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Date:      Thu, 7 Jul 2005 18:47:21 GMT
From:      Andrew Bernard <andrewb@cs.cmu.edu>
To:        freebsd-gnats-submit@FreeBSD.org
Subject:   ports/83108: xconq tcl/tk interface doesn't work
Message-ID:  <200507071847.j67IlLkC029973@www.freebsd.org>
Resent-Message-ID: <200507071850.j67IoGf3021382@freefall.freebsd.org>

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>Number:         83108
>Category:       ports
>Synopsis:       xconq tcl/tk interface doesn't work
>Confidential:   no
>Severity:       non-critical
>Priority:       medium
>Responsible:    freebsd-ports-bugs
>State:          open
>Quarter:        
>Keywords:       
>Date-Required:
>Class:          sw-bug
>Submitter-Id:   current-users
>Arrival-Date:   Thu Jul 07 18:50:16 GMT 2005
>Closed-Date:
>Last-Modified:
>Originator:     Andrew Bernard
>Release:        5.3-RELEASE
>Organization:
>Environment:
FreeBSD dedalus.neglectgravity.com 5.3-RELEASE FreeBSD 5.3-RELEASE #0: Sun Feb 13 21:04:15 EST 2005     andrew@dedalus.neglectgravity:/usr/src/sys/i386/compile/DEDALUS  i386

>Description:
The tcl/tk interface in the port games/xconq doesn't work.
For example, try to start a new Introductory game:

Error: ambiguous option "-pad": must be -column, ...

This could be a library version incompatibility.

>How-To-Repeat:
Run xconq
Click "New Game"
Select "Introductory Game"
Click "New Game"

>Fix:
Here's a patch that replaces uses of "-pad N" with "-padx N -pady N".
This seems to fix the problem.

diff -Naur tcltk.orig/tkconq.tcl tcltk/tkconq.tcl
--- tcltk.orig/tkconq.tcl	Thu Jul  7 14:35:10 2005
+++ tcltk/tkconq.tcl	Thu Jul  7 14:35:47 2005
@@ -472,7 +472,7 @@
 		    -state $variantstate($col2) -variable variantvalue($col2) \
 		    -command [ list set_variant_value_cmd $col2 ]
 	    grid .newgame.top.checks.v$col1 .newgame.top.checks.v$col2 \
-		    -sticky w -pad 5
+		    -sticky w -padx 5 -pady 5
 	}
 	for { set v 0 } { $v < 16 } { incr v } {
 	    if { "$variantstate($v)" == "active" } {
@@ -785,37 +785,37 @@
 	    -command { adjust_advantage_cmd 1 }
     button .newgame.top.plbuttons.aminus -text "A-" -state disabled \
 	    -command { adjust_advantage_cmd -1 }
-    grid .newgame.top.plbuttons.aplus .newgame.top.plbuttons.aminus -sticky ew -pad 2
+    grid .newgame.top.plbuttons.aplus .newgame.top.plbuttons.aminus -sticky ew -padx 2 -pady 2
     button .newgame.top.plbuttons.add -text "Add" \
 	    -command { add_player_cmd } -width 8
-    grid .newgame.top.plbuttons.add -columnspan 2 -sticky ew -pad 2
+    grid .newgame.top.plbuttons.add -columnspan 2 -sticky ew -padx 2 -pady 2
     button .newgame.top.plbuttons.remove -text "Remove" -width 8
-    grid .newgame.top.plbuttons.remove -columnspan 2 -sticky ew -pad 2
+    grid .newgame.top.plbuttons.remove -columnspan 2 -sticky ew -padx 2 -pady 2
 
     menubutton .newgame.top.plbuttons.sidelib -text "Side Name" \
 	    -menu .newgame.top.plbuttons.sidelib.menu \
 	    -borderwidth 2 -relief raised -width 8
     menu .newgame.top.plbuttons.sidelib.menu -tearoff 0
-    grid .newgame.top.plbuttons.sidelib -columnspan 2 -sticky ew -pad 2
+    grid .newgame.top.plbuttons.sidelib -columnspan 2 -sticky ew -padx 2 -pady 2
 
     button .newgame.top.plbuttons.rename -text "Random" \
 	    -command { rename_side_for_player_cmd -1 } -width 8
-    grid .newgame.top.plbuttons.rename -columnspan 2 -sticky ew -pad 2
+    grid .newgame.top.plbuttons.rename -columnspan 2 -sticky ew -padx 2 -pady 2
     button .newgame.top.plbuttons.computer -text "Computer" \
 	    -command { cycle_ai_cmd } -width 8
-    grid .newgame.top.plbuttons.computer -columnspan 2 -sticky ew -pad 2
+    grid .newgame.top.plbuttons.computer -columnspan 2 -sticky ew -padx 2 -pady 2
     button .newgame.top.plbuttons.exchange -text "Exchange" \
 	    -command { exchange_players_cmd } -width 8
-    grid .newgame.top.plbuttons.exchange -columnspan 2 -sticky ew -pad 2
+    grid .newgame.top.plbuttons.exchange -columnspan 2 -sticky ew -padx 2 -pady 2
 
     label .newgame.top.plbuttons.indeplabel -text "Indep Units"
-    grid .newgame.top.plbuttons.indeplabel -columnspan 2 -sticky ew -pad 2
+    grid .newgame.top.plbuttons.indeplabel -columnspan 2 -sticky ew -padx 2 -pady 2
     button .newgame.top.plbuttons.indepside -text "Add AI" \
 	    -command { set_indepside toggle } -width 6
-    grid .newgame.top.plbuttons.indepside -columnspan 2 -pad 2
+    grid .newgame.top.plbuttons.indepside -columnspan 2 -padx 2 -pady 2
     button .newgame.top.plbuttons.indepconfig -text "Config" \
 	    -command { popup_indepside_config } -width 6
-    grid .newgame.top.plbuttons.indepconfig -columnspan 2 -pad 2
+    grid .newgame.top.plbuttons.indepconfig -columnspan 2 -padx 2 -pady 2
 
     # Add names to the side library menu, disabling already-used names.
     set numsidelib [ side_lib_size ]

>Release-Note:
>Audit-Trail:
>Unformatted:



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