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Date:      Sun, 22 Aug 2010 11:24:58 +0200
From:      David DEMELIER <demelier.david@gmail.com>
To:        freebsd-questions@freebsd.org
Subject:   Linux DRI as software renderer
Message-ID:  <AANLkTikdzsGC1qB_B%2BzWLs9KhB-xPbs%2BBvKMumEp6F3h@mail.gmail.com>

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Hi,

I have a trouble running enemy-territory (from port) using Linux
emulation. I enabled the WITHOUT_NOUVEAU knob to get a full hardware
GLX with my radeon hd4330 mobility and it works well for native games
such as teeworlds, UrbanTerror and so on.

The problem is enemy-territory and linux games like ut2004-demo too.
Enemy territory starts with :

[...]
 ----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 1024x768
X Error of failed request: BadLength (poly request too large or
internal Xlib length error)
  Major opcode of failed request: 136
  Minor opcode of failed request: 1
  Serial number of failed request: 30
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: Software Rasterizer
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_NV_fog_distance not found
... GL_EXT_texture_filter_anisotropic not found
Initializing GLX extensions
... GLX_SGI_swap_control not found
... GLX_SGI_video_sync not found
XF86 Gamma extension initialized

GL_VENDOR: Mesa Project

--> GL_RENDERER: Software Rasterizer <-- This is probably the problem !

GL_VERSION: 2.1 Mesa 7.3-devel
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow
GL_ARB_shadow_ambient GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_convolution GL_EXT_copy_texture GL_EXT_depth_bounds_test
GL_EXT_draw_range_elements GL_EXT_framebuffer_object
GL_EXT_framebuffer_blit GL_EXT_fog_coord GL_EXT_gpu_program_parameters
GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_subtexture
GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array
GL_APPLE_packed_pixels GL_APPLE_vertex_array_object
GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3
GL_ATI_texture_mirror_once GL_ATI_fragment_shader
GL_ATI_separate_stenGLX_EXTENSIONS: GLX_ARB_get_proc_address
GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info
GLX_EXT_visual_rating GLX_OML_swap_method GLX_SGIS_multisample
GLX_SGIX_fbconfig GLX_SGIX_visual_select_group
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

And the game is really slow, you can't do anything, I don't know then
how to enable hardware acceleration with the linux enemy-territory
port. I have installed graphics/linux-f10-dri by the way dri was
missing to games/linux-enemyterritory, I will probably send a PR for
this.

Kind regards.

-- 
Demelier David



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