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Date:      Sun, 18 Mar 2012 20:40:16 GMT
From:      Hakisho Nukama <nukama@gmail.com>
To:        freebsd-gnats-submit@FreeBSD.org
Subject:   ports/166230: games/gemrb: update to 0.7.0
Message-ID:  <201203182040.q2IKeGsL031300@red.freebsd.org>
Resent-Message-ID: <201203182050.q2IKoABf003513@freefall.freebsd.org>

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>Number:         166230
>Category:       ports
>Synopsis:       games/gemrb: update to 0.7.0
>Confidential:   no
>Severity:       non-critical
>Priority:       low
>Responsible:    freebsd-ports-bugs
>State:          open
>Quarter:        
>Keywords:       
>Date-Required:
>Class:          update
>Submitter-Id:   current-users
>Arrival-Date:   Sun Mar 18 20:50:10 UTC 2012
>Closed-Date:
>Last-Modified:
>Originator:     Hakisho Nukama
>Release:        FreeBSD 9.0-RELEASE
>Organization:
n/a
>Environment:
>Description:
- update to 0.7.0 from 0.6.2_2
- https://redports.org/export/2677/Nukama/Attic/patches/games-gemrb-0.7.0.patch

V0.7.0 (2011-12-30)
New features

    one can play through the whole Baldur's Gate saga
    custom TTF fonts support
    arbitrarily sortable casting list
    ios configuration interface, xcode project
    more pst spawn ini flags, individual critical hit animations

Improved features

    resting, comment timing, actions
    drop caps, keybindings, sdl 1.3 input
    bugfixes, cleanups

V0.6.6 (2011-10-03)
New features

    aura pollution and cleansing, casting interruption
    formation rotation
    bounty encounters
    npclevel.2da support
    initial mac bundle support
    fatigue
    backstab on condition (like in ToBEx)

Improved features

    effects, triggers, actions
    keyboard shortcuts (F1-F12), touchscreen ui, scrolling
    hitpoint gain, thieving skill boni
    combat, spellcasting, iwd sounds
    PST inventory, PST spells
    bugfixes

Applied patches

manpage typo fixes from c-korn #3377098
pst spell learning fix from Viktor Novotný
touchscreen fix from Beholder

V0.6.5 (2011-07-24)
New features

    quickspell support
    keymap.ini handling
    yet more unhardcoded PST projectiles
    area comments, party npc interactions
    ios port and enhanced touchscreen support

Improved features

    performance
    squirrels and other small game don't die instantly
    stores and stacking
    effects, triggers, actions, dialogs
    secret door detection, turning undead
    bugfixes and internal cleanups

Applied patches

ios support patches from Brad Allred
android and touchscreen patches from Beholder

V0.6.4 (2011-03-27)
New features

    PST maze and (un)hardcoded projectiles
    full wild, dead, miscast and vocal magic support
    subspell selection (spell immunity, nahal's reckless dweomer…)
    Autodetect GameType if it is set to 'auto' or commented out
    compatibility with the bg2 demo
    VVC lightspot support

Improved features

    travel regions, projectiles, dialog startup
    bink player has no/less artifacts, good sound quality
    combat, effects, actions, triggers, banters
    bugfixes

Applied patches

a set of patches for Android support from Beholder
arm compilation fixes by ShadowJack
patch from Thomas Klausner fixing building with libpng 1.5
patch by Hana Dusíková to support static linking on mac

V0.6.3 (2010-11-21)
New features

    IWD:HoW is now completable!
    casting sounds and footsteps
    autodetection of secret doors, detect illusions
    basic bardsong support and selective magic resistance (bg2-style)
    proper store economics, ergonomics and dragging
    custom blood color (creature-dependant)
    new actions, iwd effects and triggers
    Importing a SoA game into ToB

Improved features

    actor selection and action bar (for summons and illusions too!)
    door bashing and traps
    loading screens, ambushes, worldmap
    sparkles, panic and other effects
    actions, dialogs, object matching
    personal items support (swap/equip/remove)
    bugfixes

Applied patches

iwd regression fix from Eggert Jón Magnússon
>How-To-Repeat:

>Fix:


>Release-Note:
>Audit-Trail:
>Unformatted:



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