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Date:      Tue, 02 Jan 2001 13:17:36 -0700
From:      Drew Eckhardt <drew@PoohSticks.ORG>
To:        K.J.Bosschaart@wtb.tue.nl
Cc:        Stefan `Sec` Zehl <sec@42.org>, freebsd-multimedia@FreeBSD.ORG
Subject:   Re: Sound lag in Games? (Unreal Tournament/Linux) 
Message-ID:  <200101022017.f02KHah28282@chopper.Poohsticks.ORG>
In-Reply-To: Your message of "Tue, 02 Jan 2001 15:30:36 %2B0100." <20010102153036.A48954@wop21.wop.wtb.tue.nl> 

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In message <20010102153036.A48954@wop21.wop.wtb.tue.nl>, karelj@wop21.wop.wtb.t
ue.nl writes:
>On Thu, Nov 30, 2000 at 03:23:19AM +0100, Stefan `Sec` Zehl wrote:
>> I finally managed to get version 436 (from lokigames website) to run. It
>> starts up and runs without any problems, but the sound lags behind the
>> graphics for about 1 or 2 seconds.
>> 
>> Does anybody know what I can do about this?

Under older versions of BSD, xmame sound lagged a second or two with my 
Sound Blaster 128; newer ones are OK.  I don't recall when the change 
happened, although 4.1 stable as of August is definately fine.



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