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Date:      Mon, 3 Apr 2000 15:04:29 +0930
From:      Mark Newton <newton@atdot.dotat.org>
To:        "Daniel O'Connor" <doconnor@gsoft.com.au>
Cc:        MIHIRA Sanpei Yoshiro <sanpei@sanpei.org>, cvs-all@FreeBSD.org, cvs-committers@FreeBSD.org, cg@FreeBSD.org, sobomax@altavista.net
Subject:   Re: cvs commit: src/sys/dev/sound/isa ess.c
Message-ID:  <20000403150429.A62397@atdot.dotat.org>
In-Reply-To: <XFMail.000403124117.doconnor@gsoft.com.au>; from doconnor@gsoft.com.au on Mon, Apr 03, 2000 at 12:41:17PM %2B0930
References:  <200004021437.XAA34730@lavender.yy.cs.keio.ac.jp> <XFMail.000403124117.doconnor@gsoft.com.au>

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On Mon, Apr 03, 2000 at 12:41:17PM +0930, Daniel O'Connor wrote:

 > On 02-Apr-00 MIHIRA Sanpei Yoshiro wrote:
 > >    I think so too.  Some sound application software(especially for
 > >  GAME, for example, games/xgalaga, games/rollemup in ports
 > >  collection) has this buffer problem.
 > >    I also think, we need to add sysctl for buffer size.
 > 
 > What about the existing block size ioctl's?

Interesting datapoint:  If you run RealPlayer7 for Linux under FreeBSD,
audio and video are desynchronized.

If you reconfigure it to use the "Old OSS Drivers" instead of "Native
Sound Drivers" it works just fine (but fails to provide audio when viewing
ShockWave content).

This is with a SoundBlaster AWE64 ISA card.

... which is to say that our sound drivers are already *capable* of
avoiding the annoying out-of-sync buffering bugs, but they usually
choose not to :-)


    - mark

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I tried an internal modem,                    newton@atdot.dotat.org
     but it hurt when I walked.                          Mark Newton
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