Date: Sat, 22 Feb 1997 20:39:31 +0100 From: Eivind Eklund <eivind@dimaga.com> To: John Fieber <jfieber@indiana.edu> Cc: chat@freebsd.org Subject: Video Games (was Re: Perl5 modules) Message-ID: <3.0.32.19970222203929.00abc6b0@dimaga.com>
next in thread | raw e-mail | index | archive | help
At 02:12 PM 2/22/97 -0500, John Fieber wrote: >The only thing worse is a classification system with an ambiguous >policy and/or practice. Predictability is a very important >component of usability (with the standard exception of video >games). Remove the exception. Video games defineatly need predictability. Randomness is only acceptable if there is enough of it to make it predictable. The connection of random and video games is an old and wrong one. The only games created today that use randomness at all are puzzle games like Tetris. (If anybody want a deeper discussion of this, I work at a game developer and can put them in contact with one of our designers :) Eivind Eklund perhaps@yes.no http://maybe.yes.no/perhaps/ eivind@freebsd.org
Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?3.0.32.19970222203929.00abc6b0>