd0fbdd92d1bd12842fad2270d2df0924' Xbin/lugaru X%%DATADIR%%/Data/Animations/Backflip X%%DATADIR%%/Data/Animations/Backhandspring X%%DATADIR%%/Data/Animations/Blockhighleft X%%DATADIR%%/Data/Animations/Blockhighleftstrike X%%DATADIR%%/Data/Animations/Climb X%%DATADIR%%/Data/Animations/Crouch X%%DATADIR%%/Data/Animations/Crouchdrawright X%%DATADIR%%/Data/Animations/Crouchremoveknife X%%DATADIR%%/Data/Animations/Crouchstab X%%DATADIR%%/Data/Animations/Dead1 X%%DATADIR%%/Data/Animations/Dead2 X%%DATADIR%%/Data/Animations/Dead3 X%%DATADIR%%/Data/Animations/Dead4 X%%DATADIR%%/Data/Animations/Dodgeback X%%DATADIR%%/Data/Animations/Drawleft X%%DATADIR%%/Data/Animations/Drawright X%%DATADIR%%/Data/Animations/Dropkick X%%DATADIR%%/Data/Animations/Dropkickold X%%DATADIR%%/Data/Animations/Dying X%%DATADIR%%/Data/Animations/Fightidle X%%DATADIR%%/Data/Animations/Fightsidestep X%%DATADIR%%/Data/Animations/Flip X%%DATADIR%%/Data/Animations/Getupfromback X%%DATADIR%%/Data/Animations/Getupfromfront X%%DATADIR%%/Data/Animations/Hangon X%%DATADIR%%/Data/Animations/Hurtidle X%%DATADIR%%/Data/Animations/Idle X%%DATADIR%%/Data/Animations/JumpDown X%%DATADIR%%/Data/Animations/JumpUp X%%DATADIR%%/Data/Animations/Jumpcatch X%%DATADIR%%/Data/Animations/Jumpcaught X%%DATADIR%%/Data/Animations/Kill X%%DATADIR%%/Data/Animations/Knifefightidle X%%DATADIR%%/Data/Animations/Knifeslashcatch X%%DATADIR%%/Data/Animations/Knifeslashcaught X%%DATADIR%%/Data/Animations/Knifesneakattack X%%DATADIR%%/Data/Animations/Knifesneakattacked X%%DATADIR%%/Data/Animations/Knifethrow X%%DATADIR%%/Data/Animations/Landhard X%%DATADIR%%/Data/Animations/Landing X%%DATADIR%%/Data/Animations/Leftflip X%%DATADIR%%/Data/Animations/Lowkick X%%DATADIR%%/Data/Animations/Rabbitkick X%%DATADIR%%/Data/Animations/Rabbitkickcatch X%%DATADIR%%/Data/Animations/Rabbitkickcaught X%%DATADIR%%/Data/Animations/Rabbitrunning X%%DATADIR%%/Data/Animations/Rabbittackle X%%DATADIR%%/Data/Animations/Rabbittackledback X%%DATADIR%%/Data/Animations/Rabbittackledfront X%%DATADIR%%/Data/Animations/Rabbittackling X%%DATADIR%%/Data/Animations/Removeknife X%%DATADIR%%/Data/Animations/Rightflip X%%DATADIR%%/Data/Animations/Roll X%%DATADIR%%/Data/Animations/Run X%%DATADIR%%/Data/Animations/Sit X%%DATADIR%%/Data/Animations/Slashfollow X%%DATADIR%%/Data/Animations/Slashfollowed X%%DATADIR%%/Data/Animations/Slashstart X%%DATADIR%%/Data/Animations/Sleep X%%DATADIR%%/Data/Animations/Sneak X%%DATADIR%%/Data/Animations/Sneakattack X%%DATADIR%%/Data/Animations/Sneakattacked X%%DATADIR%%/Data/Animations/Spinkick X%%DATADIR%%/Data/Animations/Spinkickcatch X%%DATADIR%%/Data/Animations/Spinkickcaught X%%DATADIR%%/Data/Animations/Spinwhack X%%DATADIR%%/Data/Animations/Spinwhackcatch X%%DATADIR%%/Data/Animations/Spinwhackcaught X%%DATADIR%%/Data/Animations/StaffGroundSmash X%%DATADIR%%/Data/Animations/StaffHit X%%DATADIR%%/Data/Animations/Staffhitcatch X%%DATADIR%%/Data/Animations/Staffhitcaught X%%DATADIR%%/Data/Animations/Staggerbackhard X%%DATADIR%%/Data/Animations/Staggerbackhigh X%%DATADIR%%/Data/Animations/Stop X%%DATADIR%%/Data/Animations/Sweep X%%DATADIR%%/Data/Animations/Sweepcatch X%%DATADIR%%/Data/Animations/Sweepcaught X%%DATADIR%%/Data/Animations/Swordfightidle X%%DATADIR%%/Data/Animations/Swordfightidleboth X%%DATADIR%%/Data/Animations/Swordgroundstab X%%DATADIR%%/Data/Animations/Swordslash X%%DATADIR%%/Data/Animations/Swordslashcatch X%%DATADIR%%/Data/Animations/Swordslashcaught X%%DATADIR%%/Data/Animations/Swordslashparried X%%DATADIR%%/Data/Animations/Swordsneakattack X%%DATADIR%%/Data/Animations/Swordsneakattacked X%%DATADIR%%/Data/Animations/Sworduprightparry X%%DATADIR%%/Data/Animations/TalkIdle X%%DATADIR%%/Data/Animations/Tempanim X%%DATADIR%%/Data/Animations/Walk X%%DATADIR%%/Data/Animations/Walljumpback X%%DATADIR%%/Data/Animations/Walljumpfront X%%DATADIR%%/Data/Animations/Walljumpleft X%%DATADIR%%/Data/Animations/Walljumpleftkick X%%DATADIR%%/Data/Animations/Walljumpright X%%DATADIR%%/Data/Animations/Walljumprightkick X%%DATADIR%%/Data/Animations/Winduppunch X%%DATADIR%%/Data/Animations/Winduppunchblocked X%%DATADIR%%/Data/Animations/Wolfcrouch X%%DATADIR%%/Data/Animations/Wolfidle X%%DATADIR%%/Data/Animations/Wolflandhard X%%DATADIR%%/Data/Animations/Wolflanding X%%DATADIR%%/Data/Animations/Wolfrun X%%DATADIR%%/Data/Animations/Wolfrunning X%%DATADIR%%/Data/Animations/Wolfslap X%%DATADIR%%/Data/Animations/Wolfstop X%%DATADIR%%/Data/Animations/upunch X%%DATADIR%%/Data/Animations/upunchcatch X%%DATADIR%%/Data/Animations/upunchcaught X%%DATADIR%%/Data/Campaigns/main.txt X%%DATADIR%%/Data/Debug Readme X%%DATADIR%%/Data/Dialogues/Endgood.txt X%%DATADIR%%/Data/Dialogues/Endharsh.txt X%%DATADIR%%/Data/Dialogues/Example.txt X%%DATADIR%%/Data/Dialogues/alphawolf.txt X%%DATADIR%%/Data/Dialogues/ambush.txt X%%DATADIR%%/Data/Dialogues/april.txt X%%DATADIR%%/Data/Dialogues/april2.txt X%%DATADIR%%/Data/Dialogues/aprilgerm.txt X%%DATADIR%%/Data/Dialogues/clover.txt X%%DATADIR%%/Data/Dialogues/clover2.txt X%%DATADIR%%/Data/Dialogues/guard.txt X%%DATADIR%%/Data/Dialogues/guards.txt X%%DATADIR%%/Data/Dialogues/jack.txt X%%DATADIR%%/Data/Dialogues/jack2.txt X%%DATADIR%%/Data/Dialogues/jack3.txt X%%DATADIR%%/Data/Dialogues/jack4.txt X%%DATADIR%%/Data/Dialogues/jackguards.txt X%%DATADIR%%/Data/Dialogues/king.txt X%%DATADIR%%/Data/Dialogues/king2.txt X%%DATADIR%%/Data/Dialogues/protest.txt X%%DATADIR%%/Data/Dialogues/raidercamp.txt X%%DATADIR%%/Data/Dialogues/raiderchief.txt X%%DATADIR%%/Data/Dialogues/raiderguard.txt X%%DATADIR%%/Data/Dialogues/raiders.txt X%%DATADIR%%/Data/Dialogues/raiderscout.txt X%%DATADIR%%/Data/Dialogues/raiderscout2.txt X%%DATADIR%%/Data/Dialogues/skipper.txt X%%DATADIR%%/Data/Dialogues/skipper2.txt X%%DATADIR%%/Data/Dialogues/skipper3.txt X%%DATADIR%%/Data/Dialogues/trixie.txt X%%DATADIR%%/Data/Dialogues/trixie2.txt X%%DATADIR%%/Data/Dialogues/turner.txt X%%DATADIR%%/Data/Dialogues/turner10.txt X%%DATADIR%%/Data/Dialogues/turner2.txt X%%DATADIR%%/Data/Dialogues/turner3.txt X%%DATADIR%%/Data/Dialogues/turner4.txt X%%DATADIR%%/Data/Dialogues/turner5.txt X%%DATADIR%%/Data/Dialogues/turner6.txt X%%DATADIR%%/Data/Dialogues/turner7.txt X%%DATADIR%%/Data/Dialogues/turner8.txt X%%DATADIR%%/Data/Dialogues/turner81.txt X%%DATADIR%%/Data/Dialogues/turner82.txt X%%DATADIR%%/Data/Dialogues/turner9.txt X%%DATADIR%%/Data/Dialogues/wolfpatrol.txt X%%DATADIR%%/Data/Maps/Start24 X%%DATADIR%%/Data/Maps/Start25 X%%DATADIR%%/Data/Maps/Start26 X%%DATADIR%%/Data/Maps/Start27 X%%DATADIR%%/Data/Maps/Start28 X%%DATADIR%%/Data/Maps/Start29 X%%DATADIR%%/Data/Maps/Start30 X%%DATADIR%%/Data/Maps/map1 X%%DATADIR%%/Data/Maps/map10 X%%DATADIR%%/Data/Maps/map11 X%%DATADIR%%/Data/Maps/map12 X%%DATADIR%%/Data/Maps/map13 X%%DATADIR%%/Data/Maps/map14 X%%DATADIR%%/Data/Maps/map2 X%%DATADIR%%/Data/Maps/map3 X%%DATADIR%%/Data/Maps/map4 X%%DATADIR%%/Data/Maps/map5 X%%DATADIR%%/Data/Maps/map6 X%%DATADIR%%/Data/Maps/map7 X%%DATADIR%%/Data/Maps/map8 X%%DATADIR%%/Data/Maps/map9 X%%DATADIR%%/Data/Maps/raidercamp X%%DATADIR%%/Data/Maps/start1 X%%DATADIR%%/Data/Maps/start10 X%%DATADIR%%/Data/Maps/start11 X%%DATADIR%%/Data/Maps/start12 X%%DATADIR%%/Data/Maps/start13 X%%DATADIR%%/Data/Maps/start14 X%%DATADIR%%/Data/Maps/start15 X%%DATADIR%%/Data/Maps/start16 X%%DATADIR%%/Data/Maps/start17 X%%DATADIR%%/Data/Maps/start18 X%%DATADIR%%/Data/Maps/start19 X%%DATADIR%%/Data/Maps/start2 X%%DATADIR%%/Data/Maps/start20 X%%DATADIR%%/Data/Maps/start21 X%%DATADIR%%/Data/Maps/start22 X%%DATADIR%%/Data/Maps/start23 X%%DATADIR%%/Data/Maps/start3 X%%DATADIR%%/Data/Maps/start4 X%%DATADIR%%/Data/Maps/start5 X%%DATADIR%%/Data/Maps/start6 X%%DATADIR%%/Data/Maps/start7 X%%DATADIR%%/Data/Maps/start8 X%%DATADIR%%/Data/Maps/start9 X%%DATADIR%%/Data/Maps/tutorial X%%DATADIR%%/Data/Models/Belt.solid X%%DATADIR%%/Data/Models/Body.solid X%%DATADIR%%/Data/Models/Body2.solid X%%DATADIR%%/Data/Models/Body3.solid X%%DATADIR%%/Data/Models/Body4.solid X%%DATADIR%%/Data/Models/Body5.solid X%%DATADIR%%/Data/Models/Body6.solid X%%DATADIR%%/Data/Models/Body7.solid X%%DATADIR%%/Data/Models/Bodylow.solid X%%DATADIR%%/Data/Models/Box.solid X%%DATADIR%%/Data/Models/Bush.solid X%%DATADIR%%/Data/Models/Chimney.solid X%%DATADIR%%/Data/Models/Cool.solid X%%DATADIR%%/Data/Models/Cornea.solid X%%DATADIR%%/Data/Models/Eye.solid X%%DATADIR%%/Data/Models/Hawk.solid X%%DATADIR%%/Data/Models/Iris.solid X%%DATADIR%%/Data/Models/Leaves.solid X%%DATADIR%%/Data/Models/Platform.solid X%%DATADIR%%/Data/Models/Rabbit.solid X%%DATADIR%%/Data/Models/Rock.solid X%%DATADIR%%/Data/Models/Spike.solid X%%DATADIR%%/Data/Models/Sword.solid X%%DATADIR%%/Data/Models/Throwingknife.solid X%%DATADIR%%/Data/Models/Treetrunk.solid X%%DATADIR%%/Data/Models/Tunnel.solid X%%DATADIR%%/Data/Models/Wall.solid X%%DATADIR%%/Data/Models/Weird.solid X%%DATADIR%%/Data/Models/Wolf.solid X%%DATADIR%%/Data/Models/Wolf2.solid X%%DATADIR%%/Data/Models/Wolf3.solid X%%DATADIR%%/Data/Models/Wolf4.solid X%%DATADIR%%/Data/Models/Wolf5.solid X%%DATADIR%%/Data/Models/Wolf6.solid X%%DATADIR%%/Data/Models/Wolf7.solid X%%DATADIR%%/Data/Models/Wolflow.solid X%%DATADIR%%/Data/Models/staff.solid X%%DATADIR%%/Data/Skeleton/Basic Figure X%%DATADIR%%/Data/Skeleton/Basic Figure wolf X%%DATADIR%%/Data/Skeleton/Basic Figure wolf low X%%DATADIR%%/Data/Skeleton/Basic Figurelow X%%DATADIR%%/Data/Skeleton/Rabbitbelt X%%DATADIR%%/Data/Sounds/Bark.ogg X%%DATADIR%%/Data/Sounds/Bark2.ogg X%%DATADIR%%/Data/Sounds/Bark3.ogg X%%DATADIR%%/Data/Sounds/Barkgrowl.ogg X%%DATADIR%%/Data/Sounds/Fleshstab.ogg X%%DATADIR%%/Data/Sounds/Fleshstabremove.ogg X%%DATADIR%%/Data/Sounds/Growl.ogg X%%DATADIR%%/Data/Sounds/Growl2.ogg X%%DATADIR%%/Data/Sounds/Highwhoosh.ogg X%%DATADIR%%/Data/Sounds/Lowwhoosh.ogg X%%DATADIR%%/Data/Sounds/MetalHit.ogg X%%DATADIR%%/Data/Sounds/Midwhoosh.ogg X%%DATADIR%%/Data/Sounds/Movewhoosh.ogg X%%DATADIR%%/Data/Sounds/Rabbitattack.ogg X%%DATADIR%%/Data/Sounds/Rabbitattack2.ogg X%%DATADIR%%/Data/Sounds/Rabbitattack3.ogg X%%DATADIR%%/Data/Sounds/Rabbitattack4.ogg X%%DATADIR%%/Data/Sounds/Rabbitchitter.ogg X%%DATADIR%%/Data/Sounds/Rabbitchitter2.ogg X%%DATADIR%%/Data/Sounds/Rabbitpain.ogg X%%DATADIR%%/Data/Sounds/Rabbitpain2.ogg X%%DATADIR%%/Data/Sounds/Snarl.ogg X%%DATADIR%%/Data/Sounds/Snarl2.ogg X%%DATADIR%%/Data/Sounds/Swordstaff.ogg X%%DATADIR%%/Data/Sounds/Thud.ogg X%%DATADIR%%/Data/Sounds/Whooshhit.ogg X%%DATADIR%%/Data/Sounds/alarm.ogg X%%DATADIR%%/Data/Sounds/break.ogg X%%DATADIR%%/Data/Sounds/broken.ogg X%%DATADIR%%/Data/Sounds/bushrustle.ogg X%%DATADIR%%/Data/Sounds/clank1.ogg X%%DATADIR%%/Data/Sounds/clank2.ogg X%%DATADIR%%/Data/Sounds/clank3.ogg X%%DATADIR%%/Data/Sounds/clank4.ogg X%%DATADIR%%/Data/Sounds/clawslice.ogg X%%DATADIR%%/Data/Sounds/consolefail.ogg X%%DATADIR%%/Data/Sounds/consolesuccess.ogg X%%DATADIR%%/Data/Sounds/desertambient.ogg X%%DATADIR%%/Data/Sounds/fire.ogg X%%DATADIR%%/Data/Sounds/fireend.ogg X%%DATADIR%%/Data/Sounds/firestart.ogg X%%DATADIR%%/Data/Sounds/footstepgrass1.ogg X%%DATADIR%%/Data/Sounds/footstepgrass2.ogg X%%DATADIR%%/Data/Sounds/footstepsnow1.ogg X%%DATADIR%%/Data/Sounds/footstepsnow2.ogg X%%DATADIR%%/Data/Sounds/footstepstone1.ogg X%%DATADIR%%/Data/Sounds/footstepstone2.ogg X%%DATADIR%%/Data/Sounds/hawk.ogg X%%DATADIR%%/Data/Sounds/heavyimpact.ogg X%%DATADIR%%/Data/Sounds/jump.ogg X%%DATADIR%%/Data/Sounds/knifedraw.ogg X%%DATADIR%%/Data/Sounds/knifesheathe.ogg X%%DATADIR%%/Data/Sounds/knifeslice.ogg X%%DATADIR%%/Data/Sounds/knifeswish.ogg X%%DATADIR%%/Data/Sounds/land.ogg X%%DATADIR%%/Data/Sounds/land1.ogg 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