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Date:      Sat, 2 Jul 2016 11:27:30 +0000 (UTC)
From:      Alexey Dokuchaev <danfe@FreeBSD.org>
To:        ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org
Subject:   svn commit: r417926 - in head/audio: . fluid-soundfont fluid-soundfont/files
Message-ID:  <201607021127.u62BRU5N087207@repo.freebsd.org>

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Author: danfe
Date: Sat Jul  2 11:27:30 2016
New Revision: 417926
URL: https://svnweb.freebsd.org/changeset/ports/417926

Log:
  This is a Fluid (R3) General MIDI soundfonts, for use with any modern MIDI
  synthesizer: hardware (like the EMU10K1 sound card), or software (like e.g.
  FluidSynth).
  
  This package provides both the larger GM sound set and smaller GS sound set
  of Roland Sound Canvas extensions.
  
  Timidity configuration files (fluidr3_gm.cfg and fluidr3_gs.cfg for GM and
  GS sets, respectively) were obtained from Debian.
  
  WWW: https://musescore.org/en/handbook/soundfont

Added:
  head/audio/fluid-soundfont/
  head/audio/fluid-soundfont/Makefile   (contents, props changed)
  head/audio/fluid-soundfont/distinfo   (contents, props changed)
  head/audio/fluid-soundfont/files/
  head/audio/fluid-soundfont/files/fluidr3_gm.cfg   (contents, props changed)
  head/audio/fluid-soundfont/files/fluidr3_gs.cfg   (contents, props changed)
  head/audio/fluid-soundfont/pkg-descr   (contents, props changed)
Modified:
  head/audio/Makefile

Modified: head/audio/Makefile
==============================================================================
--- head/audio/Makefile	Sat Jul  2 11:22:00 2016	(r417925)
+++ head/audio/Makefile	Sat Jul  2 11:27:30 2016	(r417926)
@@ -163,6 +163,7 @@
     SUBDIR += flacon
     SUBDIR += flake
     SUBDIR += flite
+    SUBDIR += fluid-soundfont
     SUBDIR += fluidsynth
     SUBDIR += fluidsynth-dssi
     SUBDIR += fmit

Added: head/audio/fluid-soundfont/Makefile
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/audio/fluid-soundfont/Makefile	Sat Jul  2 11:27:30 2016	(r417926)
@@ -0,0 +1,40 @@
+# Created by: Alexey Dokuchaev <danfe@FreeBSD.org>
+# $FreeBSD$
+
+PORTNAME=	fluid-soundfont
+PORTVERSION=	3.1
+CATEGORIES=	audio
+MASTER_SITES=	GENTOO
+DISTNAME=	${PORTNAME}_${PORTVERSION}
+
+MAINTAINER=	multimedia@FreeBSD.org
+COMMENT=	Fluid R3 sound fonts (GM/GS)
+
+LICENSE=	MIT
+LICENSE_FILE=	${WRKSRC}/COPYING
+
+NO_ARCH=	yes
+NO_BUILD=	yes
+WRKSRC=		${WRKDIR}/${PORTNAME}-${PORTVERSION}
+
+PLIST_FILES=	share/sounds/sf2/FluidR3_GM.sf2 \
+		share/sounds/sf2/FluidR3_GS.sf2 \
+		lib/timidity/fluidr3_gm.cfg \
+		lib/timidity/fluidr3_gs.cfg
+PORTDOCS=	README
+
+OPTIONS_DEFINE=	DOCS
+
+do-install:
+	@${MKDIR} ${STAGEDIR}${PREFIX}/share/sounds/sf2
+	${INSTALL_DATA} ${WRKSRC}/FluidR3_G?.sf2 \
+		${STAGEDIR}${PREFIX}/share/sounds/sf2
+	@${MKDIR} ${STAGEDIR}${PREFIX}/lib/timidity
+	${INSTALL_DATA} ${FILESDIR}/fluidr3_g?.cfg \
+		${STAGEDIR}${PREFIX}/lib/timidity
+
+do-install-DOCS-on:
+	@${MKDIR} ${STAGEDIR}${DOCSDIR}
+	${INSTALL_DATA} ${WRKSRC}/README ${STAGEDIR}${DOCSDIR}
+
+.include <bsd.port.mk>

Added: head/audio/fluid-soundfont/distinfo
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/audio/fluid-soundfont/distinfo	Sat Jul  2 11:27:30 2016	(r417926)
@@ -0,0 +1,2 @@
+SHA256 (fluid-soundfont_3.1.tar.gz) = 2621acaa1c78e4abdb24bdd163230cc577e61276936d6aa6e3180582142f0343
+SIZE (fluid-soundfont_3.1.tar.gz) = 134835922

Added: head/audio/fluid-soundfont/files/fluidr3_gm.cfg
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/audio/fluid-soundfont/files/fluidr3_gm.cfg	Sat Jul  2 11:27:30 2016	(r417926)
@@ -0,0 +1,2829 @@
+dir /usr/local/share/sounds/sf2
+
+bank 0
+0 %font "FluidR3_GM.sf2" 0 0 amp=29 pan=0
+1 %font "FluidR3_GM.sf2" 0 1 amp=41 pan=0
+2 %font "FluidR3_GM.sf2" 0 2 amp=64 pan=0
+3 %font "FluidR3_GM.sf2" 0 3 amp=32 pan=0
+4 %font "FluidR3_GM.sf2" 0 4 amp=35 pan=0
+5 %font "FluidR3_GM.sf2" 0 5 amp=51 pan=0
+6 %font "FluidR3_GM.sf2" 0 6 amp=71 pan=0
+7 %font "FluidR3_GM.sf2" 0 7 amp=65 pan=0
+8 %font "FluidR3_GM.sf2" 0 8 amp=73 pan=0
+9 %font "FluidR3_GM.sf2" 0 9 amp=98 pan=0
+10 %font "FluidR3_GM.sf2" 0 10 amp=150 pan=0
+11 %font "FluidR3_GM.sf2" 0 11 amp=63 pan=0
+12 %font "FluidR3_GM.sf2" 0 12 amp=48 pan=0
+13 %font "FluidR3_GM.sf2" 0 13 amp=46 pan=0
+14 %font "FluidR3_GM.sf2" 0 14 amp=65 pan=0
+15 %font "FluidR3_GM.sf2" 0 15 amp=62 pan=0
+16 %font "FluidR3_GM.sf2" 0 16 amp=154 pan=0
+17 %font "FluidR3_GM.sf2" 0 17 amp=96 pan=0
+18 %font "FluidR3_GM.sf2" 0 18 amp=75 pan=0
+19 %font "FluidR3_GM.sf2" 0 19 amp=128 pan=0
+20 %font "FluidR3_GM.sf2" 0 20 amp=45 pan=0
+21 %font "FluidR3_GM.sf2" 0 21 amp=50 pan=0
+22 %font "FluidR3_GM.sf2" 0 22 amp=36 pan=0
+23 %font "FluidR3_GM.sf2" 0 23 amp=46 pan=0
+24 %font "FluidR3_GM.sf2" 0 24 amp=139 pan=0
+25 %font "FluidR3_GM.sf2" 0 25 amp=92 pan=0
+26 %font "FluidR3_GM.sf2" 0 26 amp=87 pan=0
+27 %font "FluidR3_GM.sf2" 0 27 amp=46 pan=0
+28 %font "FluidR3_GM.sf2" 0 28 amp=92 pan=0
+29 %font "FluidR3_GM.sf2" 0 29 amp=41 pan=0
+30 %font "FluidR3_GM.sf2" 0 30 amp=91 pan=0
+31 %font "FluidR3_GM.sf2" 0 31 amp=60 pan=0
+32 %font "FluidR3_GM.sf2" 0 32 amp=125 pan=0
+33 %font "FluidR3_GM.sf2" 0 33 amp=85 pan=0
+34 %font "FluidR3_GM.sf2" 0 34 amp=148 pan=0
+35 %font "FluidR3_GM.sf2" 0 35 amp=98 pan=0
+36 %font "FluidR3_GM.sf2" 0 36 amp=207 pan=0
+37 %font "FluidR3_GM.sf2" 0 37 amp=223 pan=0
+38 %font "FluidR3_GM.sf2" 0 38 amp=35 pan=0
+39 %font "FluidR3_GM.sf2" 0 39 amp=38 pan=0
+40 %font "FluidR3_GM.sf2" 0 40 amp=48 pan=0
+41 %font "FluidR3_GM.sf2" 0 41 amp=69 pan=0
+42 %font "FluidR3_GM.sf2" 0 42 amp=34 pan=0
+43 %font "FluidR3_GM.sf2" 0 43 amp=109 pan=0
+44 %font "FluidR3_GM.sf2" 0 44 amp=68 pan=0
+45 %font "FluidR3_GM.sf2" 0 45 amp=124 pan=0
+46 %font "FluidR3_GM.sf2" 0 46 amp=117 pan=0
+47 %font "FluidR3_GM.sf2" 0 47 amp=98 pan=0
+48 %font "FluidR3_GM.sf2" 0 48 amp=91 pan=0
+49 %font "FluidR3_GM.sf2" 0 49 amp=79 pan=0
+50 %font "FluidR3_GM.sf2" 0 50 amp=30 pan=0
+51 %font "FluidR3_GM.sf2" 0 51 amp=14 pan=0
+52 %font "FluidR3_GM.sf2" 0 52 amp=56 pan=0
+53 %font "FluidR3_GM.sf2" 0 53 amp=66 pan=0
+54 %font "FluidR3_GM.sf2" 0 54 amp=79 pan=0
+55 %font "FluidR3_GM.sf2" 0 55 amp=105 pan=0
+56 %font "FluidR3_GM.sf2" 0 56 amp=102 pan=0
+57 %font "FluidR3_GM.sf2" 0 57 amp=54 pan=0
+58 %font "FluidR3_GM.sf2" 0 58 amp=60 pan=0
+59 %font "FluidR3_GM.sf2" 0 59 amp=42 pan=0
+60 %font "FluidR3_GM.sf2" 0 60 amp=80 pan=0
+61 %font "FluidR3_GM.sf2" 0 61 amp=89 pan=0
+62 %font "FluidR3_GM.sf2" 0 62 amp=82 pan=0
+63 %font "FluidR3_GM.sf2" 0 63 amp=117 pan=0
+64 %font "FluidR3_GM.sf2" 0 64 amp=90 pan=0
+65 %font "FluidR3_GM.sf2" 0 65 amp=30 pan=0
+66 %font "FluidR3_GM.sf2" 0 66 amp=51 pan=0
+67 %font "FluidR3_GM.sf2" 0 67 amp=33 pan=0
+68 %font "FluidR3_GM.sf2" 0 68 amp=58 pan=0
+69 %font "FluidR3_GM.sf2" 0 69 amp=68 pan=0
+70 %font "FluidR3_GM.sf2" 0 70 amp=67 pan=0
+71 %font "FluidR3_GM.sf2" 0 71 amp=61 pan=0
+72 %font "FluidR3_GM.sf2" 0 72 amp=43 pan=0
+73 %font "FluidR3_GM.sf2" 0 73 amp=43 pan=0
+74 %font "FluidR3_GM.sf2" 0 74 amp=116 pan=0
+75 %font "FluidR3_GM.sf2" 0 75 amp=51 pan=0
+76 %font "FluidR3_GM.sf2" 0 76 amp=56 pan=0
+77 %font "FluidR3_GM.sf2" 0 77 amp=32 pan=0
+78 %font "FluidR3_GM.sf2" 0 78 amp=122 pan=0
+79 %font "FluidR3_GM.sf2" 0 79 amp=144 pan=0
+80 %font "FluidR3_GM.sf2" 0 80 amp=24 pan=0
+81 %font "FluidR3_GM.sf2" 0 81 amp=65 pan=0
+82 %font "FluidR3_GM.sf2" 0 82 amp=222 pan=0
+83 %font "FluidR3_GM.sf2" 0 83 amp=86 pan=0
+84 %font "FluidR3_GM.sf2" 0 84 amp=41 pan=0
+85 %font "FluidR3_GM.sf2" 0 85 amp=147 pan=0
+86 %font "FluidR3_GM.sf2" 0 86 amp=29 pan=0
+87 %font "FluidR3_GM.sf2" 0 87 amp=60 pan=0
+88 %font "FluidR3_GM.sf2" 0 88 amp=205 pan=0
+89 %font "FluidR3_GM.sf2" 0 89 amp=52 pan=0
+90 %font "FluidR3_GM.sf2" 0 90 amp=39 pan=0
+91 %font "FluidR3_GM.sf2" 0 91 amp=60 pan=0
+92 %font "FluidR3_GM.sf2" 0 92 amp=107 pan=0
+93 %font "FluidR3_GM.sf2" 0 93 amp=50 pan=0
+94 %font "FluidR3_GM.sf2" 0 94 amp=87 pan=0
+95 %font "FluidR3_GM.sf2" 0 95 amp=70 pan=0
+96 %font "FluidR3_GM.sf2" 0 96 amp=37 pan=0
+97 %font "FluidR3_GM.sf2" 0 97 amp=74 pan=0
+98 %font "FluidR3_GM.sf2" 0 98 amp=132 pan=0
+99 %font "FluidR3_GM.sf2" 0 99 amp=117 pan=0
+100 %font "FluidR3_GM.sf2" 0 100 amp=64 pan=0
+101 %font "FluidR3_GM.sf2" 0 101 amp=53 pan=0
+102 %font "FluidR3_GM.sf2" 0 102 amp=51 pan=0
+103 %font "FluidR3_GM.sf2" 0 103 amp=110 pan=0
+104 %font "FluidR3_GM.sf2" 0 104 amp=66 pan=0
+105 %font "FluidR3_GM.sf2" 0 105 amp=120 pan=0
+106 %font "FluidR3_GM.sf2" 0 106 amp=77 pan=0
+107 %font "FluidR3_GM.sf2" 0 107 amp=182 pan=0
+108 %font "FluidR3_GM.sf2" 0 108 amp=88 pan=0
+109 %font "FluidR3_GM.sf2" 0 109 amp=62 pan=0
+110 %font "FluidR3_GM.sf2" 0 110 amp=45 pan=0
+111 %font "FluidR3_GM.sf2" 0 111 amp=78 pan=0
+112 %font "FluidR3_GM.sf2" 0 112 amp=72 pan=0
+113 %font "FluidR3_GM.sf2" 0 113 amp=122 pan=0
+114 %font "FluidR3_GM.sf2" 0 114 amp=47 pan=0
+115 %font "FluidR3_GM.sf2" 0 115 amp=142 pan=0
+116 %font "FluidR3_GM.sf2" 0 116 amp=61 pan=0
+117 %font "FluidR3_GM.sf2" 0 117 amp=83 pan=0
+118 %font "FluidR3_GM.sf2" 0 118 amp=42 pan=0
+119 %font "FluidR3_GM.sf2" 0 119 amp=75 pan=0
+120 %font "FluidR3_GM.sf2" 0 120 amp=56 pan=0
+121 %font "FluidR3_GM.sf2" 0 121 amp=13 pan=0
+122 %font "FluidR3_GM.sf2" 0 122 amp=113 pan=0
+123 %font "FluidR3_GM.sf2" 0 123 amp=80 pan=0
+124 %font "FluidR3_GM.sf2" 0 124 amp=91 pan=0
+125 %font "FluidR3_GM.sf2" 0 125 amp=67 pan=0
+126 %font "FluidR3_GM.sf2" 0 126 amp=31 pan=0
+127 %font "FluidR3_GM.sf2" 0 127 amp=117 pan=0
+
+bank 8
+4 %font "FluidR3_GM.sf2" 8 4 amp=46 pan=0
+5 %font "FluidR3_GM.sf2" 8 5 amp=37 pan=0
+6 %font "FluidR3_GM.sf2" 8 6 amp=57 pan=0
+14 %font "FluidR3_GM.sf2" 8 14 amp=35 pan=0
+16 %font "FluidR3_GM.sf2" 8 16 amp=118 pan=0
+17 %font "FluidR3_GM.sf2" 8 17 amp=96 pan=0
+19 %font "FluidR3_GM.sf2" 8 19 amp=78 pan=0
+21 %font "FluidR3_GM.sf2" 8 21 amp=24 pan=0
+24 %font "FluidR3_GM.sf2" 8 24 amp=123 pan=0
+25 %font "FluidR3_GM.sf2" 8 25 amp=114 pan=0
+26 %font "FluidR3_GM.sf2" 8 26 amp=111 pan=0
+28 %font "FluidR3_GM.sf2" 8 28 amp=25 pan=0
+30 %font "FluidR3_GM.sf2" 8 30 amp=38 pan=0
+31 %font "FluidR3_GM.sf2" 8 31 amp=109 pan=0
+38 %font "FluidR3_GM.sf2" 8 38 amp=59 pan=0
+39 %font "FluidR3_GM.sf2" 8 39 amp=51 pan=0
+40 %font "FluidR3_GM.sf2" 8 40 amp=46 pan=0
+48 %font "FluidR3_GM.sf2" 8 48 amp=52 pan=0
+50 %font "FluidR3_GM.sf2" 8 50 amp=32 pan=0
+61 %font "FluidR3_GM.sf2" 8 61 amp=87 pan=0
+62 %font "FluidR3_GM.sf2" 8 62 amp=49 pan=0
+63 %font "FluidR3_GM.sf2" 8 63 amp=78 pan=0
+80 %font "FluidR3_GM.sf2" 8 80 amp=84 pan=0
+107 %font "FluidR3_GM.sf2" 8 107 amp=93 pan=0
+115 %font "FluidR3_GM.sf2" 8 115 amp=115 pan=0
+116 %font "FluidR3_GM.sf2" 8 116 amp=62 pan=0
+117 %font "FluidR3_GM.sf2" 8 117 amp=73 pan=0
+118 %font "FluidR3_GM.sf2" 8 118 amp=131 pan=0
+
+bank 9
+125 %font "FluidR3_GM.sf2" 9 125 amp=51 pan=0
+
+bank 16
+25 %font "FluidR3_GM.sf2" 16 25 amp=82 pan=0
+
+bank 126
+0 %font "FluidR3_GM.sf2" 0 1 amp=55 pan=0
+1 %font "FluidR3_GM.sf2" 0 1 amp=55 pan=0
+2 %font "FluidR3_GM.sf2" 0 1 amp=55 pan=0
+3 %font "FluidR3_GM.sf2" 0 3 amp=31 pan=0
+4 %font "FluidR3_GM.sf2" 0 0 amp=40 pan=0
+5 %font "FluidR3_GM.sf2" 0 1 amp=55 pan=0
+6 %font "FluidR3_GM.sf2" 0 1 amp=55 pan=0
+7 %font "FluidR3_GM.sf2" 0 4 amp=40 pan=0
+8 %font "FluidR3_GM.sf2" 0 4 amp=35 pan=0
+9 %font "FluidR3_GM.sf2" 0 5 amp=37 pan=0
+10 %font "FluidR3_GM.sf2" 0 25 amp=106 pan=0
+11 %font "FluidR3_GM.sf2" 0 25 amp=107 pan=0
+12 %font "FluidR3_GM.sf2" 0 26 amp=41 pan=0
+13 %font "FluidR3_GM.sf2" 0 26 amp=47 pan=0
+14 %font "FluidR3_GM.sf2" 0 28 amp=109 pan=0
+15 %font "FluidR3_GM.sf2" 0 36 amp=92 pan=0
+16 %font "FluidR3_GM.sf2" 0 36 amp=92 pan=0
+17 %font "FluidR3_GM.sf2" 0 36 amp=92 pan=0
+18 %font "FluidR3_GM.sf2" 0 36 amp=92 pan=0
+19 %font "FluidR3_GM.sf2" 0 37 amp=98 pan=0
+20 %font "FluidR3_GM.sf2" 0 37 amp=98 pan=0
+21 %font "FluidR3_GM.sf2" 0 37 amp=98 pan=0
+22 %font "FluidR3_GM.sf2" 0 37 amp=98 pan=0
+23 %font "FluidR3_GM.sf2" 0 33 amp=91 pan=0
+24 %font "FluidR3_GM.sf2" 0 33 amp=92 pan=0
+25 %font "FluidR3_GM.sf2" 0 34 amp=137 pan=0
+26 %font "FluidR3_GM.sf2" 0 34 amp=138 pan=0
+27 %font "FluidR3_GM.sf2" 0 35 amp=107 pan=0
+28 %font "FluidR3_GM.sf2" 0 32 amp=195 pan=0
+29 %font "FluidR3_GM.sf2" 0 52 amp=78 pan=0
+30 %font "FluidR3_GM.sf2" 0 52 amp=77 pan=0
+31 %font "FluidR3_GM.sf2" 0 52 amp=78 pan=0
+32 %font "FluidR3_GM.sf2" 0 52 amp=78 pan=0
+33 %font "FluidR3_GM.sf2" 0 49 amp=72 pan=0
+34 %font "FluidR3_GM.sf2" 0 48 amp=64 pan=0
+35 %font "FluidR3_GM.sf2" 0 50 amp=42 pan=0
+36 %font "FluidR3_GM.sf2" 0 50 amp=32 pan=0
+37 %font "FluidR3_GM.sf2" 0 16 amp=70 pan=0
+38 %font "FluidR3_GM.sf2" 0 16 amp=98 pan=0
+39 %font "FluidR3_GM.sf2" 0 16 amp=98 pan=0
+40 %font "FluidR3_GM.sf2" 0 17 amp=144 pan=0
+41 %font "FluidR3_GM.sf2" 0 16 amp=98 pan=0
+42 %font "FluidR3_GM.sf2" 0 16 amp=98 pan=0
+43 %font "FluidR3_GM.sf2" 0 17 amp=144 pan=0
+44 %font "FluidR3_GM.sf2" 0 17 amp=144 pan=0
+45 %font "FluidR3_GM.sf2" 0 17 amp=144 pan=0
+46 %font "FluidR3_GM.sf2" 0 56 amp=94 pan=0
+47 %font "FluidR3_GM.sf2" 0 56 amp=95 pan=0
+48 %font "FluidR3_GM.sf2" 0 57 amp=38 pan=0
+49 %font "FluidR3_GM.sf2" 0 57 amp=38 pan=0
+50 %font "FluidR3_GM.sf2" 0 57 amp=38 pan=0
+51 %font "FluidR3_GM.sf2" 0 57 amp=38 pan=0
+52 %font "FluidR3_GM.sf2" 0 57 amp=38 pan=0
+53 %font "FluidR3_GM.sf2" 0 57 amp=38 pan=0
+54 %font "FluidR3_GM.sf2" 0 65 amp=29 pan=0
+55 %font "FluidR3_GM.sf2" 0 66 amp=41 pan=0
+56 %font "FluidR3_GM.sf2" 0 67 amp=65 pan=0
+57 %font "FluidR3_GM.sf2" 0 65 amp=29 pan=0
+58 %font "FluidR3_GM.sf2" 0 61 amp=47 pan=0
+59 %font "FluidR3_GM.sf2" 0 61 amp=47 pan=0
+60 %font "FluidR3_GM.sf2" 0 61 amp=56 pan=0
+61 %font "FluidR3_GM.sf2" 0 61 amp=56 pan=0
+62 %font "FluidR3_GM.sf2" 0 61 amp=46 pan=0
+63 %font "FluidR3_GM.sf2" 0 55 amp=116 pan=0
+
+bank 127
+8 %font "FluidR3_GM.sf2" 0 16 amp=59 pan=0
+9 %font "FluidR3_GM.sf2" 0 17 amp=87 pan=0
+10 %font "FluidR3_GM.sf2" 0 18 amp=86 pan=0
+11 %font "FluidR3_GM.sf2" 0 18 amp=64 pan=0
+12 %font "FluidR3_GM.sf2" 0 19 amp=55 pan=0
+13 %font "FluidR3_GM.sf2" 0 19 amp=94 pan=0
+14 %font "FluidR3_GM.sf2" 0 20 amp=18 pan=0
+15 %font "FluidR3_GM.sf2" 0 21 amp=45 pan=0
+16 %font "FluidR3_GM.sf2" 0 6 amp=60 pan=0
+17 %font "FluidR3_GM.sf2" 0 6 amp=53 pan=0
+18 %font "FluidR3_GM.sf2" 0 6 amp=60 pan=0
+19 %font "FluidR3_GM.sf2" 0 7 amp=40 pan=0
+20 %font "FluidR3_GM.sf2" 0 7 amp=71 pan=0
+21 %font "FluidR3_GM.sf2" 0 7 amp=46 pan=0
+22 %font "FluidR3_GM.sf2" 0 8 amp=18 pan=0
+23 %font "FluidR3_GM.sf2" 0 8 amp=19 pan=0
+24 %font "FluidR3_GM.sf2" 0 62 amp=83 pan=0
+25 %font "FluidR3_GM.sf2" 0 63 amp=141 pan=0
+26 %font "FluidR3_GM.sf2" 0 62 amp=88 pan=0
+27 %font "FluidR3_GM.sf2" 0 63 amp=222 pan=0
+28 %font "FluidR3_GM.sf2" 0 38 amp=38 pan=0
+29 %font "FluidR3_GM.sf2" 0 39 amp=10 pan=0
+30 %font "FluidR3_GM.sf2" 0 38 amp=38 pan=0
+31 %font "FluidR3_GM.sf2" 0 39 amp=14 pan=0
+32 %font "FluidR3_GM.sf2" 0 88 amp=108 pan=0
+33 %font "FluidR3_GM.sf2" 0 89 amp=12 pan=0
+34 %font "FluidR3_GM.sf2" 0 52 amp=46 pan=0
+35 %font "FluidR3_GM.sf2" 0 113 amp=131 pan=0
+36 %font "FluidR3_GM.sf2" 0 97 amp=74 pan=0
+37 %font "FluidR3_GM.sf2" 0 96 amp=27 pan=0
+38 %font "FluidR3_GM.sf2" 0 91 amp=32 pan=0
+39 %font "FluidR3_GM.sf2" 0 85 amp=30 pan=0
+40 %font "FluidR3_GM.sf2" 0 102 amp=83 pan=0
+41 %font "FluidR3_GM.sf2" 0 101 amp=85 pan=0
+42 %font "FluidR3_GM.sf2" 0 68 amp=21 pan=0
+43 %font "FluidR3_GM.sf2" 0 95 amp=94 pan=0
+44 %font "FluidR3_GM.sf2" 0 86 amp=17 pan=0
+45 %font "FluidR3_GM.sf2" 0 103 amp=116 pan=0
+46 %font "FluidR3_GM.sf2" 0 88 amp=41 pan=0
+47 %font "FluidR3_GM.sf2" 0 80 amp=22 pan=0
+48 %font "FluidR3_GM.sf2" 0 48 amp=55 pan=0
+49 %font "FluidR3_GM.sf2" 0 49 amp=69 pan=0
+51 %font "FluidR3_GM.sf2" 0 45 amp=25 pan=0
+52 %font "FluidR3_GM.sf2" 0 40 amp=35 pan=0
+53 %font "FluidR3_GM.sf2" 0 40 amp=32 pan=0
+54 %font "FluidR3_GM.sf2" 0 42 amp=40 pan=0
+55 %font "FluidR3_GM.sf2" 0 42 amp=40 pan=0
+56 %font "FluidR3_GM.sf2" 0 43 amp=79 pan=0
+57 %font "FluidR3_GM.sf2" 0 46 amp=26 pan=0
+58 %font "FluidR3_GM.sf2" 0 46 amp=35 pan=0
+59 %font "FluidR3_GM.sf2" 0 24 amp=60 pan=0
+60 %font "FluidR3_GM.sf2" 0 24 amp=46 pan=0
+61 %font "FluidR3_GM.sf2" 0 26 amp=39 pan=0
+62 %font "FluidR3_GM.sf2" 0 27 amp=83 pan=0
+63 %font "FluidR3_GM.sf2" 0 104 amp=40 pan=0
+64 %font "FluidR3_GM.sf2" 0 32 amp=85 pan=0
+65 %font "FluidR3_GM.sf2" 0 33 amp=51 pan=0
+66 %font "FluidR3_GM.sf2" 0 34 amp=67 pan=0
+67 %font "FluidR3_GM.sf2" 0 39 amp=20 pan=0
+68 %font "FluidR3_GM.sf2" 0 36 amp=71 pan=0
+69 %font "FluidR3_GM.sf2" 0 37 amp=72 pan=0
+70 %font "FluidR3_GM.sf2" 0 35 amp=58 pan=0
+71 %font "FluidR3_GM.sf2" 0 35 amp=42 pan=0
+72 %font "FluidR3_GM.sf2" 0 73 amp=19 pan=0
+73 %font "FluidR3_GM.sf2" 0 73 amp=33 pan=0
+74 %font "FluidR3_GM.sf2" 0 72 amp=47 pan=0
+75 %font "FluidR3_GM.sf2" 0 72 amp=30 pan=0
+76 %font "FluidR3_GM.sf2" 0 74 amp=64 pan=0
+77 %font "FluidR3_GM.sf2" 0 75 amp=40 pan=0
+78 %font "FluidR3_GM.sf2" 0 64 amp=53 pan=0
+79 %font "FluidR3_GM.sf2" 0 65 amp=24 pan=0
+80 %font "FluidR3_GM.sf2" 0 66 amp=54 pan=0
+81 %font "FluidR3_GM.sf2" 0 67 amp=50 pan=0
+82 %font "FluidR3_GM.sf2" 0 71 amp=25 pan=0
+83 %font "FluidR3_GM.sf2" 0 71 amp=22 pan=0
+84 %font "FluidR3_GM.sf2" 0 68 amp=35 pan=0
+85 %font "FluidR3_GM.sf2" 0 69 amp=66 pan=0
+86 %font "FluidR3_GM.sf2" 0 70 amp=35 pan=0
+87 %font "FluidR3_GM.sf2" 0 22 amp=56 pan=0
+88 %font "FluidR3_GM.sf2" 0 56 amp=142 pan=0
+89 %font "FluidR3_GM.sf2" 0 56 amp=124 pan=0
+90 %font "FluidR3_GM.sf2" 0 57 amp=88 pan=0
+91 %font "FluidR3_GM.sf2" 0 57 amp=51 pan=0
+92 %font "FluidR3_GM.sf2" 0 60 amp=98 pan=0
+93 %font "FluidR3_GM.sf2" 0 60 amp=136 pan=0
+94 %font "FluidR3_GM.sf2" 0 58 amp=63 pan=0
+95 %font "FluidR3_GM.sf2" 0 61 amp=53 pan=0
+96 %font "FluidR3_GM.sf2" 0 61 amp=47 pan=0
+97 %font "FluidR3_GM.sf2" 0 11 amp=28 pan=0
+98 %font "FluidR3_GM.sf2" 0 11 amp=31 pan=0
+99 %font "FluidR3_GM.sf2" 0 12 amp=14 pan=0
+100 %font "FluidR3_GM.sf2" 0 88 amp=38 pan=0
+101 %font "FluidR3_GM.sf2" 0 9 amp=35 pan=0
+102 %font "FluidR3_GM.sf2" 0 14 amp=48 pan=0
+103 %font "FluidR3_GM.sf2" 0 13 amp=47 pan=0
+104 %font "FluidR3_GM.sf2" 0 12 amp=21 pan=0
+105 %font "FluidR3_GM.sf2" 0 107 amp=89 pan=0
+106 %font "FluidR3_GM.sf2" 0 111 amp=53 pan=0
+107 %font "FluidR3_GM.sf2" 0 77 amp=49 pan=0
+108 %font "FluidR3_GM.sf2" 0 78 amp=63 pan=0
+109 %font "FluidR3_GM.sf2" 0 78 amp=32 pan=0
+110 %font "FluidR3_GM.sf2" 0 76 amp=44 pan=0
+111 %font "FluidR3_GM.sf2" 0 76 amp=48 pan=0
+112 %font "FluidR3_GM.sf2" 0 47 amp=28 pan=0
+113 %font "FluidR3_GM.sf2" 0 117 amp=42 pan=0
+114 %font "FluidR3_GM.sf2" 0 118 amp=13 pan=0
+115 %font "FluidR3_GM.sf2" 0 118 amp=14 pan=0
+116 %font "FluidR3_GM.sf2" 0 118 amp=22 pan=0
+117 %font "FluidR3_GM.sf2" 0 116 amp=52 pan=0
+118 %font "FluidR3_GM.sf2" 0 116 amp=18 pan=0
+119 %font "FluidR3_GM.sf2" 128 0 49 amp=34 pan=0	# Crsh 1(L) Crsh 1(R)
+
+drumset 0
+0 %font "FluidR3_GM.sf2" 128 0 35 amp=206 pan=0	# Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+1 %font "FluidR3_GM.sf2" 128 0 35 amp=138 pan=0	# Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+2 %font "FluidR3_GM.sf2" 128 1 35 amp=189 pan=0	# Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R)
+3 %font "FluidR3_GM.sf2" 128 1 35 amp=129 pan=0	# Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R)
+4 %font "FluidR3_GM.sf2" 128 0 35 amp=100 pan=0	# Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+5 %font "FluidR3_GM.sf2" 128 0 35 amp=107 pan=0	# Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+6 %font "FluidR3_GM.sf2" 128 32 35 amp=89 pan=0	# Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R)
+7 %font "FluidR3_GM.sf2" 128 32 35 amp=119 pan=0	# Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R)
+8 %font "FluidR3_GM.sf2" 128 8 35 amp=249 pan=0	# Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R)
+9 %font "FluidR3_GM.sf2" 128 8 35 amp=143 pan=0	# Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R)
+10 %font "FluidR3_GM.sf2" 128 16 35 amp=86 pan=0	# Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R Power Bass Drum 1(L Power Bass Drum 1(R
+11 %font "FluidR3_GM.sf2" 128 16 36 amp=85 pan=0	# Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R Power Bass Drum 2(L Power Bass Drum 2(R
+12 %font "FluidR3_GM.sf2" 128 24 35 amp=86 pan=0	# Elec Kick1(L) Elec Kick1(R)
+13 %font "FluidR3_GM.sf2" 128 24 36 amp=219 pan=0	# Elec Kick2(L) Elec Kick2(R)
+14 %font "FluidR3_GM.sf2" 128 25 35 amp=59 pan=0	# 808 Kick 1 808 Kick 1
+15 %font "FluidR3_GM.sf2" 128 25 36 amp=47 pan=0	# 808 Kick 2 808 Kick 2
+16 %font "FluidR3_GM.sf2" 128 25 35 amp=60 pan=0	# 808 Kick 1 808 Kick 1
+27 %font "FluidR3_GM.sf2" 128 0 27 amp=31 pan=-23	# High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 0 28 amp=44 pan=31	# Slap Slap
+29 %font "FluidR3_GM.sf2" 128 0 29 amp=26 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 0 30 amp=27 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 0 31 amp=119 pan=0	# Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 0 32 amp=128 pan=-16	# Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 0 33 amp=54 pan=0	# Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 0 34 amp=16 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 0 35 amp=129 pan=0	# Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+36 %font "FluidR3_GM.sf2" 128 0 35 amp=141 pan=0	# Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R) Std Kick(L) Std Kick(R)
+37 %font "FluidR3_GM.sf2" 128 0 37 amp=116 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 0 38 amp=110 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+39 %font "FluidR3_GM.sf2" 128 0 39 amp=38 pan=-16	# Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 0 40 amp=241 pan=0	# Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+41 %font "FluidR3_GM.sf2" 128 0 41 amp=105 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 0 42 amp=20 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 0 43 amp=73 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 0 44 amp=10 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 0 45 amp=132 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 0 46 amp=89 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 0 47 amp=167 pan=9	# Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 0 48 amp=148 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 0 49 amp=79 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 0 50 amp=78 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 0 51 amp=23 pan=-31	# Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 0 52 amp=84 pan=-31	# China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 0 53 amp=55 pan=-31	# BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 0 54 amp=62 pan=16	# Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 0 55 amp=49 pan=-16	# Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 0 56 amp=100 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 0 57 amp=56 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 0 58 amp=27 pan=-55	# Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 0 59 amp=25 pan=-31	# Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 0 60 amp=9 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 0 61 amp=55 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 0 62 amp=30 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 0 63 amp=80 pan=-39	# High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 0 64 amp=46 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 0 65 amp=153 pan=31	# High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 0 66 amp=96 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 0 67 amp=57 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 0 68 amp=64 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 0 69 amp=15 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 0 70 amp=49 pan=-63	# Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 0 71 amp=59 pan=55	# Short Whistle
+72 %font "FluidR3_GM.sf2" 128 0 72 amp=47 pan=55	# Long Whistle
+73 %font "FluidR3_GM.sf2" 128 0 73 amp=43 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 0 74 amp=33 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 0 75 amp=78 pan=31	# Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 0 76 amp=68 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 0 77 amp=131 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 0 78 amp=66 pan=-31	# Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 0 79 amp=30 pan=-31	# Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 0 80 amp=44 pan=-63	# Triangle
+81 %font "FluidR3_GM.sf2" 128 0 81 amp=64 pan=-63	# Triangle
+82 %font "FluidR3_GM.sf2" 128 0 82 amp=249 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 0 83 amp=102 pan=55	# Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 0 84 amp=34 pan=63	# Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 0 85 amp=83 pan=-47	# Castanet
+86 %font "FluidR3_GM.sf2" 128 0 86 amp=48 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 0 87 amp=56 pan=-31	# Long Taiko Hit Long Taiko Hit
+97 %font "FluidR3_GM.sf2" 128 0 38 amp=108 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+98 %font "FluidR3_GM.sf2" 128 0 40 amp=130 pan=0	# Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+99 %font "FluidR3_GM.sf2" 128 1 38 amp=94 pan=0	# Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R)
+100 %font "FluidR3_GM.sf2" 128 1 40 amp=79 pan=0	# Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R)
+101 %font "FluidR3_GM.sf2" 128 0 40 amp=220 pan=0	# Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+102 %font "FluidR3_GM.sf2" 128 0 38 amp=109 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+103 %font "FluidR3_GM.sf2" 128 0 40 amp=160 pan=0	# Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+104 %font "FluidR3_GM.sf2" 128 0 38 amp=133 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+105 %font "FluidR3_GM.sf2" 128 32 38 amp=88 pan=0	# Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R)
+106 %font "FluidR3_GM.sf2" 128 32 40 amp=138 pan=0	# Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R)
+107 %font "FluidR3_GM.sf2" 128 8 38 amp=75 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+108 %font "FluidR3_GM.sf2" 128 8 40 amp=92 pan=0	# Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+109 %font "FluidR3_GM.sf2" 128 16 38 amp=74 pan=0	# Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R) Power Snare 1(L) Power Snare 1(R)
+110 %font "FluidR3_GM.sf2" 128 16 40 amp=104 pan=0	# Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R) Power Snare 2(L) Power Snare 2(R)
+111 %font "FluidR3_GM.sf2" 128 24 40 amp=76 pan=0	# Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R)
+112 %font "FluidR3_GM.sf2" 128 11 38 amp=67 pan=0	# RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+113 %font "FluidR3_GM.sf2" 128 11 40 amp=100 pan=0	# RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R) RmPwr 1-2(L) RmPwr 1-2(R)
+114 %font "FluidR3_GM.sf2" 128 11 38 amp=71 pan=0	# RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+115 %font "FluidR3_GM.sf2" 128 24 40 amp=51 pan=0	# Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R) Electronic Snr 2(L) Electronic Snr 2(R)
+116 %font "FluidR3_GM.sf2" 128 24 38 amp=99 pan=0	# Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R)
+117 %font "FluidR3_GM.sf2" 128 24 38 amp=155 pan=0	# Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R) Electronic Snr 1(L) Electronic Snr 1(R)
+118 %font "FluidR3_GM.sf2" 128 25 38 amp=39 pan=0	# 808 Snare 1 808 Snare 1
+119 %font "FluidR3_GM.sf2" 128 25 38 amp=34 pan=0	# 808 Snare 1 808 Snare 1
+120 %font "FluidR3_GM.sf2" 128 25 40 amp=33 pan=0	# 808 Snare 2 808 Snare 2
+121 %font "FluidR3_GM.sf2" 128 25 38 amp=27 pan=0	# 808 Snare 1 808 Snare 1
+122 %font "FluidR3_GM.sf2" 128 25 40 amp=48 pan=0	# 808 Snare 2 808 Snare 2
+123 %font "FluidR3_GM.sf2" 128 9 38 amp=79 pan=0	# Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R)
+124 %font "FluidR3_GM.sf2" 128 10 38 amp=58 pan=0	# RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R) RmPwr 2-1(L) RmPwr 2-1(R)
+125 %font "FluidR3_GM.sf2" 128 11 38 amp=113 pan=0	# RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+126 %font "FluidR3_GM.sf2" 128 11 38 amp=77 pan=0	# RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+127 %font "FluidR3_GM.sf2" 128 11 38 amp=88 pan=0	# RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R) RmPwr 1-1(L) RmPwr 1-1(R)
+
+drumset 1
+27 %font "FluidR3_GM.sf2" 128 1 27 amp=31 pan=-23	# High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 1 28 amp=43 pan=31	# Slap Slap
+29 %font "FluidR3_GM.sf2" 128 1 29 amp=26 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 1 30 amp=43 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 1 31 amp=75 pan=0	# Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 1 32 amp=176 pan=-16	# Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 1 33 amp=53 pan=0	# Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 1 34 amp=16 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 1 35 amp=139 pan=0	# Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R)
+36 %font "FluidR3_GM.sf2" 128 1 35 amp=210 pan=0	# Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R) Std Kick 2(L) Std Kick 2(R)
+37 %font "FluidR3_GM.sf2" 128 1 37 amp=186 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 1 38 amp=154 pan=0	# Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R)
+39 %font "FluidR3_GM.sf2" 128 1 39 amp=58 pan=-16	# Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 1 40 amp=52 pan=0	# Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R)
+41 %font "FluidR3_GM.sf2" 128 1 41 amp=153 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 1 42 amp=33 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 1 43 amp=73 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 1 44 amp=14 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 1 45 amp=132 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 1 46 amp=47 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 1 47 amp=112 pan=9	# Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 1 48 amp=217 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 1 49 amp=83 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 1 50 amp=247 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 1 51 amp=23 pan=-31	# Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 1 52 amp=65 pan=-31	# China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 1 53 amp=24 pan=-31	# BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 1 54 amp=17 pan=16	# Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 1 55 amp=51 pan=-16	# Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 1 56 amp=103 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 1 57 amp=47 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 1 58 amp=64 pan=-55	# Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 1 59 amp=26 pan=-31	# Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 1 60 amp=87 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 1 61 amp=88 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 1 62 amp=30 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 1 63 amp=78 pan=-39	# High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 1 64 amp=46 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 1 65 amp=98 pan=31	# High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 1 66 amp=145 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 1 67 amp=57 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 1 68 amp=64 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 1 69 amp=15 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 1 70 amp=31 pan=-63	# Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 1 71 amp=59 pan=55	# Short Whistle
+72 %font "FluidR3_GM.sf2" 128 1 72 amp=76 pan=55	# Long Whistle
+73 %font "FluidR3_GM.sf2" 128 1 73 amp=43 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 1 74 amp=32 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 1 75 amp=78 pan=31	# Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 1 76 amp=69 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 1 77 amp=81 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 1 78 amp=105 pan=-31	# Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 1 79 amp=30 pan=-31	# Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 1 80 amp=45 pan=-63	# Triangle
+81 %font "FluidR3_GM.sf2" 128 1 81 amp=63 pan=-63	# Triangle
+82 %font "FluidR3_GM.sf2" 128 1 82 amp=155 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 1 83 amp=165 pan=55	# Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 1 84 amp=95 pan=63	# Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 1 85 amp=11 pan=-47	# Castanet
+86 %font "FluidR3_GM.sf2" 128 1 86 amp=46 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 1 87 amp=55 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 2
+27 %font "FluidR3_GM.sf2" 128 2 27 amp=31 pan=-23	# High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 2 28 amp=43 pan=31	# Slap Slap
+29 %font "FluidR3_GM.sf2" 128 2 29 amp=26 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 2 30 amp=27 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 2 31 amp=75 pan=0	# Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 2 32 amp=129 pan=-16	# Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 2 33 amp=85 pan=0	# Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 2 34 amp=16 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 2 35 amp=110 pan=0	# Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R) Std Kick 3(L) Std Kick 3(R)
+37 %font "FluidR3_GM.sf2" 128 2 37 amp=116 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 2 38 amp=281 pan=0	# Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R)
+39 %font "FluidR3_GM.sf2" 128 2 39 amp=38 pan=-16	# Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 2 40 amp=221 pan=0	# Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R)
+41 %font "FluidR3_GM.sf2" 128 2 41 amp=105 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 2 42 amp=20 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 2 43 amp=106 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 2 44 amp=16 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 2 45 amp=194 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 2 46 amp=62 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 2 47 amp=114 pan=9	# Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 2 48 amp=148 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 2 49 amp=81 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 2 50 amp=245 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 2 51 amp=25 pan=-31	# Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 2 52 amp=38 pan=-31	# China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 2 53 amp=21 pan=-31	# BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 2 54 amp=17 pan=16	# Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 2 55 amp=71 pan=-16	# Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 2 56 amp=102 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 2 57 amp=56 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 2 58 amp=27 pan=-55	# Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 2 59 amp=16 pan=-31	# Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 2 60 amp=54 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 2 61 amp=88 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 2 62 amp=30 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 2 63 amp=78 pan=-39	# High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 2 64 amp=45 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 2 65 amp=98 pan=31	# High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 2 66 amp=95 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 2 67 amp=92 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 2 68 amp=64 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 2 69 amp=15 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 2 70 amp=31 pan=-63	# Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 2 71 amp=59 pan=55	# Short Whistle
+72 %font "FluidR3_GM.sf2" 128 2 72 amp=47 pan=55	# Long Whistle
+73 %font "FluidR3_GM.sf2" 128 2 73 amp=69 pan=47	# Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 2 74 amp=30 pan=47	# Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 2 75 amp=78 pan=31	# Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 2 76 amp=68 pan=55	# High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 2 77 amp=83 pan=55	# Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 2 78 amp=66 pan=-31	# Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 2 79 amp=49 pan=-31	# Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 2 80 amp=63 pan=-63	# Triangle
+81 %font "FluidR3_GM.sf2" 128 2 81 amp=63 pan=-63	# Triangle
+82 %font "FluidR3_GM.sf2" 128 2 82 amp=155 pan=47	# Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 2 83 amp=102 pan=55	# Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 2 84 amp=35 pan=63	# Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 2 85 amp=127 pan=-47	# Castanet
+86 %font "FluidR3_GM.sf2" 128 2 86 amp=51 pan=-31	# Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 2 87 amp=55 pan=-31	# Long Taiko Hit Long Taiko Hit
+
+drumset 3
+27 %font "FluidR3_GM.sf2" 128 3 27 amp=100 pan=0	# High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 3 28 amp=100 pan=0	# Slap Slap
+29 %font "FluidR3_GM.sf2" 128 3 29 amp=100 pan=0	# Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 3 30 amp=100 pan=0	# Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 3 31 amp=100 pan=0	# Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 3 32 amp=100 pan=0	# Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 3 33 amp=100 pan=0	# Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 3 34 amp=100 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 3 35 amp=100 pan=0	# Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R) Std Kick 7(L) Std Kick 7(R)
+37 %font "FluidR3_GM.sf2" 128 3 37 amp=100 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 3 38 amp=100 pan=0	# Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R) Snr 2-1(L) Snr 2-1(R)
+39 %font "FluidR3_GM.sf2" 128 3 39 amp=100 pan=0	# Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 3 40 amp=100 pan=0	# Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R) Snr 2-2(L) Snr 2-2(R)
+41 %font "FluidR3_GM.sf2" 128 3 41 amp=100 pan=0	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 3 42 amp=100 pan=0	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 3 43 amp=100 pan=0	# Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 3 44 amp=100 pan=0	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 3 45 amp=100 pan=0	# Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 3 46 amp=100 pan=0	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 3 47 amp=100 pan=0	# Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 3 48 amp=100 pan=0	# MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 3 49 amp=100 pan=0	# Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 3 50 amp=100 pan=0	# Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 3 51 amp=100 pan=0	# Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 3 52 amp=100 pan=0	# China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 3 53 amp=100 pan=0	# BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 3 54 amp=100 pan=0	# Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 3 55 amp=100 pan=0	# Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 3 56 amp=100 pan=0	# Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 3 57 amp=100 pan=0	# Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 3 58 amp=100 pan=0	# Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 3 59 amp=100 pan=0	# Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 3 60 amp=100 pan=0	# Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 3 61 amp=100 pan=0	# Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 3 62 amp=100 pan=0	# Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 3 63 amp=100 pan=0	# High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 3 64 amp=100 pan=0	# Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 3 65 amp=100 pan=0	# High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 3 66 amp=100 pan=0	# Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 3 67 amp=100 pan=0	# High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 3 68 amp=100 pan=0	# Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 3 69 amp=100 pan=0	# Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 3 70 amp=100 pan=0	# Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 3 71 amp=100 pan=0	# Short Whistle
+72 %font "FluidR3_GM.sf2" 128 3 72 amp=100 pan=0	# Long Whistle
+73 %font "FluidR3_GM.sf2" 128 3 73 amp=100 pan=0	# Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 3 74 amp=100 pan=0	# Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 3 75 amp=100 pan=0	# Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 3 76 amp=100 pan=0	# High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 3 77 amp=100 pan=0	# Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 3 78 amp=100 pan=0	# Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 3 79 amp=100 pan=0	# Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 3 80 amp=100 pan=0	# Triangle
+81 %font "FluidR3_GM.sf2" 128 3 81 amp=100 pan=0	# Triangle
+82 %font "FluidR3_GM.sf2" 128 3 82 amp=100 pan=0	# Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 3 83 amp=100 pan=0	# Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 3 84 amp=100 pan=0	# Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 3 85 amp=100 pan=0	# Castanet
+86 %font "FluidR3_GM.sf2" 128 3 86 amp=100 pan=0	# Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 3 87 amp=100 pan=0	# Long Taiko Hit Long Taiko Hit
+
+drumset 4
+27 %font "FluidR3_GM.sf2" 128 4 27 amp=100 pan=0	# High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 4 28 amp=100 pan=0	# Slap Slap
+29 %font "FluidR3_GM.sf2" 128 4 29 amp=100 pan=0	# Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 4 30 amp=100 pan=0	# Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 4 31 amp=100 pan=0	# Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 4 32 amp=100 pan=0	# Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 4 33 amp=100 pan=0	# Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 4 34 amp=100 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 4 35 amp=100 pan=0	# Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R) Std Kick 5(L) Std Kick 5(R)
+37 %font "FluidR3_GM.sf2" 128 4 37 amp=100 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 4 38 amp=100 pan=0	# Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R) Piccolo 1-1(L) Piccolo 1-1(R)
+39 %font "FluidR3_GM.sf2" 128 4 39 amp=100 pan=0	# Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 4 40 amp=100 pan=0	# Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R) Piccolo 1-2(L) Piccolo 1-2(R)
+41 %font "FluidR3_GM.sf2" 128 4 41 amp=100 pan=0	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 4 42 amp=100 pan=0	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 4 43 amp=100 pan=0	# Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 4 44 amp=100 pan=0	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 4 45 amp=100 pan=0	# Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 4 46 amp=100 pan=0	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 4 47 amp=100 pan=0	# Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 4 48 amp=100 pan=0	# MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 4 49 amp=100 pan=0	# Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 4 50 amp=100 pan=0	# Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 4 51 amp=100 pan=0	# Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 4 52 amp=100 pan=0	# China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 4 53 amp=100 pan=0	# BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 4 54 amp=100 pan=0	# Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 4 55 amp=100 pan=0	# Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 4 56 amp=100 pan=0	# Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 4 57 amp=100 pan=0	# Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 4 58 amp=100 pan=0	# Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 4 59 amp=100 pan=0	# Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 4 60 amp=100 pan=0	# Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 4 61 amp=100 pan=0	# Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 4 62 amp=100 pan=0	# Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 4 63 amp=100 pan=0	# High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 4 64 amp=100 pan=0	# Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 4 65 amp=100 pan=0	# High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 4 66 amp=100 pan=0	# Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 4 67 amp=100 pan=0	# High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 4 68 amp=100 pan=0	# Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 4 69 amp=100 pan=0	# Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 4 70 amp=100 pan=0	# Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 4 71 amp=100 pan=0	# Short Whistle
+72 %font "FluidR3_GM.sf2" 128 4 72 amp=100 pan=0	# Long Whistle
+73 %font "FluidR3_GM.sf2" 128 4 73 amp=100 pan=0	# Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 4 74 amp=100 pan=0	# Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 4 75 amp=100 pan=0	# Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 4 76 amp=100 pan=0	# High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 4 77 amp=100 pan=0	# Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 4 78 amp=100 pan=0	# Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 4 79 amp=100 pan=0	# Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 4 80 amp=100 pan=0	# Triangle
+81 %font "FluidR3_GM.sf2" 128 4 81 amp=100 pan=0	# Triangle
+82 %font "FluidR3_GM.sf2" 128 4 82 amp=100 pan=0	# Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 4 83 amp=100 pan=0	# Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 4 84 amp=100 pan=0	# Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 4 85 amp=100 pan=0	# Castanet
+86 %font "FluidR3_GM.sf2" 128 4 86 amp=100 pan=0	# Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 4 87 amp=100 pan=0	# Long Taiko Hit Long Taiko Hit
+
+drumset 5
+27 %font "FluidR3_GM.sf2" 128 5 27 amp=100 pan=0	# High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 5 28 amp=100 pan=0	# Slap Slap
+29 %font "FluidR3_GM.sf2" 128 5 29 amp=100 pan=0	# Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 5 30 amp=100 pan=0	# Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 5 31 amp=100 pan=0	# Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 5 32 amp=100 pan=0	# Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 5 33 amp=100 pan=0	# Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 5 34 amp=100 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 5 35 amp=100 pan=0	# Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R)
+37 %font "FluidR3_GM.sf2" 128 5 37 amp=100 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 5 38 amp=100 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+39 %font "FluidR3_GM.sf2" 128 5 39 amp=100 pan=0	# Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 5 40 amp=100 pan=0	# Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+41 %font "FluidR3_GM.sf2" 128 5 41 amp=100 pan=0	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 5 42 amp=100 pan=0	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 5 43 amp=100 pan=0	# Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 5 44 amp=100 pan=0	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 5 45 amp=100 pan=0	# Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 5 46 amp=100 pan=0	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 5 47 amp=100 pan=0	# Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 5 48 amp=100 pan=0	# MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 5 49 amp=100 pan=0	# Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 5 50 amp=100 pan=0	# Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 5 51 amp=100 pan=0	# Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 5 52 amp=100 pan=0	# China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 5 53 amp=100 pan=0	# BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 5 54 amp=100 pan=0	# Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 5 55 amp=100 pan=0	# Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 5 56 amp=100 pan=0	# Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 5 57 amp=100 pan=0	# Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 5 58 amp=100 pan=0	# Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 5 59 amp=100 pan=0	# Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 5 60 amp=100 pan=0	# Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 5 61 amp=100 pan=0	# Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 5 62 amp=100 pan=0	# Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 5 63 amp=100 pan=0	# High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 5 64 amp=100 pan=0	# Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 5 65 amp=100 pan=0	# High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 5 66 amp=100 pan=0	# Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 5 67 amp=100 pan=0	# High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 5 68 amp=100 pan=0	# Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 5 69 amp=100 pan=0	# Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 5 70 amp=100 pan=0	# Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 5 71 amp=100 pan=0	# Short Whistle
+72 %font "FluidR3_GM.sf2" 128 5 72 amp=100 pan=0	# Long Whistle
+73 %font "FluidR3_GM.sf2" 128 5 73 amp=100 pan=0	# Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 5 74 amp=100 pan=0	# Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 5 75 amp=100 pan=0	# Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 5 76 amp=100 pan=0	# High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 5 77 amp=100 pan=0	# Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 5 78 amp=100 pan=0	# Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 5 79 amp=100 pan=0	# Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 5 80 amp=100 pan=0	# Triangle
+81 %font "FluidR3_GM.sf2" 128 5 81 amp=100 pan=0	# Triangle
+82 %font "FluidR3_GM.sf2" 128 5 82 amp=100 pan=0	# Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 5 83 amp=100 pan=0	# Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 5 84 amp=100 pan=0	# Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 5 85 amp=100 pan=0	# Castanet
+86 %font "FluidR3_GM.sf2" 128 5 86 amp=100 pan=0	# Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 5 87 amp=100 pan=0	# Long Taiko Hit Long Taiko Hit
+
+drumset 6
+27 %font "FluidR3_GM.sf2" 128 6 27 amp=100 pan=0	# High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 6 28 amp=100 pan=0	# Slap Slap
+29 %font "FluidR3_GM.sf2" 128 6 29 amp=100 pan=0	# Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 6 30 amp=100 pan=0	# Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 6 31 amp=100 pan=0	# Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 6 32 amp=100 pan=0	# Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 6 33 amp=100 pan=0	# Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 6 34 amp=100 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 6 35 amp=100 pan=0	# Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R) Std Kick 4(L) Std Kick 4(R)
+37 %font "FluidR3_GM.sf2" 128 6 37 amp=100 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 6 38 amp=100 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+39 %font "FluidR3_GM.sf2" 128 6 39 amp=100 pan=0	# Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 6 40 amp=100 pan=0	# Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+41 %font "FluidR3_GM.sf2" 128 6 41 amp=100 pan=0	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 6 42 amp=100 pan=0	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 6 43 amp=100 pan=0	# Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 6 44 amp=100 pan=0	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 6 45 amp=100 pan=0	# Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 6 46 amp=100 pan=0	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 6 47 amp=100 pan=0	# Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 6 48 amp=100 pan=0	# MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 6 49 amp=100 pan=0	# Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 6 50 amp=100 pan=0	# Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 6 51 amp=100 pan=0	# Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 6 52 amp=100 pan=0	# China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 6 53 amp=100 pan=0	# BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 6 54 amp=100 pan=0	# Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 6 55 amp=100 pan=0	# Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 6 56 amp=100 pan=0	# Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 6 57 amp=100 pan=0	# Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 6 58 amp=100 pan=0	# Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 6 59 amp=100 pan=0	# Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 6 60 amp=100 pan=0	# Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 6 61 amp=100 pan=0	# Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 6 62 amp=100 pan=0	# Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 6 63 amp=100 pan=0	# High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 6 64 amp=100 pan=0	# Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 6 65 amp=100 pan=0	# High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 6 66 amp=100 pan=0	# Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 6 67 amp=100 pan=0	# High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 6 68 amp=100 pan=0	# Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 6 69 amp=100 pan=0	# Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 6 70 amp=100 pan=0	# Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 6 71 amp=100 pan=0	# Short Whistle
+72 %font "FluidR3_GM.sf2" 128 6 72 amp=100 pan=0	# Long Whistle
+73 %font "FluidR3_GM.sf2" 128 6 73 amp=100 pan=0	# Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 6 74 amp=100 pan=0	# Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 6 75 amp=100 pan=0	# Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 6 76 amp=100 pan=0	# High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 6 77 amp=100 pan=0	# Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 6 78 amp=100 pan=0	# Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 6 79 amp=100 pan=0	# Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 6 80 amp=100 pan=0	# Triangle
+81 %font "FluidR3_GM.sf2" 128 6 81 amp=100 pan=0	# Triangle
+82 %font "FluidR3_GM.sf2" 128 6 82 amp=100 pan=0	# Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 6 83 amp=100 pan=0	# Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 6 84 amp=100 pan=0	# Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 6 85 amp=100 pan=0	# Castanet
+86 %font "FluidR3_GM.sf2" 128 6 86 amp=100 pan=0	# Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 6 87 amp=100 pan=0	# Long Taiko Hit Long Taiko Hit
+
+drumset 7
+27 %font "FluidR3_GM.sf2" 128 7 27 amp=100 pan=0	# High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 7 28 amp=100 pan=0	# Slap Slap
+29 %font "FluidR3_GM.sf2" 128 7 29 amp=100 pan=0	# Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 7 30 amp=100 pan=0	# Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 7 31 amp=100 pan=0	# Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 7 32 amp=100 pan=0	# Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 7 33 amp=100 pan=0	# Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 7 34 amp=100 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 7 35 amp=100 pan=0	# Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R) Std Kick 1(L) Std Kick 1(R)
+37 %font "FluidR3_GM.sf2" 128 7 37 amp=100 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 7 38 amp=100 pan=0	# Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R) Snr 1-2(L) Snr 1-2(R)
+39 %font "FluidR3_GM.sf2" 128 7 39 amp=100 pan=0	# Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 7 40 amp=100 pan=0	# Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R) Snr 1-1(L) Snr 1-1(R)
+41 %font "FluidR3_GM.sf2" 128 7 41 amp=100 pan=0	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 7 42 amp=100 pan=0	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 7 43 amp=100 pan=0	# Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 7 44 amp=100 pan=0	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 7 45 amp=100 pan=0	# Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 7 46 amp=100 pan=0	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 7 47 amp=100 pan=0	# Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 7 48 amp=100 pan=0	# MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 7 49 amp=100 pan=0	# Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 7 50 amp=100 pan=0	# Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 7 51 amp=100 pan=0	# Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 7 52 amp=100 pan=0	# China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 7 53 amp=100 pan=0	# BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 7 54 amp=100 pan=0	# Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 7 55 amp=100 pan=0	# Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 7 56 amp=100 pan=0	# Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 7 57 amp=100 pan=0	# Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 7 58 amp=100 pan=0	# Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 7 59 amp=100 pan=0	# Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 7 60 amp=100 pan=0	# Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 7 61 amp=100 pan=0	# Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 7 62 amp=100 pan=0	# Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 7 63 amp=100 pan=0	# High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 7 64 amp=100 pan=0	# Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 7 65 amp=100 pan=0	# High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 7 66 amp=100 pan=0	# Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 7 67 amp=100 pan=0	# High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 7 68 amp=100 pan=0	# Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 7 69 amp=100 pan=0	# Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 7 70 amp=100 pan=0	# Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 7 71 amp=100 pan=0	# Short Whistle
+72 %font "FluidR3_GM.sf2" 128 7 72 amp=100 pan=0	# Long Whistle
+73 %font "FluidR3_GM.sf2" 128 7 73 amp=100 pan=0	# Guiro Down(L) Guiro Down(R)
+74 %font "FluidR3_GM.sf2" 128 7 74 amp=100 pan=0	# Guiro Up(L) Guiro Up(R)
+75 %font "FluidR3_GM.sf2" 128 7 75 amp=100 pan=0	# Clave(L) Clave(R)
+76 %font "FluidR3_GM.sf2" 128 7 76 amp=100 pan=0	# High Woodblock(L) High Woodblock(R)
+77 %font "FluidR3_GM.sf2" 128 7 77 amp=100 pan=0	# Low Woodblock(L) Low Woodblock(R)
+78 %font "FluidR3_GM.sf2" 128 7 78 amp=100 pan=0	# Quica Hi Quica Hi
+79 %font "FluidR3_GM.sf2" 128 7 79 amp=100 pan=0	# Quica Low Quica Low
+80 %font "FluidR3_GM.sf2" 128 7 80 amp=100 pan=0	# Triangle
+81 %font "FluidR3_GM.sf2" 128 7 81 amp=100 pan=0	# Triangle
+82 %font "FluidR3_GM.sf2" 128 7 82 amp=100 pan=0	# Small Shaker (L) Small Shaker (R)
+83 %font "FluidR3_GM.sf2" 128 7 83 amp=100 pan=0	# Sleigh Bells
+84 %font "FluidR3_GM.sf2" 128 7 84 amp=100 pan=0	# Bell Tree Bell Tree
+85 %font "FluidR3_GM.sf2" 128 7 85 amp=100 pan=0	# Castanet
+86 %font "FluidR3_GM.sf2" 128 7 86 amp=100 pan=0	# Short Taiko Hit Short Taiko Hit
+87 %font "FluidR3_GM.sf2" 128 7 87 amp=100 pan=0	# Long Taiko Hit Long Taiko Hit
+
+drumset 8
+27 %font "FluidR3_GM.sf2" 128 8 27 amp=45 pan=-23	# High Q(L) High Q(R)
+28 %font "FluidR3_GM.sf2" 128 8 28 amp=70 pan=31	# Slap Slap
+29 %font "FluidR3_GM.sf2" 128 8 29 amp=26 pan=-16	# Scratch Push(L) Scratch Push(R)
+30 %font "FluidR3_GM.sf2" 128 8 30 amp=27 pan=-16	# Scratch Pull(L) Scratch Pull(R)
+31 %font "FluidR3_GM.sf2" 128 8 31 amp=75 pan=0	# Sticks(L) Sticks(R)
+32 %font "FluidR3_GM.sf2" 128 8 32 amp=131 pan=-16	# Square Click(L) Square Click(R)
+33 %font "FluidR3_GM.sf2" 128 8 33 amp=54 pan=0	# Metronome Click Metronome Click
+34 %font "FluidR3_GM.sf2" 128 8 34 amp=16 pan=0	# Metronome Bell(L) Metronome Bell(R)
+35 %font "FluidR3_GM.sf2" 128 8 35 amp=149 pan=0	# Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R) Std Kick 6(L) Std Kick 6(R)
+37 %font "FluidR3_GM.sf2" 128 8 37 amp=116 pan=0	# Rim Tap(L) Rim Tap(R)
+38 %font "FluidR3_GM.sf2" 128 8 38 amp=125 pan=0	# Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R) Std Snr 1(L) Std Snr 1(R)
+39 %font "FluidR3_GM.sf2" 128 8 39 amp=58 pan=-16	# Clap(L) Clap(R)
+40 %font "FluidR3_GM.sf2" 128 8 40 amp=126 pan=0	# Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R) Std Snr 2(L) Std Snr 2(R)
+41 %font "FluidR3_GM.sf2" 128 8 41 amp=84 pan=-47	# Low Flr Studio(L) Low Flr Studio(R)
+42 %font "FluidR3_GM.sf2" 128 8 42 amp=20 pan=31	# Hi-Hat Closed(L) Hi-Hat Closed(R)
+43 %font "FluidR3_GM.sf2" 128 8 43 amp=62 pan=-28	# Flr Studio(L) Flr Studio(R)
+44 %font "FluidR3_GM.sf2" 128 8 44 amp=31 pan=31	# Hi-Hat Foot(L) Hi-Hat Foot(R)
+45 %font "FluidR3_GM.sf2" 128 8 45 amp=231 pan=-9	# Low Studio(L) Low Studio(R)
+46 %font "FluidR3_GM.sf2" 128 8 46 amp=64 pan=31	# Hi-Hat Half-Open(L) Hi-Hat Half-Open(R)
+47 %font "FluidR3_GM.sf2" 128 8 47 amp=127 pan=9	# Md Studio(L) Md Studio(R)
+48 %font "FluidR3_GM.sf2" 128 8 48 amp=129 pan=28	# MdHi Studio(L) MdHi Studio(R)
+49 %font "FluidR3_GM.sf2" 128 8 49 amp=83 pan=31	# Crsh 1(L) Crsh 1(R)
+50 %font "FluidR3_GM.sf2" 128 8 50 amp=238 pan=47	# Hi Studio(L) Hi Studio(R)
+51 %font "FluidR3_GM.sf2" 128 8 51 amp=29 pan=-31	# Ride1(L) Ride1(R)
+52 %font "FluidR3_GM.sf2" 128 8 52 amp=84 pan=-31	# China Crash(L) China Crash(R)
+53 %font "FluidR3_GM.sf2" 128 8 53 amp=24 pan=-31	# BellRide(L) BellRide(R)
+54 %font "FluidR3_GM.sf2" 128 8 54 amp=63 pan=16	# Tambourine(L) Tambourine(R)
+55 %font "FluidR3_GM.sf2" 128 8 55 amp=51 pan=-16	# Splash(L) Splash(R)
+56 %font "FluidR3_GM.sf2" 128 8 56 amp=158 pan=31	# Cow Bell(L) Cow Bell(R)
+57 %font "FluidR3_GM.sf2" 128 8 57 amp=50 pan=-31	# Crsh 2(L) Crsh 2(R)
+58 %font "FluidR3_GM.sf2" 128 8 58 amp=27 pan=-55	# Vibra Slap
+59 %font "FluidR3_GM.sf2" 128 8 59 amp=20 pan=-31	# Ride2(L) Ride2(R)
+60 %font "FluidR3_GM.sf2" 128 8 60 amp=54 pan=55	# Bongo Rim(L) Bongo Rim(R)
+61 %font "FluidR3_GM.sf2" 128 8 61 amp=53 pan=55	# Low Bongo(L) Low Bongo(R)
+62 %font "FluidR3_GM.sf2" 128 8 62 amp=46 pan=-39	# Closed Slap(L) Closed Slap(R)
+63 %font "FluidR3_GM.sf2" 128 8 63 amp=78 pan=-39	# High Conga(L) High Conga(R)
+64 %font "FluidR3_GM.sf2" 128 8 64 amp=45 pan=-31	# Low Tumba(L) Low Tumba(R)
+65 %font "FluidR3_GM.sf2" 128 8 65 amp=98 pan=31	# High Timbale(L) High Timbale(R)
+66 %font "FluidR3_GM.sf2" 128 8 66 amp=96 pan=31	# Low Timbale(L) Low Timbale(R)
+67 %font "FluidR3_GM.sf2" 128 8 67 amp=57 pan=-55	# High Agogo(L) High Agogo(R)
+68 %font "FluidR3_GM.sf2" 128 8 68 amp=103 pan=-55	# Low Agogo(L) Low Agogo(R)
+69 %font "FluidR3_GM.sf2" 128 8 69 amp=15 pan=-55	# Cabasa(L) Cabasa(R)
+70 %font "FluidR3_GM.sf2" 128 8 70 amp=31 pan=-63	# Maracas(L) Maracas(R)
+71 %font "FluidR3_GM.sf2" 128 8 71 amp=59 pan=55	# Short Whistle
+72 %font "FluidR3_GM.sf2" 128 8 72 amp=47 pan=55	# Long Whistle

*** DIFF OUTPUT TRUNCATED AT 1000 LINES ***



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