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Date:      Mon, 1 Feb 1999 15:26:28 +0100
From:      Eivind Eklund <eivind@FreeBSD.ORG>
To:        Kris Kennaway <kkennawa@physics.adelaide.edu.au>
Cc:        lcremean@tidalwave.net, Jeremy Lea <reg@shale.csir.co.za>, "Jordan K. Hubbard" <jkh@zippy.cdrom.com>, freebsd-chat@FreeBSD.ORG
Subject:   Re: PlayStation (was Re: From Slashdot...)
Message-ID:  <19990201152628.A704@bitbox.follo.net>
In-Reply-To: <Pine.OSF.4.05.9902020012350.6028-100000@bragg>; from Kris Kennaway on Tue, Feb 02, 1999 at 12:18:48AM %2B1030
References:  <19990201075813.A2668@tidalwave.net> <Pine.OSF.4.05.9902020012350.6028-100000@bragg>

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On Tue, Feb 02, 1999 at 12:18:48AM +1030, Kris Kennaway wrote:
> On Mon, 1 Feb 1999, Lee Cremeans wrote:
> 
> > On Mon, Feb 01, 1999 at 09:47:36AM +0200, Jeremy Lea wrote:
> > > Hi,
> > > 
> > > On Sun, Jan 31, 1999 at 04:48:25PM -0800, Jordan K. Hubbard wrote:
> > > > if I wanted a multimedia desktop, I'd run Linux.  If I want a game
> > > > machine, however, I'd run Windows.  I can't GET any of the decent
> > > 
> > > ITYM "PlayStation".  HTH.  HAND.
> > > 
> > 
> > just out of curiosity, what do they do PSX development on? I could have
> > sworn I saw RCS version strings in PSX executables...
> 
> *** UNCONFIRMED RUMOUR ***
> 
> One of the NT weenies I work with said the other day that they're mostly
> developed using some kind of Windows cross-development environment. Further,
> there's some kind of limited DirectX compatability available, which eases in
> the porting of PSX games to and from the PC.
> 
> *** UNCONFIRMED RUMOUR ***
> 
> It would be interesting to know whether or not this is true (especially the
> latter).

I don't know about DirectX compatibility - there was none when I worked on
PSX.  Development is done using various cross-development tools (PsyQ, a
subdivision of Psygnosis, was the leading producer of this for the PSX when
I quit doing games); the compilers used are the GNU ones, with some mods.

Version control is up to the developer, of course - and quite a few use CVS
:-)

Eivind.

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