Skip site navigation (1)Skip section navigation (2)
Date:      Sun, 9 Nov 1997 16:42:01 -0700 (MST)
From:      Nate Williams <nate@mt.sri.com>
To:        Chuck Robey <chuckr@Glue.umd.edu>
Cc:        "John S. Dyson" <toor@dyson.iquest.net>, Nate Williams <nate@mt.sri.com>, gpalmer@freebsd.org, freebsd-smp@freebsd.org
Subject:   Re: Best processor?
Message-ID:  <199711092342.QAA06582@rocky.mt.sri.com>
In-Reply-To: <Pine.BSF.3.96.971109160728.27308A-100000@picnic.mat.net>
References:  <199711092159.QAA27125@dyson.iquest.net> <Pine.BSF.3.96.971109160728.27308A-100000@picnic.mat.net>

next in thread | previous in thread | raw e-mail | index | archive | help
Chuck Robey writes:

> I can't remember where I read it (because I read a protected mode list
> also, and game producers comment on this a lot) but I'd read where the MMX
> instructions are not proving to be any real help there.

I could see this easily.  Many 'high-end' programs are attempting to
take advantage of the FPU for some of the work, and MMX makes using the
FPU too expensive, so they trade-off MMX instructions for FPU
instructions, so in the end it's a wash.



Nate



Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?199711092342.QAA06582>