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Date:      Fri, 30 Oct 2020 14:59:04 +0000 (UTC)
From:      Dmitry Marakasov <amdmi3@FreeBSD.org>
To:        ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org
Subject:   svn commit: r553695 - head/games/widelands/files
Message-ID:  <202010301459.09UEx4Zc091680@repo.freebsd.org>

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Author: amdmi3
Date: Fri Oct 30 14:59:03 2020
New Revision: 553695
URL: https://svnweb.freebsd.org/changeset/ports/553695

Log:
  Fix the way of linking with OpenGL, fixing compatibility with glvnd
  
  PR:		250739
  Reported by:	jbeich

Modified:
  head/games/widelands/files/patch-CMakeLists.txt

Modified: head/games/widelands/files/patch-CMakeLists.txt
==============================================================================
--- head/games/widelands/files/patch-CMakeLists.txt	Fri Oct 30 14:56:17 2020	(r553694)
+++ head/games/widelands/files/patch-CMakeLists.txt	Fri Oct 30 14:59:03 2020	(r553695)
@@ -13,7 +13,7 @@
  # This is set to avoid linker errors when using GLVND-libs on Linux
  if("${OpenGL_GL_PREFERENCE}" STREQUAL "GLVND")
 -   link_libraries("GL")
-+  link_libraries(${OpenGL_GL_LIBRARY})
++   link_libraries(OpenGL::GL)
     add_compile_definitions(WL_USE_GLVND)
     message(STATUS "Adding linker flags for GLVND.")
  endif()



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