From owner-freebsd-current Sat Dec 18 20:47:13 1999 Delivered-To: freebsd-current@freebsd.org Received: from beach.silcom.com (beach.silcom.com [199.201.128.19]) by hub.freebsd.org (Postfix) with ESMTP id 32B0A151CA for ; Sat, 18 Dec 1999 20:47:12 -0800 (PST) (envelope-from brian@CSUA.Berkeley.EDU) Received: from smarter.than.nu (pm0-37.vpop1.avtel.net [207.71.237.37]) by beach.silcom.com (Postfix) with ESMTP id 9350E14589B; Sat, 18 Dec 1999 20:47:01 -0800 (PST) Date: Sat, 18 Dec 1999 20:47:00 -0800 (PST) From: "Brian W. Buchanan" X-Sender: brian@smarter.than.nu To: Chris Piazza Cc: freebsd-current@FreeBSD.ORG Subject: Re: New sound driver and Linux games In-Reply-To: <19991218200031.A723@norn.ca.eu.org> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-freebsd-current@FreeBSD.ORG Precedence: bulk X-Loop: FreeBSD.ORG On Sat, 18 Dec 1999, Chris Piazza wrote: > On Sat, Dec 18, 1999 at 05:59:14PM -0800, Brian W. Buchanan wrote: > > The new sound driver (I'm using pcm0 and sbc0) seems to break a lot of > > Linux-centric games. Quake2, Q3Test, and snes9x (built from ports) all > ^^^^^^^^ > not a linux binary. > > I noticed snes9x's sound acting really weird too earlier today. Yeah, I know snes9x isn't a linux binary, but it was written with Linux (and hence its sound system) in mind, not portability. snes9x plays about a half second of audio for me, then loops it a few times before dying with either SIGBUS or SIGSEGV. I've tried rebuilding it in case it had something to do with include file changes, but no dice. -- Brian Buchanan brian@CSUA.Berkeley.EDU -------------------------------------------------------------------------- FreeBSD - The Power to Serve! http://www.freebsd.org To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-current" in the body of the message