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Date:      Tue, 12 Nov 1996 04:19:41 -0800 (PST)
From:      Andreas Klemm <andreas>
To:        CVS-committers, cvs-all, cvs-ports
Subject:   cvs commit:  ports/games/crossfire Makefile ports/games/crossfire/patches patch-al patch-am
Message-ID:  <199611121219.EAA19006@freefall.freebsd.org>

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andreas     96/11/12 04:19:35

  Modified:    games/crossfire  Makefile
  Added:       games/crossfire/patches  patch-al patch-am
  Log:
  A) From: "Brian Thomas" <thomas@astro.psu.edu>
  
  Ok, I found the problem.. the artifact code assigns a level value
  to artifacts with kind "Berserkergang". The specialweapon/apply
  code, when it finds a weapon with a "level" immediately compares
  the title field to the weilder's name. If they dont match, it can't
  be used.
  
  I created a patch to remove the level designation from the artifact
  code since other named weaopns (cf "glamdri") dont have a level
  assigned.
  
  B) From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de>
  
  In version 0.92.8 is a bug in the inventory-unlock-code, which
  prevents unlocking.
  
  C) From: myself
  
  make post-install target modified in Makefile, *$*HOME was eaten
  up by 'make' and displayed nonsense. Tell player to create the players
  dir in his login directory.
  
  Revision  Changes    Path
  1.6       +5 -4      ports/games/crossfire/Makefile



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