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Date:      Wed, 16 Oct 2002 18:33:49 +0200
From:      Juan Francisco Rodriguez Hervella <jrh@it.uc3m.es>
To:        freebsd-questions@freebsd.org
Subject:   Quake2 and server-side bots/mods problems
Message-ID:  <3DAD94ED.D9AC4626@it.uc3m.es>

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Hello:

I'm trying to install some server-side mods
to get some bots on my Quake2 server, but I've
tried with "Eraser" and "Lithium" (and more I don't
remember right now), but I haven't had any success.

I'm using a CVSuped version of Quake2 that supports
IPv6 (http://www.viagenie.qc.ca/en/ipv6/quake2/ipv6-quake2.shtml),
which compiles without problem in my FreeBSD-4.5

When I try to use "Eraser" or "Lithium", I usually obtain this
problem:

jrh@pulgon:/usr/home/jrh/.quake2$ ./quake2 +set dedicated 1 +set game
lithium
Quake 2 -- Version 3.21+rCVS
Added packfile ./baseq2/pak0.pak (1106 files)
using /home/jrh/.quake2/baseq2/ for writing
Added packfile /home/jrh/.quake2/baseq2/pak0.pak (1106 files)
using /home/jrh/.quake2/lithium/ for writing
execing default.cfg
execing config.cfg
------- Loading gamei386.so -------
LoadLibrary (/home/jrh/.quake2/lithium/gamei386.so): Undefined symbol
"___brk_addr"
********************
ERROR: failed to load game DLL
********************
Error: Error during initialization           



I don't understand the meaning of "__brk_addr" error.
It could be anything related to the Linux emulation ?

Has anyone tried to do this before ?

Any help will be very appreciated.

Thanks.

-- 
JFRH.

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