From owner-freebsd-multimedia Wed Dec 30 23:48:25 1998 Return-Path: Received: (from majordom@localhost) by hub.freebsd.org (8.8.8/8.8.8) id XAA04773 for freebsd-multimedia-outgoing; Wed, 30 Dec 1998 23:48:25 -0800 (PST) (envelope-from owner-freebsd-multimedia@FreeBSD.ORG) Received: from labinfo.iet.unipi.it (labinfo.iet.unipi.it [131.114.9.5]) by hub.freebsd.org (8.8.8/8.8.8) with SMTP id XAA04763 for ; Wed, 30 Dec 1998 23:48:19 -0800 (PST) (envelope-from luigi@labinfo.iet.unipi.it) Received: from localhost (luigi@localhost) by labinfo.iet.unipi.it (8.6.5/8.6.5) id GAA19443; Thu, 31 Dec 1998 06:39:04 +0100 From: Luigi Rizzo Message-Id: <199812310539.GAA19443@labinfo.iet.unipi.it> Subject: Re: No sound with quake 2 on FreeBSD-2.2.8 To: shocking@prth.pgs.com (Stephen Hocking-Senior Programmer PGS Tensor Perth) Date: Thu, 31 Dec 1998 06:39:03 +0100 (MET) Cc: freebsd-multimedia@FreeBSD.ORG In-Reply-To: <199812310735.PAA14245@ariadne.tensor.pgs.com> from "Stephen Hocking-Senior Programmer PGS Tensor Perth" at Dec 31, 98 03:35:22 pm X-Mailer: ELM [version 2.4 PL23] Content-Type: text Sender: owner-freebsd-multimedia@FreeBSD.ORG Precedence: bulk X-Loop: FreeBSD.org > So when are you adding this functionality to the pcm driver? It's the only I will leave this to people with sufficient motivation to support games. Hooks for mmap are already there, synchronization primitives are already there, documentation on the internals of the "pcm" driver is available, so there is really nothing stopping people from implementing it -- not even time, since they want this primitive to play games. cheers luigi -----------------------------------+------------------------------------- Luigi RIZZO . EMAIL: luigi@iet.unipi.it . Dip. di Ing. dell'Informazione HTTP://www.iet.unipi.it/~luigi/ . Universita` di Pisa TEL/FAX: +39-050-568.533/522 . via Diotisalvi 2, 56126 PISA (Italy) -----------------------------------+------------------------------------- To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message