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Date:      Sun, 24 Feb 2013 17:37:01 +0000 (UTC)
From:      Johan van Selst <johans@FreeBSD.org>
To:        ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org
Subject:   svn commit: r312883 - head/games/xboard/files
Message-ID:  <201302241737.r1OHb1EY022758@svn.freebsd.org>

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Author: johans
Date: Sun Feb 24 17:37:01 2013
New Revision: 312883
URL: http://svnweb.freebsd.org/changeset/ports/312883

Log:
  Fix build error on xboard.texi with modern texinfo.
  Note that this is only an issue when makeinfo from ports is used.
  
  PR:		ports/176397
  Submitted by:	Christoph Moench-Tegeder <cmt@burggraben.net>

Added:
  head/games/xboard/files/
  head/games/xboard/files/patch-xboard.texi   (contents, props changed)

Added: head/games/xboard/files/patch-xboard.texi
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/xboard/files/patch-xboard.texi	Sun Feb 24 17:37:01 2013	(r312883)
@@ -0,0 +1,545 @@
+--- xboard.texi.orig	2013-02-24 17:18:53.000000000 +0100
++++ xboard.texi	2013-02-24 17:18:53.000000000 +0100
+@@ -1018,16 +1018,16 @@
+ @section Options Menu
+ @cindex Menu, Options
+ @cindex Options Menu
+-@table @asis
+-@item General Options
++@subsection General Options
+ @cindex General Options, Menu Item
+ The following items to set option values appear in the dialog
+ summoned by the general Options menu item.
+-@itemx Absolute Analysis Scores
++@table @asis
++@item Absolute Analysis Scores
+ @cindex Absolute Analysis Scores, Menu Item
+ Controls if scores on the Engine Output window during analysis
+ will be printed from the white or the side-to-move point-of-view.
+-@itemx Almost Always Queen
++@item Almost Always Queen
+ @cindex Almost Always Queen, Menu Item
+ If this option is on, 7th-rank pawns automatically change into
+ Queens when you pick them up,
+@@ -1044,14 +1044,14 @@
+ Otherwise XBoard would bring up a dialog
+ box whenever you move a pawn to the last rank, asking what piece
+ you want to promote to.
+-@itemx Animate Dragging
++@item Animate Dragging
+ @cindex Animate Dragging, Menu Item
+ If Animate Dragging is on, while you are dragging a piece with the
+ mouse, an image of the piece follows the mouse cursor.
+ If Animate Dragging is off, there is no visual feedback while you are
+ dragging a piece, but if Animate Moving is on, the move will be
+ animated when it is complete. 
+-@itemx Animate Moving
++@item Animate Moving
+ @cindex Animate Moving, Menu Item
+ If Animate Moving is on, all piece moves are animated.  An image of the
+ piece is shown moving from the old square to the new square when the
+@@ -1059,7 +1059,7 @@
+ If Animate Moving is off, a moved piece instantly disappears from its
+ old square and reappears on its new square when the move is complete.
+ The shifted @kbd{Ctrl-A} key is a keyboard equivalent.
+-@itemx Auto Flag
++@item Auto Flag
+ @cindex Auto Flag, Menu Item
+ If this option is on and one player runs out of time
+ before the other,
+@@ -1071,7 +1071,7 @@
+ insufficient mating material.  In local chess engine mode,
+ XBoard
+ may call either player's flag and will not take material into account (?).
+-@itemx Auto Flip View
++@item Auto Flip View
+ @cindex Auto Flip View, Menu Item
+ If the Auto Flip View option is on when you start a game, the board
+ will be automatically oriented so that your pawns move from the bottom
+@@ -1084,27 +1084,27 @@
+ if it is false (the default), White's pawns move from bottom to top
+ at the start of each game; if it is true, Black's pawns move from
+ bottom to top. @xref{User interface options}.
+-@itemx Blindfold
++@item Blindfold
+ @cindex Blindfold, Menu Item
+ If this option is on, XBoard displays the board as usual but does
+ not display pieces or move highlights.  You can still move in the
+ usual way (with the mouse or by typing moves in ICS mode), even though
+ the pieces are invisible.
+-@itemx Drop Menu
++@item Drop Menu
+ @cindex Drop Menu, Menu Item
+ Controls if right-clicking the board in crazyhouse / bughouse
+ will pop up a menu to drop a piece on the clicked square
+ (old, deprecated behavior)
+ or allow you to step through an engine PV
+ (new, recommended behavior).
+-@itemx Enable Variation Trees
++@item Enable Variation Trees
+ @cindex Enable Variation Trees, Menu Item
+ If this option is on, playing a move in Edit Game or Analyze mode
+ while keeping the Shift key pressed will start a new variation.
+ You can then recall the previous line through the @samp{Revert} menu item.
+ When off, playing a move will truncate the game and append the move
+ irreversibly.
+-@itemx Hide Thinking
++@item Hide Thinking
+ @cindex Hide Thinking, Menu Item
+ If this option is off, the chess engine's notion of the score and best
+ line of play from the current position is displayed as it is
+@@ -1114,18 +1114,18 @@
+ whether it is showing White's thinking or Black's, and only the thinking
+ of the engine that is on move is shown.
+ The shifted @kbd{Ctrl-H} key is a keyboard equivalent.
+-@itemx Highlight Last Move
++@item Highlight Last Move
+ @cindex Highlight Last Move, Menu Item
+ If Highlight Last Move is on, after a move is made, the starting and
+ ending squares remain highlighted. In addition, after you use Backward
+ or Back to Start, the starting and ending squares of the last move to
+ be unmade are highlighted.
+-@itemx Highlight with Arrow
++@item Highlight with Arrow
+ @cindex Highlight with Arrow, Menu Item
+ Causes the highlighting described in Highlight Last Move to be done
+ by drawing an arrow between the highlighted squares,
+ so that it is visible even when the width of the grid lines is set to zero.
+-@itemx Move Sound
++@item Move Sound
+ @cindex Move Sound, Menu Item
+ Enables the sounding of an audible signal when the computer performs a move.
+ For the selection of the sound, see @samp{Sound Options}.
+@@ -1135,7 +1135,7 @@
+ command to the ICS, since otherwise the ICS will ring the terminal bell
+ after every move (not just yours). (The @file{.icsrc} file
+ is a good place for this; see @ref{ICS options}.)
+-@itemx One-Click Moving
++@item One-Click Moving
+ @cindex One-Click Moving, Menu Item
+ If this option is on, XBoard does not wait for you to click both the
+ from- and the to-square, or drag the piece, but performs a move as soon
+@@ -1148,14 +1148,14 @@
+ Promoting a Pawn by clicking its to-square will suppress the promotion
+ popup or other methods for selecting an under-promotion, 
+ and make it promote to Queen.
+-@itemx Periodic Updates
++@item Periodic Updates
+ @cindex Periodic Updates, Menu Item
+ If this option is off (or if
+ you are using a chess engine that does not support periodic updates),
+ the analysis window
+ will only be updated when the analysis changes. If this option is
+ on, the Analysis Window will be updated every two seconds.
+-@itemx Play Move(s) of Clicked PV
++@item Play Move(s) of Clicked PV
+ @cindex Play Move(s) of Clicked PV, Menu Item
+ If this option is on, right-clicking a PV in the Engine Output window
+ during Analyze mode will cause the first move of that PV to be played.
+@@ -1163,19 +1163,19 @@
+ to engage in the PV walk such a right-click will start,
+ to seek out another position along the PV where you want to continue
+ the analysis, before releasing the mouse button.
+-@itemx Ponder Next Move
++@item Ponder Next Move
+ @cindex Ponder Next Move, Menu Item
+ If this option is off, the chess engine will think only when it is on
+ move.  If the option is on, the engine will also think while waiting
+ for you to make your move.
+ The shifted @kbd{Ctrl-P} key is a keyboard equivalent.
+-@itemx Popup Exit Message
++@item Popup Exit Message
+ @cindex Popup Exit Message, Menu Item
+ If this option is on, when XBoard wants to display a message just
+ before exiting, it brings up a modal dialog box and waits for you to
+ click OK before exiting.  If the option is off, XBoard prints the
+ message to standard error (the terminal) and exits immediately.
+-@itemx Popup Move Errors
++@item Popup Move Errors
+ @cindex Popup Move Errors, Menu Item
+ If this option is off, when you make an error in moving (such as
+ attempting an illegal move or moving the wrong color piece), the
+@@ -1183,21 +1183,21 @@
+ on, move errors are displayed in small pop-up windows like other errors.
+ You can dismiss an error pop-up either by clicking its OK button or by
+ clicking anywhere on the board, including down-clicking to start a move.
+-@itemx Scores in Move List
++@item Scores in Move List
+ @cindex Scores in Move List, Menu Item
+ If this option is on, XBoard will display the depth and score
+ of engine moves in the Move List, in the format of a PGN comment.
+-@itemx Show Coords
++@item Show Coords
+ @cindex Show Coords, Menu Item
+ If this option is on, XBoard displays algebraic coordinates
+ along the board's left and bottom edges.
+-@itemx Show Target Squares
++@item Show Target Squares
+ @cindex Show Target Squares, Menu Item
+ If this option is on, all squares a piece that is 'picked up' with the mouse
+ can legally move to are highighted with a fat colored dot in the
+ highlightColor (non-captures) or premoveHighlightColor (captures).
+ Legality testing must be on for XBoard to know how the piece moves.
+-@itemx Test Legality
++@item Test Legality
+ @cindex Test Legality, Menu Item
+ If this option is on, XBoard tests whether the moves you try to make
+ with the mouse are legal and refuses to let you make an illegal move.
+@@ -1209,23 +1209,24 @@
+ rules that XBoard does not understand.  (Bughouse, suicide, and wild
+ variants where the king may castle after starting on the d file are
+ generally supported with Test Legality on.)
+-@itemx Flash Moves
++@item Flash Moves
+ @itemx Flash Rate
+ @cindex Flash Moves, Menu Item
+ @cindex Flash Rate, Menu Item
+ If this option is non-zero, whenever a move is completed, 
+ the moved piece flashes the specified number of times.
+ The flash-rate setting determines how rapidly this flashing occurs.
+-@itemx Animation Speed
++@item Animation Speed
+ @cindex Animation Speed, Menu Item
+ Determines the duration (in msec) of an animation step,
+ when @samp{Animate Moving} is swiched on.
+-@itemx Zoom factor in Evaluation Graph
++@item Zoom factor in Evaluation Graph
+ @cindex Zoom factor in Evaluation Graph, Menu Item
+ Sets the valueof the @code{evalZoom} option,
+ indicating the factor by which the score interval (-1,1) should be
+ blown up on the vertical axis of the Evaluation Graph.
+-@item Time Control
++@end table
++@subsection Time Control
+ @cindex Time Control, Menu Item
+ Pops up a sub-menu where you can set the time-control parameters interactively.
+ Allows you to select classical or incremental time controls,
+@@ -1235,7 +1236,8 @@
+ be it at the beginning of a session or through the time increment or
+ fixed time per move, will be divided by N.
+ The shifted @kbd{Alt+T} key is a keyboard equivalent.
+-@item Common Engine
++
++@subsection Common Engine
+ @cindex Common Engine, Menu Item
+ Pops up a sub-menu where you can set some engine parameters common to most engines,
+ such as hash-table size, tablebase cache size, maximum number of processors
+@@ -1259,7 +1261,8 @@
+ When set to 100, all listed moves will be played with equal pobability.
+ Other settings interpolate between that.
+ The shifted @kbd{Alt+U} key is a keyboard equivalent.
+-@item Adjudications
++
++@subsection Adjudications
+ @cindex Adjudications, Menu Item
+ Pops up a sub-menu where you can enable or disable various adjudications
+ that XBoard can perform in engine-engine games.
+@@ -1282,11 +1285,12 @@
+ the engine's scores. To facilitate the latter, you can inform xboard here if
+ the engines report scores from the viewpoint of white, or from that of their own color.
+ 
+-@item ICS Options
++@subsection ICS Options
+ @cindex ICS Options, Menu Item
+ The following options occur in a dialog summoned by the 
+ ICS Options menu item.
+-@itemx Auto Kibitz
++@table @asis
++@item Auto Kibitz
+ @cindex Auto Kibitz, Menu Item
+ Setting this option when playing with or aginst a chess program on an ICS
+ will cause the last line of thinking output of the engine before its move
+@@ -1295,7 +1299,7 @@
+ an opponent chess program will be diverted to the engine-output window,
+ (and suppressed in the console),
+ where you can play through its PV by right-clicking it.
+-@itemx Auto Comment
++@item Auto Comment
+ @cindex Auto Comment, Menu Item
+ If this option is on, any remarks made on ICS while you are observing or
+ playing a game are recorded as a comment on the current move.  This includes
+@@ -1303,7 +1307,7 @@
+ and @kbd{kibitz}.
+ Limitation: remarks that you type yourself are not recognized;
+ XBoard scans only the output from ICS, not the input you type to it.
+-@itemx Auto Observe
++@item Auto Observe
+ @cindex Auto Observe, Menu Item
+ If this option is on and you add a player to your @code{gnotify}
+ list on ICS, XBoard will automatically observe all of that
+@@ -1318,11 +1322,11 @@
+ variable is set to 0, or if the ICS you are using does not 
+ properly support observing from Black's point of view,
+ you will see the game from White's point of view.
+-@itemx Auto Raise Board
++@item Auto Raise Board
+ @cindex Auto Raise Board, Menu Item
+ If this option is on, whenever a new game begins, the chessboard window
+ is deiconized (if necessary) and raised to the top of the stack of windows.
+-@itemx Auto Save
++@item Auto Save
+ @cindex Auto Save, Menu Item
+ If this option is true, at the end of every game XBoard prompts
+ you for a file name and appends a record of the game to the file
+@@ -1330,7 +1334,7 @@
+ Disabled if the @code{saveGameFile} command-line
+ option is set, as in that case all games are saved to the specified file.
+ @xref{Load and Save options}.
+-@itemx Background Observe
++@item Background Observe
+ @cindex Background Observe, Menu Item
+ Setting this option will make XBoard suppress display of any boards
+ from observed games while you are playing.
+@@ -1338,12 +1342,12 @@
+ and shown to you when you right-click the board.
+ This allows you to peek at your bughouse partner's game when you want,
+ without disturbing your own game too much.
+-@itemx Dual Board
++@item Dual Board
+ @cindex Dual Board, Menu Item
+ Setting this option in combination with @samp{Background Observe}
+ will display boards of observed games while you are playing
+ on a second board next to that of your own game.
+-@itemx Get Move List
++@item Get Move List
+ @cindex Get Move List, Menu Item
+ If this option is on, whenever XBoard
+ receives the first board of a new ICS game (or a different game from
+@@ -1357,7 +1361,7 @@
+ and over.
+ When you turn this option on from the menu, XBoard
+ immediately fetches the move list of the current game (if any).
+-@itemx Quiet Play
++@item Quiet Play
+ @cindex Quiet Play, Menu Item
+ If this option is on, XBoard will automatically issue an ICS
+ @kbd{set shout 0}
+@@ -1365,18 +1369,18 @@
+ @kbd{set shout 1}
+ command whenever you finish one.  Thus, you will not be distracted
+ by shouts from other ICS users while playing.
+-@itemx Seek Graph
++@item Seek Graph
+ @cindex Seek Graph, Menu Item
+ Setting this option will cause XBoard to display an graph of
+ currently active seek ads when you left-click the board
+ while idle and logged on to an ICS.
+-@itemx Auto-Refresh Seek Graph
++@item Auto-Refresh Seek Graph
+ @cindex Auto-Refresh Seek Graph, Menu Item
+ In combination with the @samp{Seek Graph} option this
+ will cause automatic update of the seek graph while it is up.
+ This only works on FICS and ICC,
+ and requires a lot of bandwidth on a busy server.
+-@itemx Premove
++@item Premove
+ @itemx Premove White
+ @itemx Premove Black
+ @itemx First White Move
+@@ -1398,7 +1402,7 @@
+ 
+ You can also enter premoves for the first white and black moves
+ of the game.
+-@itemx ICS Alarm
++@item ICS Alarm
+ @itemx ICS Alarm Time
+ @cindex ICS Alarm, Menu Item
+ @cindex ICS Alarm Time, Menu Item
+@@ -1411,19 +1415,21 @@
+ By default, the alarm sound is the terminal bell, but on some systems
+ you can change it to a sound file using the soundIcsAlarm option; see
+ below.
+-@itemx Colorize Messages
++@item Colorize Messages
+ @cindex Colorize Messages, Menu Item
+ Ticking this options causes various types of ICS messages do be
+ displayed with different foreground or background colors in the console.
+ The colors can be individually selected for each type,
+ through the accompanying text edits.
++@end table
+ 
+-@item Match Options
++@subsection Match Options
+ @cindex Match Options, Menu Item
+ Summons a dialog where you can set options important for playing automatic 
+ matches between two chess programs 
+ (e.g. by using the @samp{Machine Match} menu item in the @samp{Mode} menu).
+-@itemx Tournament file
++@table @asis
++@item Tournament file
+ @cindex Tournament file, Menu item
+ To run a tournament, XBoard needs a file to record its progress, 
+ so it can resume the tourney when it is interrupted.
+@@ -1443,7 +1449,7 @@
+ without participants no tournament file will be made, but other entered values 
+ (e.g. for the file with opening positions) will take effect. 
+ Default: configured by the @code{defaultTourneyName} option.
+-@itemx Sync after round
++@item Sync after round
+ @itemx Sync after cycle
+ @cindex Sync after round, Menu Item
+ @cindex Sync after cycle, Menu Item
+@@ -1452,7 +1458,7 @@
+ This guarantees correct ordering in the games file,
+ even when multiple XBoard instances are concurrently playing games for the same tourney.
+ Default: sync after cycle, but not after round.
+-@itemx Select Engine
++@item Select Engine
+ @itemx Tourney participants
+ @cindex Select Engine, Menu Item
+ @cindex Tourney participants, Menu Item
+@@ -1463,7 +1469,7 @@
+ to delete engines you selected by accident, or change their order. 
+ Do not type names yourself there, because names that do not exactly match 
+ one of the names from the drop-down list will lead to undefined behavior.
+-@itemx Tourney type
++@item Tourney type
+ @cindex Tourney type, Menu Item
+ Here you can specify the type of tournament you want. 
+ XBoard’s intrinsic tournament manager support round-robins (type = 0), 
+@@ -1476,7 +1482,7 @@
+ pairing engine must be specified through the @code{pairingEngine} option.
+ Each Swiss round will be considered a tourney cycle in that case.
+ Default:0
+-@itemx Number of tourney cycles
++@item Number of tourney cycles
+ @itemx Default number of Games
+ @cindex Number of tourney cycles, Menu Item
+ @cindex Default number of Games, Menu Item
+@@ -1489,11 +1495,11 @@
+ Default is 1 cycle; 
+ the number of games per pairing is the same as the default number of match games, 
+ stored in your settings file through the @code{defaultMatchGames} option.
+-@itemx Save Tourney Games
++@item Save Tourney Games
+ @cindex Save Tourney Games, Menu Item
+ File where the tournament games are saved
+ (duplicate of the item in the @samp{Save Game Options}).
+-@itemx Game File with Opening Lines
++@item Game File with Opening Lines
+ @itemx File with Start Positions
+ @itemx Game Number
+ @itemx Position Number
+@@ -1516,14 +1522,14 @@
+ but the second (even) games will select the same moves from the book as the previous game.
+ (Note this leads to the same opening only if both engines use the GUI book!)
+ Default: No game or position file will be used. The default index if such a file is used is 1.
+-@itemx Disable own engine bools be default
++@item Disable own engine bools be default
+ @cindex Disable own engine bools be default, Menu Item
+ Setting this option reverses the default situation for use of the GUI opening book
+ in tournaments from what it normally is, namely not using it.
+ So unless the engine is installed with an option to explicitly specify it should
+ not use the GUI book (i.e. @code{-firstHasOwnBookUCI true}),
+ it will be made to use the GUI book.
+-@itemx Replace Engine
++@item Replace Engine
+ @itemx Upgrade Engine
+ @cindex Replace Engine, Menu Item
+ @cindex Upgrade Engine, Menu Item
+@@ -1540,7 +1546,7 @@
+ In this latter case the engine must not be playing when you do this,
+ but otherwise there is no need to pause the tournament play
+ for making a substitution.
+-@itemx Clone Tourney
++@item Clone Tourney
+ @cindex CloneTourney, Menu Item
+ Pressing this button after you have specified an existing tournament file
+ will copy the contents of the latter to the dialog,
+@@ -1548,8 +1554,9 @@
+ You can then run a tourney with the same parameters
+ (possibly after changing the proposed name of the tourney file for the new tourney)
+ by pressing 'OK'.
++@end table
+ 
+-@item Load Game Options
++@subsection Load Game Options
+ @cindex Load Game Options, Menu Item
+ Summons a dialog where you can set the @code{autoDisplayComment} and 
+ @code{autoDisplayTags} options, (which control popups when viewing loaded games),
+@@ -1558,7 +1565,8 @@
+ You can also set search criteria for determining which games
+ will be displayed in the Game List for a multi-game file, 
+ and thus be eligible for loading:
+-@itemx Elo of strongest player
++@table @asis
++@item Elo of strongest player
+ @itemx Elo of weakest player
+ @itemx year
+ @cindex Elo of strongest player, Menu Item
+@@ -1567,7 +1575,7 @@
+ These numeric fields set thresholds (lower limits) on the Elo rating of the mentioned player,
+ or the date the game was played.
+ Defaults: 0
+-@itemx Search mode
++@item Search mode
+ @cindex Search mode, Menu Item
+ @cindex find position, Menu Item
+ @cindex narrow, Menu Item
+@@ -1589,13 +1597,13 @@
+ but only searches in the already selected games,
+ rather than the complete game file,
+ and can thus be used to refine a search based on multiple criteria.
+-@itemx number of consecutive positions
++@item number of consecutive positions
+ @cindex number of consecutive positions, Menu Item
+ When you are searching by material, rather than for an exact match,
+ this parameter indicates forhowmany consecutive game positions
+ the same amount of material must be on the board before it is
+ considered a match.
+-@itemx Also match reversed colors
++@item Also match reversed colors
+ @itemx Also match left-right flipped position
+ @cindex Also match reversed colors, Menu Item
+ @cindex Also match left-right flipped position, Menu Item
+@@ -1605,8 +1613,9 @@
+ will be also considered a match.
+ The left-right flipping is only useful after all castling rights
+ have expired (or in Xiangqi).
++@end table
+ 
+-@item Save Game Options
++@subsection Save Game Options
+ @cindex Save Game Options, Menu Item
+ Summons a dialog where you can specify the files on which XBoard should
+ automatically save any played or entered games, 
+@@ -1624,12 +1633,12 @@
+ should be included.
+ For Chess, always set the format to PGN, rather than "old save stye"!
+ 
+-@item Game List
++@subsection Game List
+ @cindex Game List Tags, Menu Item
+ Pops up a dialog where you can select the PGN tags that should appear
+ on the lines in the game list, and their order.
+ 
+-@item Sound Options
++@subsection Sound Options
+ @cindex Sound Options, Menu Item
+ Summons a dialog where you can specify the sounds that should accompany
+ various events that can occur XBoard.
+@@ -1652,7 +1661,7 @@
+ The sound is not played after moves you make or moves read from a
+ saved game file.
+ 
+-@item Save Settings Now
++@subsection Save Settings Now
+ @cindex Save Settings Now, Menu Item
+ Selecting this menu item causes the current XBoard settings to be
+ written to the settings file, so they will also apply in future sessions.
+@@ -1688,13 +1697,13 @@
+ in ~/.xboardrc, you will essentially turn them into volatile options
+ with the specified value as default, because that value will overrule
+ the value loaded from the settings file (being read later).
+-@item Save Settings on Exit
++
++@subsection Save Settings on Exit
+ @cindex Save Settings on Exit, Menu Item
+ Setting this option has no immediate effect, but causes the settings
+ to be saved when you quit XBoard. What happens then is otherwise 
+ identical to what happens when you use select "Save Settings Now",
+ see there.
+-@end table
+ 
+ @node Help Menu
+ @section Help M
\ No newline at end of file



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