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Date:      Tue, 8 Oct 2013 18:51:34 +0000 (UTC)
From:      Eitan Adler <eadler@FreeBSD.org>
To:        ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org
Subject:   svn commit: r329822 - head/games/solarus
Message-ID:  <201310081851.r98IpYms095765@svn.freebsd.org>

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Author: eadler
Date: Tue Oct  8 18:51:34 2013
New Revision: 329822
URL: http://svnweb.freebsd.org/changeset/ports/329822

Log:
  After some experimentation it seems that the python openal is not needed, only the base library

Modified:
  head/games/solarus/Makefile

Modified: head/games/solarus/Makefile
==============================================================================
--- head/games/solarus/Makefile	Tue Oct  8 18:46:19 2013	(r329821)
+++ head/games/solarus/Makefile	Tue Oct  8 18:51:34 2013	(r329822)
@@ -10,11 +10,11 @@ EXTRACT_SUFX=
 MAINTAINER=	eadler@FreeBSD.org
 COMMENT=	Zelda-like 2D game engine
 
-RUN_DEPENDS=	${PYTHON_PKGNAMEPREFIX}openal>=0:${PORTSDIR}/audio/py-openal
 LIB_DEPENDS=	libphysfs.so:${PORTSDIR}/devel/physfs \
 		libmodplug.so:${PORTSDIR}/audio/libmodplug \
 		liblua-5.1.so:${PORTSDIR}/lang/lua \
 		libvorbis.so:${PORTSDIR}/audio/libvorbis \
+		libopenal.so:${PORTSDIR}/audio/openal \
 		libogg.so:${PORTSDIR}/audio/libogg
 
 USE_SDL=	sdl ttf image



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