Date: Sun, 9 Nov 1997 16:42:01 -0700 (MST) From: Nate Williams <nate@mt.sri.com> To: Chuck Robey <chuckr@Glue.umd.edu> Cc: "John S. Dyson" <toor@dyson.iquest.net>, Nate Williams <nate@mt.sri.com>, gpalmer@freebsd.org, freebsd-smp@freebsd.org Subject: Re: Best processor? Message-ID: <199711092342.QAA06582@rocky.mt.sri.com> In-Reply-To: <Pine.BSF.3.96.971109160728.27308A-100000@picnic.mat.net> References: <199711092159.QAA27125@dyson.iquest.net> <Pine.BSF.3.96.971109160728.27308A-100000@picnic.mat.net>
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Chuck Robey writes: > I can't remember where I read it (because I read a protected mode list > also, and game producers comment on this a lot) but I'd read where the MMX > instructions are not proving to be any real help there. I could see this easily. Many 'high-end' programs are attempting to take advantage of the FPU for some of the work, and MMX makes using the FPU too expensive, so they trade-off MMX instructions for FPU instructions, so in the end it's a wash. Nate
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