From owner-svn-ports-head@freebsd.org Wed Nov 2 06:25:41 2016 Return-Path: Delivered-To: svn-ports-head@mailman.ysv.freebsd.org Received: from mx1.freebsd.org (mx1.freebsd.org [IPv6:2001:1900:2254:206a::19:1]) by mailman.ysv.freebsd.org (Postfix) with ESMTP id CB46CC2B116; Wed, 2 Nov 2016 06:25:41 +0000 (UTC) (envelope-from jbeich@FreeBSD.org) Received: from repo.freebsd.org (repo.freebsd.org [IPv6:2610:1c1:1:6068::e6a:0]) (using TLSv1.2 with cipher ECDHE-RSA-AES256-GCM-SHA384 (256/256 bits)) (Client did not present a certificate) by mx1.freebsd.org (Postfix) with ESMTPS id 130001572; Wed, 2 Nov 2016 06:25:40 +0000 (UTC) (envelope-from jbeich@FreeBSD.org) Received: from repo.freebsd.org ([127.0.1.37]) by repo.freebsd.org (8.15.2/8.15.2) with ESMTP id uA26PePa054531; Wed, 2 Nov 2016 06:25:40 GMT (envelope-from jbeich@FreeBSD.org) Received: (from jbeich@localhost) by repo.freebsd.org (8.15.2/8.15.2/Submit) id uA26PdJK054521; Wed, 2 Nov 2016 06:25:39 GMT (envelope-from jbeich@FreeBSD.org) Message-Id: <201611020625.uA26PdJK054521@repo.freebsd.org> X-Authentication-Warning: repo.freebsd.org: jbeich set sender to jbeich@FreeBSD.org using -f From: Jan Beich Date: Wed, 2 Nov 2016 06:25:39 +0000 (UTC) To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r425114 - in head/games: . emptyepsilon emptyepsilon/files X-SVN-Group: ports-head MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit X-BeenThere: svn-ports-head@freebsd.org X-Mailman-Version: 2.1.23 Precedence: list List-Id: SVN commit messages for the ports tree for head List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Wed, 02 Nov 2016 06:25:42 -0000 Author: jbeich Date: Wed Nov 2 06:25:39 2016 New Revision: 425114 URL: https://svnweb.freebsd.org/changeset/ports/425114 Log: games/emptyepsilon: add new port PR: 213939 Submitted by: yuri@rawbw.com EmptyEpsilon places you in the roles of a spaceship's bridge officers, like those seen in Star Trek. While you can play EmptyEpsilon alone or with friends, the best experience involves 6 players working together on each ship. Each officer fills a unique role: Captain, Helms, Weapons, Relay, Science, and Engineering. Except for the Captain, each officer operates part of the ship through a specialized screen. The Captain relies on their trusty crew to report information and follow orders. http://emptyepsilon.org/ Added: head/games/emptyepsilon/ head/games/emptyepsilon/Makefile (contents, props changed) head/games/emptyepsilon/distinfo (contents, props changed) head/games/emptyepsilon/files/ head/games/emptyepsilon/files/patch-CMakeLists.txt (contents, props changed) head/games/emptyepsilon/files/patch-src_packResourceProvider.cpp (contents, props changed) head/games/emptyepsilon/files/patch-src_screens_crew6_scienceScreen.cpp (contents, props changed) head/games/emptyepsilon/files/patch-src_screens_extra_databaseScreen.cpp (contents, props changed) head/games/emptyepsilon/pkg-descr (contents, props changed) head/games/emptyepsilon/pkg-plist (contents, props changed) Modified: head/games/Makefile (contents, props changed) Modified: head/games/Makefile ============================================================================== --- head/games/Makefile Wed Nov 2 06:05:18 2016 (r425113) +++ head/games/Makefile Wed Nov 2 06:25:39 2016 (r425114) @@ -230,6 +230,7 @@ SUBDIR += el SUBDIR += el-data SUBDIR += ember + SUBDIR += emptyepsilon SUBDIR += endgame-singularity SUBDIR += endgame-singularity-music SUBDIR += endless-sky Added: head/games/emptyepsilon/Makefile ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/emptyepsilon/Makefile Wed Nov 2 06:25:39 2016 (r425114) @@ -0,0 +1,34 @@ +# Created by: Yuri Victorovich +# $FreeBSD$ + +PORTNAME= emptyepsilon +PORTVERSION= 2016.09.02 +DISTVERSIONPREFIX= EE- +CATEGORIES= games + +MAINTAINER= yuri@rawbw.com +COMMENT= Spaceship bridge simulator game + +LICENSE= GPLv2 +LICENSE_FILE= ${WRKSRC}/LICENSE + +LIB_DEPENDS= libsfml-system.so:devel/sfml + +USE_GITHUB= yes +GH_TUPLE= daid:EmptyEpsilon:${DISTVERSIONFULL} +GH_TUPLE+= daid:SeriousProton:${DISTVERSIONFULL}:sproton + +USES= cmake compiler:c++11-lib gmake +USE_GL= gl glu +CMAKE_ARGS= -DSERIOUS_PROTON_DIR="${WRKSRC_sproton}/" + +post-patch: + @${REINPLACE_CMD} -e 's|basepath + |"${DATADIR}/" + basepath + |' \ + ${WRKSRC_sproton}/src/resources.cpp + @${REINPLACE_CMD} -e 's|loadFromFile("resources/"|loadFromFile("${DATADIR}/resources/"|' \ + ${WRKSRC_sproton}/src/postProcessManager.cpp + +post-install: + @${MV} ${STAGEDIR}${PREFIX}/bin/EmptyEpsilon ${STAGEDIR}${PREFIX}/bin/emptyepsilon + +.include Added: head/games/emptyepsilon/distinfo ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/emptyepsilon/distinfo Wed Nov 2 06:25:39 2016 (r425114) @@ -0,0 +1,5 @@ +TIMESTAMP = 1477637562 +SHA256 (daid-EmptyEpsilon-EE-2016.09.02_GH0.tar.gz) = b3780f78631485057a02524af53150e67d6835639c9eedd6da94fb3e3f50d241 +SIZE (daid-EmptyEpsilon-EE-2016.09.02_GH0.tar.gz) = 202329631 +SHA256 (daid-SeriousProton-EE-2016.09.02_GH0.tar.gz) = eaf2fe5e1b6800496d278c16990872c7bbba278574f1aaa4f8b6252902b6e4fc +SIZE (daid-SeriousProton-EE-2016.09.02_GH0.tar.gz) = 590616 Added: head/games/emptyepsilon/files/patch-CMakeLists.txt ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/emptyepsilon/files/patch-CMakeLists.txt Wed Nov 2 06:25:39 2016 (r425114) @@ -0,0 +1,19 @@ +--- CMakeLists.txt.orig 2016-10-31 05:06:07 UTC ++++ CMakeLists.txt +@@ -395,11 +395,11 @@ else() + install(TARGETS ${EXECUTABLE_NAME} RUNTIME DESTINATION ${CMAKE_INSTALL_FULL_BINDIR}) + endif() + +-find_package(PythonInterp) +-if(PYTHONINTERP_FOUND) +- add_custom_target(scriptdoc ALL ${PYTHON_EXECUTABLE} ${CMAKE_SOURCE_DIR}/compile_script_docs.py ${CMAKE_BINARY_DIR}/script_reference.html WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMENT "Building script reference documentation.") +- install(FILES ${CMAKE_BINARY_DIR}/script_reference.html DESTINATION .) +-endif() ++#find_package(PythonInterp) ++#if(PYTHONINTERP_FOUND) ++# add_custom_target(scriptdoc ALL ${PYTHON_EXECUTABLE} ${CMAKE_SOURCE_DIR}/compile_script_docs.py ${CMAKE_BINARY_DIR}/script_reference.html WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMENT "Building script reference documentation.") ++# install(FILES ${CMAKE_BINARY_DIR}/script_reference.html DESTINATION .) ++#endif() + + set(CPACK_PACKAGE_EXECUTABLES ${EXECUTABLE_NAME}) + set(CPACK_GENERATOR "ZIP") Added: head/games/emptyepsilon/files/patch-src_packResourceProvider.cpp ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/emptyepsilon/files/patch-src_packResourceProvider.cpp Wed Nov 2 06:25:39 2016 (r425114) @@ -0,0 +1,11 @@ +--- src/packResourceProvider.cpp.orig 2016-08-31 19:10:48 UTC ++++ src/packResourceProvider.cpp +@@ -5,7 +5,7 @@ + #ifdef __WIN32__ + #include + #else +-#include ++#include + #endif + + static inline int readInt(FILE* f) Added: head/games/emptyepsilon/files/patch-src_screens_crew6_scienceScreen.cpp ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/emptyepsilon/files/patch-src_screens_crew6_scienceScreen.cpp Wed Nov 2 06:25:39 2016 (r425114) @@ -0,0 +1,10 @@ +--- src/screens/crew6/scienceScreen.cpp.orig 2016-08-31 19:10:48 UTC ++++ src/screens/crew6/scienceScreen.cpp +@@ -1,6 +1,7 @@ + #include "playerInfo.h" + #include "gameGlobalInfo.h" + #include "scienceScreen.h" ++#include "scienceDatabase.h" + #include "spaceObjects/nebula.h" + + #include "screenComponents/radarView.h" Added: head/games/emptyepsilon/files/patch-src_screens_extra_databaseScreen.cpp ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/emptyepsilon/files/patch-src_screens_extra_databaseScreen.cpp Wed Nov 2 06:25:39 2016 (r425114) @@ -0,0 +1,8 @@ +--- src/screens/extra/databaseScreen.cpp.orig 2016-08-31 19:10:48 UTC ++++ src/screens/extra/databaseScreen.cpp +@@ -1,4 +1,5 @@ + #include "databaseScreen.h" ++#include "scienceDatabase.h" + + #include "screenComponents/databaseView.h" + Added: head/games/emptyepsilon/pkg-descr ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/emptyepsilon/pkg-descr Wed Nov 2 06:25:39 2016 (r425114) @@ -0,0 +1,10 @@ +EmptyEpsilon places you in the roles of a spaceship's bridge officers, like +those seen in Star Trek. While you can play EmptyEpsilon alone or with friends, +the best experience involves 6 players working together on each ship. + +Each officer fills a unique role: Captain, Helms, Weapons, Relay, Science, and +Engineering. Except for the Captain, each officer operates part of the ship +through a specialized screen. The Captain relies on their trusty crew to report +information and follow orders. + +WWW: http://emptyepsilon.org/ Added: head/games/emptyepsilon/pkg-plist ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/emptyepsilon/pkg-plist Wed Nov 2 06:25:39 2016 (r425114) @@ -0,0 +1,235 @@ +bin/emptyepsilon +%%DATADIR%%/packs/Angryfly.pack +%%DATADIR%%/packs/Asteroids.pack +%%DATADIR%%/packs/License.txt +%%DATADIR%%/packs/SolCommand/Artifact1.obj +%%DATADIR%%/packs/SolCommand/Artifact2.obj +%%DATADIR%%/packs/SolCommand/Artifact3.obj +%%DATADIR%%/packs/SolCommand/Artifact4.obj +%%DATADIR%%/packs/SolCommand/Artifact5.obj +%%DATADIR%%/packs/SolCommand/Artifact6.obj +%%DATADIR%%/packs/SolCommand/Artifact7.obj +%%DATADIR%%/packs/SolCommand/Artifact8.obj +%%DATADIR%%/packs/SolCommand/Ender Battlecruiser.obj +%%DATADIR%%/packs/SolCommand/Ender Battlecruiser.png +%%DATADIR%%/packs/SolCommand/Ender Battlecruiser_illumination.png +%%DATADIR%%/packs/SolCommand/Shield bubble generator specular.jpg +%%DATADIR%%/packs/SolCommand/Shield bubble generator.jpg +%%DATADIR%%/packs/SolCommand/Shield bubble generator.obj +%%DATADIR%%/packs/msgamedev.pack +%%DATADIR%%/packs/pack_gen.py +%%DATADIR%%/resources/Nebula1.png +%%DATADIR%%/resources/Nebula2.png +%%DATADIR%%/resources/Nebula3.png +%%DATADIR%%/resources/ProbeBlip.png +%%DATADIR%%/resources/RadarArrow.png +%%DATADIR%%/resources/RadarBlip.png +%%DATADIR%%/resources/StarsBack.png +%%DATADIR%%/resources/StarsBottom.png +%%DATADIR%%/resources/StarsFront.png +%%DATADIR%%/resources/StarsLeft.png +%%DATADIR%%/resources/StarsRight.png +%%DATADIR%%/resources/StarsTop.png +%%DATADIR%%/resources/Tokka_WalkingMan.png +%%DATADIR%%/resources/alert_overlay.png +%%DATADIR%%/resources/ammo_box.obj +%%DATADIR%%/resources/ammo_box.png +%%DATADIR%%/resources/ammo_box_illumination.png +%%DATADIR%%/resources/ammo_box_specular.png +%%DATADIR%%/resources/asteroid.obj +%%DATADIR%%/resources/asteroid.png +%%DATADIR%%/resources/basicShader.frag +%%DATADIR%%/resources/basicShader.vert +%%DATADIR%%/resources/beam_blue.png +%%DATADIR%%/resources/beam_green.png +%%DATADIR%%/resources/beam_orange.png +%%DATADIR%%/resources/beam_purple.png +%%DATADIR%%/resources/beam_yellow.png +%%DATADIR%%/resources/billboardShader.frag +%%DATADIR%%/resources/billboardShader.vert +%%DATADIR%%/resources/blackHole.png +%%DATADIR%%/resources/button.wav +%%DATADIR%%/resources/dial_background.png +%%DATADIR%%/resources/dial_button.png +%%DATADIR%%/resources/electric_sphere_texture.png +%%DATADIR%%/resources/engine.wav +%%DATADIR%%/resources/explosion.wav +%%DATADIR%%/resources/fire_ring.png +%%DATADIR%%/resources/fire_sphere_texture.png +%%DATADIR%%/resources/glitch.frag +%%DATADIR%%/resources/gui/BackgroundCrosses.png +%%DATADIR%%/resources/gui/BackgroundGradient.png +%%DATADIR%%/resources/gui/BackgroundGradientOffset.png +%%DATADIR%%/resources/gui/BackgroundGradientSingle.png +%%DATADIR%%/resources/gui/ButtonBackground.active.png +%%DATADIR%%/resources/gui/ButtonBackground.disabled.png +%%DATADIR%%/resources/gui/ButtonBackground.hover.png +%%DATADIR%%/resources/gui/ButtonBackground.png +%%DATADIR%%/resources/gui/KeyValueBackground.png +%%DATADIR%%/resources/gui/LabelBackground.png +%%DATADIR%%/resources/gui/PanelBackground.png +%%DATADIR%%/resources/gui/ProgressbarBackground.png +%%DATADIR%%/resources/gui/ProgressbarFill.png +%%DATADIR%%/resources/gui/ResizeDialogCorner.png +%%DATADIR%%/resources/gui/ScrollbarBackground.png +%%DATADIR%%/resources/gui/ScrollbarSelection.png +%%DATADIR%%/resources/gui/SelectorArrow.png +%%DATADIR%%/resources/gui/SelectorBackground.png +%%DATADIR%%/resources/gui/SliderBackground.png +%%DATADIR%%/resources/gui/SliderKnob.png +%%DATADIR%%/resources/gui/SliderTick.png +%%DATADIR%%/resources/gui/TextEntryBackground.focused.png +%%DATADIR%%/resources/gui/TextEntryBackground.png +%%DATADIR%%/resources/gui/colors.ini +%%DATADIR%%/resources/gui/damage_power_overlay.png +%%DATADIR%%/resources/gui/fonts/BebasNeue Bold.otf +%%DATADIR%%/resources/gui/fonts/BebasNeue Book.otf +%%DATADIR%%/resources/gui/fonts/BebasNeue Light.otf +%%DATADIR%%/resources/gui/fonts/BebasNeue Regular.otf +%%DATADIR%%/resources/gui/fonts/BebasNeue Thin.otf +%%DATADIR%%/resources/gui/fonts/LICENSE +%%DATADIR%%/resources/gui/icons/coolant.png +%%DATADIR%%/resources/gui/icons/docking.png +%%DATADIR%%/resources/gui/icons/energy.png +%%DATADIR%%/resources/gui/icons/heading.png +%%DATADIR%%/resources/gui/icons/hull.png +%%DATADIR%%/resources/gui/icons/lock.png +%%DATADIR%%/resources/gui/icons/missile.png +%%DATADIR%%/resources/gui/icons/self-destruct.png +%%DATADIR%%/resources/gui/icons/shields-aft.png +%%DATADIR%%/resources/gui/icons/shields-all.png +%%DATADIR%%/resources/gui/icons/shields-fore.png +%%DATADIR%%/resources/gui/icons/shields-port.png +%%DATADIR%%/resources/gui/icons/shields-starboard.png +%%DATADIR%%/resources/gui/icons/shields.png +%%DATADIR%%/resources/gui/icons/speed.png +%%DATADIR%%/resources/gui/icons/station-engineering.png +%%DATADIR%%/resources/gui/icons/station-helm.png +%%DATADIR%%/resources/gui/icons/station-relay.png +%%DATADIR%%/resources/gui/icons/station-science.png +%%DATADIR%%/resources/gui/icons/station-weapons.png +%%DATADIR%%/resources/gui/icons/status_damaged.png +%%DATADIR%%/resources/gui/icons/status_jammed.png +%%DATADIR%%/resources/gui/icons/status_low_energy.png +%%DATADIR%%/resources/gui/icons/status_low_power.png +%%DATADIR%%/resources/gui/icons/status_no_power.png +%%DATADIR%%/resources/gui/icons/status_overheat.png +%%DATADIR%%/resources/gui/icons/system_beam.png +%%DATADIR%%/resources/gui/icons/system_health.png +%%DATADIR%%/resources/gui/icons/system_impulse.png 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+%%DATADIR%%/resources/radar_missile_cruiser.png +%%DATADIR%%/resources/radar_striker.png +%%DATADIR%%/resources/radar_transport.png +%%DATADIR%%/resources/radar_tug.png +%%DATADIR%%/resources/radartrace_hugestation.png +%%DATADIR%%/resources/radartrace_largestation.png +%%DATADIR%%/resources/radartrace_mediumstation.png +%%DATADIR%%/resources/radartrace_smallstation.png +%%DATADIR%%/resources/redicule.png +%%DATADIR%%/resources/redicule2.png +%%DATADIR%%/resources/room_background.png +%%DATADIR%%/resources/room_door.png +%%DATADIR%%/resources/sansation.ttf +%%DATADIR%%/resources/shield_circle.png +%%DATADIR%%/resources/shield_down.wav +%%DATADIR%%/resources/shield_hit_effect.png +%%DATADIR%%/resources/shield_up.wav +%%DATADIR%%/resources/sphere.obj +%%DATADIR%%/resources/vocal_self_destruction.wav +%%DATADIR%%/resources/warp.frag +%%DATADIR%%/resources/waypoint.png +%%DATADIR%%/resources/wormHole1.png +%%DATADIR%%/resources/wormHole2.png +%%DATADIR%%/resources/wormHole3.png 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