Date: Tue, 27 Feb 2001 13:39:38 -0500 From: Garance A Drosihn <drosih@rpi.edu> To: Terry Lambert <tlambert@primenet.com>, roam@orbitel.bg (Peter Pentchev) Cc: ache@nagual.pp.ru (Andrey A. Chernov), n@nectar.com (Jacques A. Vidrine), arch@FreeBSD.ORG, kris@obsecurity.org Subject: Re: rand.c patch for review (was: Re: cvs commit: ports/astro/xglobe/files patch-random) Message-ID: <p05010406b6c1a39c7f8d@[128.113.24.47]> In-Reply-To: <200102270317.UAA09690@usr05.primenet.com> References: <200102270317.UAA09690@usr05.primenet.com>
next in thread | previous in thread | raw e-mail | index | archive | help
At 3:17 AM +0000 2/27/01, Terry Lambert wrote: >I know of at least two games which depend on the random number >generator producing repeatable results in order to have maps >that are actually fully navigable. I rather doubt their vendors >will carry around their own working generators so that their >code will run on FreeBSD, if it runs on Linux without such hacks. As an aside, I wonder if this explains some games I have played in the past, which had a habit of producing "random maps" which were simply unwinnable for me... Still, for this specific point, any game-vendor who NEEDS a repeatable random-number sequence SHOULD implement their own random number generator. It would be pretty trivial to do, after all, and if I'm selling a game I don't think I would ask a variety of operating systems to produce random numbers, and then trust that all of those operating systems will give me the exact same list... -- Garance Alistair Drosehn = gad@eclipse.acs.rpi.edu Senior Systems Programmer or gad@freebsd.org Rensselaer Polytechnic Institute or drosih@rpi.edu To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-arch" in the body of the message
Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?p05010406b6c1a39c7f8d>