From owner-freebsd-questions Mon Sep 30 22:51:44 1996 Return-Path: owner-questions Received: (from root@localhost) by freefall.freebsd.org (8.7.5/8.7.3) id WAA29234 for questions-outgoing; Mon, 30 Sep 1996 22:51:44 -0700 (PDT) Received: from time.cdrom.com (time.cdrom.com [204.216.27.226]) by freefall.freebsd.org (8.7.5/8.7.3) with ESMTP id WAA29229 for ; Mon, 30 Sep 1996 22:51:41 -0700 (PDT) Received: from time.cdrom.com (localhost [127.0.0.1]) by time.cdrom.com (8.7.6/8.6.9) with ESMTP id WAA14902; Mon, 30 Sep 1996 22:51:21 -0700 (PDT) To: Wes Side Story cc: W Mark Maynard II , questions@freebsd.org Subject: Re: Quake for Linux under FreeBSD In-reply-to: Your message of "Tue, 01 Oct 1996 00:31:08 CDT." Date: Mon, 30 Sep 1996 22:51:19 -0700 Message-ID: <14889.844149079@time.cdrom.com> From: "Jordan K. Hubbard" Sender: owner-questions@freebsd.org X-Loop: FreeBSD.org Precedence: bulk > I've got it running in dedicated server mode only. Everytime I try and > start a normal single player game it core dumps. :( The client is still pretty buggy - playing on just about any network server will usually have the client crashing on me whenever the action gets even remotely heavy. As a pure quake server, however, it seems pretty stable. quake.lithium.com is a FreeBSD 2.2 box running the Linux quake server, and I've never heard of it crashing. When I play it with the DOS client, things are fine. The linux quake client is pretty lame anyway - it won't play reasonably on anything but an 8 bit display. Jordan