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Date:      Wed, 23 Nov 2005 20:53:54 GMT
From:      Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
To:        freebsd-gnats-submit@FreeBSD.org
Subject:   ports/89470: [NEW PORT] graphics/crystalentitylayer: CEL is a layer that sits on top of Crystal Space 3D Engine
Message-ID:  <200511232053.jANKrsCQ089433@www.freebsd.org>
Resent-Message-ID: <200511232100.jANL0aEb007573@freefall.freebsd.org>

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>Number:         89470
>Category:       ports
>Synopsis:       [NEW PORT] graphics/crystalentitylayer: CEL is a layer that sits on top of Crystal Space 3D Engine
>Confidential:   no
>Severity:       non-critical
>Priority:       low
>Responsible:    freebsd-ports-bugs
>State:          open
>Quarter:        
>Keywords:       
>Date-Required:
>Class:          change-request
>Submitter-Id:   current-users
>Arrival-Date:   Wed Nov 23 21:00:36 GMT 2005
>Closed-Date:
>Last-Modified:
>Originator:     Jose Alonso Cardenas Marquez
>Release:        FreeBSD 6.0-STABLE i386
>Organization:
BSDPeru (http://www.bsd.org.pe)
>Environment:
FreeBSD HellFire.BSD.org.pe 6.0-STABLE FreeBSD 6.0-STABLE #1: Sun Nov 13 21:15:57 PET 2005  
>Description:
Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space. 
It makes it easier for game developers to create games based on Crystal Space. 
CEL can optionally be used together with Python or other scripting languages

WWW:	http://sourceforge.net/projects/cel/              
>How-To-Repeat:
              
>Fix:
--- crystalentitylayer-0.99.shar begins here ---
# This is a shell archive.  Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file".  Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
#	crystalentitylayer
#	crystalentitylayer/pkg-descr
#	crystalentitylayer/Makefile
#	crystalentitylayer/pkg-plist
#	crystalentitylayer/distinfo
#
echo c - crystalentitylayer
mkdir -p crystalentitylayer > /dev/null 2>&1
echo x - crystalentitylayer/pkg-descr
sed 's/^X//' >crystalentitylayer/pkg-descr << 'END-of-crystalentitylayer/pkg-descr'
XCrystal Entity Layer (CEL) is a game entity layer based on Crystal Space. 
XIt makes it easier for game developers to create games based on Crystal Space. 
XCEL can optionally be used together with Python or other scripting languages
X
XWWW:	http://sourceforge.net/projects/cel/
END-of-crystalentitylayer/pkg-descr
echo x - crystalentitylayer/Makefile
sed 's/^X//' >crystalentitylayer/Makefile << 'END-of-crystalentitylayer/Makefile'
X# New ports collection makefile for:	Crystal Entity Layer
X# Date created:		2005-10-02
X# Whom:			Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
X#
X# $FreeBSD$
X#
X
XPORTNAME=	crystalentitylayer
XPORTVERSION=	0.99
XCATEGORIES=	graphics
XMASTER_SITES=	${MASTER_SITE_SOURCEFORGE}
XMASTER_SITE_SUBDIR=	cel
XDISTNAME=	cel-pseudo-stable-2005-09-03
X
XMAINTAINER=	acardenas@bsd.org.pe
XCOMMENT=	CEL is a layer that sits on top of Crystal Space 3D Engine
X
XBUILD_DEPENDS=	jam:${PORTSDIR}/devel/jam \
X		cs-config:${PORTSDIR}/graphics/crystalspace
X
XUSE_X_PREFIX=	yes
XUSE_BZIP2=	yes
XGNU_CONFIGURE=	yes
XUSE_REINPLACE=	yes
X
XLDFLAGS=	-L${LOCALBASE}/lib -L${X11BASE}/lib
XCPPFLAGS=	-I${LOCALBASE}/include -I${X11BASE}/include
XCONFIGURE_ARGS+=	--with-cs-prefix=${X11BASE}
XMAKE_ENV=	CC="${CC}" CFLAGS="${CFLAGS} ${CXX}" LDFLAGS="${LDFLAGS}" CPPFLAGS="${CPPFLAGS}"
XDOCSDIR?=	share/doc/cel-${PORTVERSION}
XDATADIR?=	share/cel
XPLIST_SUB+=	DOCSDIR=${DOCSDIR} \
X		DATADIR=${DATADIR}
XWRKSRC=	${WRKDIR}/cel
X
XOPTIONS=	DEBUG	"Build with debugging information"	off \
X		PYTHON	"Python Behaviour Layer"	on \
X		CPPUNIT	"The C++ Unit Test Library"	on \
X		BFD	"Universal BFD library from the GNU binutils"	on
X
X.include <bsd.port.pre.mk>
X
X.if!defined(WITHOUT_DEBUG)
XCONFIGURE_ARGS+=	--enable-debug=yes
X.else
XCONFIGURE_ARGS+=	--enable-debug=no
X.endif
X
X.if!defined(WITHOUT_PYTHON)
XUSE_PYTHON=	yes
X.include <${PORTSDIR}/Mk/bsd.python.mk>
X.else
XCONFIGURE_ARGS+=	--without-python
X.endif
X
X.if!defined(WITHOUT_CPPUNIT)
XLIB_DEPENDS+=	cppunit-1.10:${PORTSDIR}/devel/cppunit
X.else
XCONFIGURE_ARGS+=	--without-cppunit
X.endif
X
X.if!defined(WITHOUT_BFD)
XBUILD_DEPENDS+=	${LOCALBASE}/lib/libbfd.a:${PORTSDIR}/devel/libbfd
X.else
XCONFIGURE_ARGS+=	--without-bfd
X.endif
X
Xpost-configure:
X.if defined(NOPORTDOCS)
X	@${REINPLACE_CMD} -e 61d ${WRKSRC}/Jamfile
X.endif
X
Xdo-build:
X	@cd ${WRKSRC} && jam -q
X
Xdo-install:
X	@cd ${WRKSRC} && jam install
X
X.include <bsd.port.post.mk>
END-of-crystalentitylayer/Makefile
echo x - crystalentitylayer/pkg-plist
sed 's/^X//' >crystalentitylayer/pkg-plist << 'END-of-crystalentitylayer/pkg-plist'
Xbin/celtst
Xbin/mechtest
Xbin/bootstrap
Xbin/nettest
Xbin/cel-config
Xbin/cel.cex
Xetc/cel/vfs.cfg
Xinclude/cel/behaviourlayer/behave.h
Xinclude/cel/behaviourlayer/bl.h
Xinclude/cel/behaviourlayer/blgen.h
Xinclude/cel/celtool/camera.h
Xinclude/cel/celtool/initapp.h
Xinclude/cel/celtool/persisthelper.h
Xinclude/cel/celtool/stdparams.h
Xinclude/cel/celtool/stdpcimp.h
Xinclude/cel/physicallayer/datatype.h
Xinclude/cel/physicallayer/entity.h
Xinclude/cel/physicallayer/entitytpl.h
Xinclude/cel/physicallayer/facttmpl.h
Xinclude/cel/physicallayer/message.h
Xinclude/cel/physicallayer/nettypes.h
Xinclude/cel/physicallayer/network.h
Xinclude/cel/physicallayer/numreg.h
Xinclude/cel/physicallayer/persist.h
Xinclude/cel/physicallayer/pl.h
Xinclude/cel/physicallayer/propchg.h
Xinclude/cel/physicallayer/propclas.h
Xinclude/cel/physicallayer/propfact.h
Xinclude/cel/propclass/actormove.h
Xinclude/cel/propclass/billboard.h
Xinclude/cel/propclass/camera.h
Xinclude/cel/propclass/chars.h
Xinclude/cel/propclass/colldet.h
Xinclude/cel/propclass/defcam.h
Xinclude/cel/propclass/dynmove.h
Xinclude/cel/propclass/gravity.h
Xinclude/cel/propclass/input.h
Xinclude/cel/propclass/inv.h
Xinclude/cel/propclass/light.h
Xinclude/cel/propclass/linmove.h
Xinclude/cel/propclass/mechcommon.h
Xinclude/cel/propclass/mechenv.h
Xinclude/cel/propclass/mechexploder.h
Xinclude/cel/propclass/mechsteer.h
Xinclude/cel/propclass/mechsys.h
Xinclude/cel/propclass/mechthruster.h
Xinclude/cel/propclass/mesh.h
Xinclude/cel/propclass/meshsel.h
Xinclude/cel/propclass/move.h
Xinclude/cel/propclass/mover.h
Xinclude/cel/propclass/navgraph.h
Xinclude/cel/propclass/newcamera.h
Xinclude/cel/propclass/npcmove.h
Xinclude/cel/propclass/portal.h
Xinclude/cel/propclass/prop.h
Xinclude/cel/propclass/quest.h
Xinclude/cel/propclass/region.h
Xinclude/cel/propclass/simpcam.h
Xinclude/cel/propclass/solid.h
Xinclude/cel/propclass/spawn.h
Xinclude/cel/propclass/test.h
Xinclude/cel/propclass/timer.h
Xinclude/cel/propclass/tooltip.h
Xinclude/cel/propclass/trigger.h
Xinclude/cel/propclass/zone.h
Xinclude/cel/tools/billboard.h
Xinclude/cel/tools/entityloader.h
Xinclude/cel/tools/entitytplloader.h
Xinclude/cel/tools/questmanager.h
Xlib/cel/stdphyslayer.so
Xlib/cel/stdphyslayer.csplugin
Xlib/cel/pfengine.so
Xlib/cel/pfengine.csplugin
Xlib/cel/pfdefcam.so
Xlib/cel/pfdefcam.csplugin
Xlib/cel/pfsimpcam.so
Xlib/cel/pfsimpcam.csplugin
Xlib/cel/pfnewcamera.so
Xlib/cel/pfnewcamera.csplugin
Xlib/cel/pfinput.so
Xlib/cel/pfinput.csplugin
Xlib/cel/pfinv.so
Xlib/cel/pfinv.csplugin
Xlib/cel/pfmesh.so
Xlib/cel/pfmesh.csplugin
Xlib/cel/pflight.so
Xlib/cel/pflight.csplugin
Xlib/cel/pfportal.so
Xlib/cel/pfmove.so
Xlib/cel/pfportal.csplugin
Xlib/cel/pfmove.csplugin
Xlib/cel/pfdynmove.so
Xlib/cel/pfdynmove.csplugin
Xlib/cel/pfmechanics.so
Xlib/cel/pfmechanics.csplugin
Xlib/cel/pftest.so
Xlib/cel/pftest.csplugin
Xlib/cel/pftools.so
Xlib/cel/pftools.csplugin
Xlib/cel/pfbillboard.so
Xlib/cel/pfbillboard.csplugin
Xlib/cel/pfactormove.so
Xlib/cel/pfactormove.csplugin
Xlib/cel/pfzone.so
Xlib/cel/pfzone.csplugin
Xlib/cel/pfmover.so
Xlib/cel/pfmover.csplugin
Xlib/cel/pftrigger.so
Xlib/cel/pftrigger.csplugin
Xlib/cel/pfquest.so
Xlib/cel/pfquest.csplugin
Xlib/cel/cpersist.so
Xlib/cel/cpersist.csplugin
Xlib/cel/xmlpersist.so
Xlib/cel/xmlpersist.csplugin
Xlib/cel/bltest.so
Xlib/cel/bltest.csplugin
Xlib/cel/blpython.so
Xlib/cel/blpython.csplugin
Xlib/cel/blxml.so
Xlib/cel/blxml.csplugin
Xlib/cel/addon_celentity.so
Xlib/cel/addon_celentity.csplugin
Xlib/cel/addon_celentitytpl.so
Xlib/cel/addon_celentitytpl.csplugin
Xlib/cel/addon_questdef.so
Xlib/cel/addon_questdef.csplugin
Xlib/cel/addon_xmlscripts.so
Xlib/cel/addon_xmlscripts.csplugin
Xlib/cel/mgr_billboard.so
Xlib/cel/mgr_billboard.csplugin
Xlib/cel/mgr_quests.so
Xlib/cel/mgr_quests.csplugin
Xlib/libceltool.a
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X%%DATADIR%%/data/images/redteleport3.png
X%%DATADIR%%/data/images/redteleport4.png
X%%DATADIR%%/data/images/rock.png
X%%DATADIR%%/data/images/sand_monster.png
X%%DATADIR%%/data/images/sand_stone.png
X%%DATADIR%%/data/images/save.png
X%%DATADIR%%/data/images/slanted_stone.png
X%%DATADIR%%/data/images/table_coffee5.gif
X%%DATADIR%%/data/images/to_the_tavern.jpg
X%%DATADIR%%/data/images/tube_and.png
X%%DATADIR%%/data/images/tube_bluekey.png
X%%DATADIR%%/data/images/tube_greenkey.png
X%%DATADIR%%/data/images/tube_ld.png
X%%DATADIR%%/data/images/tube_lr.png
X%%DATADIR%%/data/images/tube_lrd.png
X%%DATADIR%%/data/images/tube_lru.png
X%%DATADIR%%/data/images/tube_lrud.png
X%%DATADIR%%/data/images/tube_lu.png
X%%DATADIR%%/data/images/tube_lud.png
X%%DATADIR%%/data/images/tube_or.png
X%%DATADIR%%/data/images/tube_power.png
X%%DATADIR%%/data/images/tube_power_25.png
X%%DATADIR%%/data/images/tube_power_50.png
X%%DATADIR%%/data/images/tube_power_75.png
X%%DATADIR%%/data/images/tube_power_full.png
X%%DATADIR%%/data/images/tube_powerbulb.png
X%%DATADIR%%/data/images/tube_rd.png
X%%DATADIR%%/data/images/tube_redkey.png
X%%DATADIR%%/data/images/tube_ru.png
X%%DATADIR%%/data/images/tube_rud.png
X%%DATADIR%%/data/images/tube_ud.png
X%%DATADIR%%/data/images/tube_xor.png
X%%DATADIR%%/data/images/tube_yellowkey.png
X%%DATADIR%%/data/images/white.png
X%%DATADIR%%/data/images/wood_box.png
X%%DATADIR%%/data/images/yellowkey.png
X%%DATADIR%%/data/sounds/sounds_ws.zip
X@dirrm etc/cel
X@dirrm include/cel/behaviourlayer
X@dirrm include/cel/celtool
X@dirrm include/cel/physicallayer
X@dirrm include/cel/propclass
X@dirrm include/cel/tools
X@dirrm include/cel
X@dirrm lib/cel
X@dirrm %%DOCSDIR%%/html/manual
X@dirrm %%DOCSDIR%%/html/api
X@dirrm %%DOCSDIR%%/html
X@dirrm %%DOCSDIR%%
X@dirrm %%DATADIR%%/bindings/python
X@dirrm %%DATADIR%%/bindings
X@dirrm %%DATADIR%%/data/cally
X@dirrm %%DATADIR%%/data/images
X@dirrm %%DATADIR%%/data/sounds
X@dirrm %%DATADIR%%/data
X@dirrm %%DATADIR%%
END-of-crystalentitylayer/pkg-plist
echo x - crystalentitylayer/distinfo
sed 's/^X//' >crystalentitylayer/distinfo << 'END-of-crystalentitylayer/distinfo'
XMD5 (cel-pseudo-stable-2005-09-03.tar.bz2) = 2002121be8d11652c8d99e3942ea8e09
XSIZE (cel-pseudo-stable-2005-09-03.tar.bz2) = 2293896
END-of-crystalentitylayer/distinfo
exit
--- crystalentitylayer-0.99.shar ends here ---
>Release-Note:
>Audit-Trail:
>Unformatted:



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