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Date:      Sat, 8 Feb 2003 12:40:40 -0600
From:      Mike Meyer <mwm-dated-1045161641.f7aba1@mired.org>
To:        "James Buchanan" <jamesbuch@iprimus.com.au>
Cc:        "Pierrick Brossin" <pbrossin@swissgeeks.com>, <matrix@altima.net>, <freebsd-questions@FreeBSD.ORG>
Subject:   Re: 
Message-ID:  <15941.20264.476573.622498@guru.mired.org>
In-Reply-To: <001e01c2cf5c$45252bc0$59951ad3@windows>
References:  <200302072309.AA423166622@altima.net> <00ae01c2cf56$7c461520$1400000a@nitrox> <001e01c2cf5c$45252bc0$59951ad3@windows>

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In <001e01c2cf5c$45252bc0$59951ad3@windows>, James Buchanan <jamesbuch@iprimus.com.au> typed:
> For 3D games, C/C++, assembler and (something else, maybe Lisp/Scheme,
> since the latest games use AI techniques, and when learning AI
> Lisp/Scheme is typically used.)

I've been told that Python is a recognized bullet point for games
these days. The only LISP feature it's missing is macros, and it's got
a syntax that's more palatable to most people, and a very active
support community.

	<mike
-- 
Mike Meyer <mwm@mired.org>		http://www.mired.org/consulting.html
Independent WWW/Perforce/FreeBSD/Unix consultant, email for more information.

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