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Date:      Tue, 16 Nov 2004 10:51:08 -0800
From:      Maksim Yevmenkin <maksim.yevmenkin@gmail.com>
To:        Scott Long <scottl@freebsd.org>
Cc:        cvs-all@freebsd.org
Subject:   Re: cvs commit: src/sys/dev/vkbd vkbd.c vkbd_var.h src/sys/modules/vkbd Makefile
Message-ID:  <bb4a86c704111610513b1af34a@mail.gmail.com>
In-Reply-To: <419A492A.7020602@freebsd.org>
References:  <bb4a86c7041116093262758595@mail.gmail.com> <7302.1100627038@critter.freebsd.dk> <bb4a86c704111610006d8283ed@mail.gmail.com> <20041116180905.GA11906@odin.ac.hmc.edu> <bb4a86c70411161028698cbae2@mail.gmail.com> <419A492A.7020602@freebsd.org>

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Guys,
 
> I appreciate the work here, but we are starting to grow too many
> independent keyboard abstractions that don't seem to work together and
> don't seem to solve the primary problem that we have right now.  What
> we really need is a single unified keyboard and mouse virtualization
> layer that allows bluetooth, usb, and at/ps2 devices to plug in at the
> bottom and talk to the one or more console interfaces at the top.  It
> should allow devices to be plugged in at runtime and should insulate
> the real console interface from caring which keyboard is plugged in at
> boot, if any are at all.  And yt _does_ need to work in single user mode
> and in DDB.

i did sent email to current asking for comments. did not get much feedback. 

http://lists.freebsd.org/mailman/htdig/freebsd-current/2004-August/034020.html

> I know I'm saying a lot of 'shoulds' right now, but the rise of these
> non-at/ps2 keyboards is causing us lots of problems and we need to fix
> it.  Brooks had talked about working on something similar to what I've
> described above, so please work with him to mold your vkbd work into
> that model.

very well. i touched it. might as well try and fix it :) anyone has
any ideas? code? anything?

oh, one more thing, would you like me to back vkbd(4) out? 

max



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