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Date:      Wed, 20 Dec 2000 11:12:08 +0100 (CET)
From:      Heiko Recktenwald <uzs106@ibm.rhrz.uni-bonn.de>
To:        "Daniel O'Connor" <doconnor@gsoft.com.au>
Cc:        Hans Lambermont <hans@blender.nl>, Frank van Beek <frank@server.intra.blender.nl>, Frank van Beek <frank@server.intra.blender.nl>, Janco Verduin <janco@server.intra.blender.nl>, multimedia@FreeBSD.ORG
Subject:   Re: Multiple invocations of /dev/snd ?
Message-ID:  <Pine.BSF.4.21.0012201104050.326-100000@moritz.alleswirdgelber>
In-Reply-To: <XFMail.001218211825.doconnor@gsoft.com.au>

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Hi,

On Mon, 18 Dec 2000, Daniel O'Connor wrote:
> >  Aiee, that makes it unuseable for games too. There should be a control
> 
> Yep..
> 
> >  to limit the buffering. Perhaps there already is (I don't know the esd

Buffering ? Dont know if it is the same problem but with DAP, exact 
editing of files is impossible. You dont hear what you get. Newpcm on 4.0
R and Yamaha.

> >  api). Btw, are there esd alternatives ? And if so, is one clearly
> >  becoming the de-facto standard, or are they even ?
> 
> Well the 'best' alternative would be to have the kernel mix the audio for you :)
> 
> I think the KDE folks have a similar daemon but I'm not sure.

Well, I understood that "multiple instances" might work with a
daemon. Like multiple instances of mices work with moused.

And that such a beast doesnt exist, except in "fancy desktop
environements". A standard might come from the command line world.
Simplicity.

> "The nice thing about standards is that there
> are so many of them to choose from."
>   -- Andrew Tanenbaum

It is tricky ;-)

H.
-- 
http://www.uni-bonn.de/~uzs106/



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