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Date:      Wed, 3 Jan 2001 11:57:21 -0500 (EST)
From:      <joeo@cracktown.com>
To:        Stefan `Sec` Zehl <sec@42.org>
Cc:        freebsd-multimedia@FreeBSD.ORG
Subject:   Re: Sound lag in Games? (Unreal Tournament/Linux) 
Message-ID:  <Pine.LNX.4.04.10101031154190.9090-100000@ra.nks.net>
In-Reply-To: <200101022017.f02KHah28282@chopper.Poohsticks.ORG>

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In ~/.loki/ut/UnrealTournament.ini switch over to using the "Generic"
sound subsytem and turn "Digital Music" off.  

Does anyone know if the OpenAL stuff uses a software sound mixer? 

On Tue, 2 Jan 2001, Drew Eckhardt wrote:

> In message <20010102153036.A48954@wop21.wop.wtb.tue.nl>, karelj@wop21.wop.wtb.t
> ue.nl writes:
> >On Thu, Nov 30, 2000 at 03:23:19AM +0100, Stefan `Sec` Zehl wrote:
> >> I finally managed to get version 436 (from lokigames website) to run. It
> >> starts up and runs without any problems, but the sound lags behind the
> >> graphics for about 1 or 2 seconds.
> >> 
> >> Does anybody know what I can do about this?
> 
> Under older versions of BSD, xmame sound lagged a second or two with my 
> Sound Blaster 128; newer ones are OK.  I don't recall when the change 
> happened, although 4.1 stable as of August is definately fine.
> 
> 
> 
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