Date: Wed, 16 Oct 2002 18:33:49 +0200 From: Juan Francisco Rodriguez Hervella <jrh@it.uc3m.es> To: freebsd-questions@freebsd.org Subject: Quake2 and server-side bots/mods problems Message-ID: <3DAD94ED.D9AC4626@it.uc3m.es>
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Hello: I'm trying to install some server-side mods to get some bots on my Quake2 server, but I've tried with "Eraser" and "Lithium" (and more I don't remember right now), but I haven't had any success. I'm using a CVSuped version of Quake2 that supports IPv6 (http://www.viagenie.qc.ca/en/ipv6/quake2/ipv6-quake2.shtml), which compiles without problem in my FreeBSD-4.5 When I try to use "Eraser" or "Lithium", I usually obtain this problem: jrh@pulgon:/usr/home/jrh/.quake2$ ./quake2 +set dedicated 1 +set game lithium Quake 2 -- Version 3.21+rCVS Added packfile ./baseq2/pak0.pak (1106 files) using /home/jrh/.quake2/baseq2/ for writing Added packfile /home/jrh/.quake2/baseq2/pak0.pak (1106 files) using /home/jrh/.quake2/lithium/ for writing execing default.cfg execing config.cfg ------- Loading gamei386.so ------- LoadLibrary (/home/jrh/.quake2/lithium/gamei386.so): Undefined symbol "___brk_addr" ******************** ERROR: failed to load game DLL ******************** Error: Error during initialization I don't understand the meaning of "__brk_addr" error. It could be anything related to the Linux emulation ? Has anyone tried to do this before ? Any help will be very appreciated. Thanks. -- JFRH. To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-questions" in the body of the message
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