From owner-svn-ports-head@FreeBSD.ORG Thu Oct 3 21:58:58 2013 Return-Path: Delivered-To: svn-ports-head@freebsd.org Received: from mx1.freebsd.org (mx1.freebsd.org [IPv6:2001:1900:2254:206a::19:1]) (using TLSv1 with cipher ADH-AES256-SHA (256/256 bits)) (No client certificate requested) by hub.freebsd.org (Postfix) with ESMTP id B33DD3C7; Thu, 3 Oct 2013 21:58:58 +0000 (UTC) (envelope-from nemysis@FreeBSD.org) Received: from svn.freebsd.org (svn.freebsd.org [IPv6:2001:1900:2254:2068::e6a:0]) (using TLSv1.2 with cipher ECDHE-RSA-AES256-GCM-SHA384 (256/256 bits)) (No client certificate requested) by mx1.freebsd.org (Postfix) with ESMTPS id 913CC2274; Thu, 3 Oct 2013 21:58:58 +0000 (UTC) Received: from svn.freebsd.org ([127.0.1.70]) by svn.freebsd.org (8.14.7/8.14.7) with ESMTP id r93LwwWo053177; Thu, 3 Oct 2013 21:58:58 GMT (envelope-from nemysis@svn.freebsd.org) Received: (from nemysis@localhost) by svn.freebsd.org (8.14.7/8.14.5/Submit) id r93LwvUB053170; Thu, 3 Oct 2013 21:58:57 GMT (envelope-from nemysis@svn.freebsd.org) Message-Id: <201310032158.r93LwvUB053170@svn.freebsd.org> From: Rusmir Dusko Date: Thu, 3 Oct 2013 21:58:57 +0000 (UTC) To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r329241 - in head/games: . lugaru lugaru/files X-SVN-Group: ports-head MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit X-BeenThere: svn-ports-head@freebsd.org X-Mailman-Version: 2.1.14 Precedence: list List-Id: SVN commit messages for the ports tree for head List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Thu, 03 Oct 2013 21:58:58 -0000 Author: nemysis Date: Thu Oct 3 21:58:56 2013 New Revision: 329241 URL: http://svnweb.freebsd.org/changeset/ports/329241 Log: 3D arcade with unique fighting system and anthropomorphic characters. Lugaru's primary feature is its unique combat system. Instead of relying on confusing button combinations to perform moves, Lugaru's moves are all logical and context sensitive. For example, if an opponent aims a roundhouse kick at Turner's head, you can crouch and then stand up under the attack to grab your assailant's leg and kick him away. If you try and punch an opponent and he tries to throw you over his shoulder, you can crouch to roll painlessly out of the throw. This new combat system makes fights look and feel much more intense and believable than in any other game. You can see it in action with the gameplay movies above. WWW: https://code.google.com/p/lugaru/ Approved by: wg/pawel (mentors) Added: head/games/lugaru/ head/games/lugaru/Makefile (contents, props changed) head/games/lugaru/distinfo (contents, props changed) head/games/lugaru/files/ head/games/lugaru/files/lugaru.in (contents, props changed) head/games/lugaru/files/patch-Source-openal_wrapper.cpp (contents, props changed) head/games/lugaru/pkg-descr (contents, props changed) head/games/lugaru/pkg-plist (contents, props changed) Modified: head/games/Makefile Modified: head/games/Makefile ============================================================================== --- head/games/Makefile Thu Oct 3 21:54:23 2013 (r329240) +++ head/games/Makefile Thu Oct 3 21:58:56 2013 (r329241) @@ -557,6 +557,7 @@ SUBDIR += lskat SUBDIR += ltris SUBDIR += lucidlife + SUBDIR += lugaru SUBDIR += luola SUBDIR += lwjgl SUBDIR += macopix Added: head/games/lugaru/Makefile ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/lugaru/Makefile Thu Oct 3 21:58:56 2013 (r329241) @@ -0,0 +1,49 @@ +# Created by: Rusmir Dusko +# $FreeBSD$ + +PORTNAME= lugaru +PORTVERSION= 269 +CATEGORIES= games +MASTER_SITES= GOOGLE_CODE +DISTNAME= ${PORTNAME}-rev${DISTVERSION}-src + +MAINTAINER= nemysis@FreeBSD.org +COMMENT= 3D arcade with unique fighting system and anthropomorphic characters + +LICENSE= GPLv2 + +LIB_DEPENDS= libpng15.so:${PORTSDIR}/graphics/png \ + libjpeg.so:${PORTSDIR}/graphics/jpeg \ + libvorbis.so:${PORTSDIR}/audio/libvorbis \ + libogg.so:${PORTSDIR}/audio/libogg + +USE_BZIP2= yes +USES= cmake pkgconfig +USE_GL= glu +USE_OPENAL= soft +USE_SDL= sdl +USE_XORG= sm +USE_GCC= yes + +PORTDOCS= README + +OPTIONS_DEFINE= DOCS + +SUB_FILES= ${PORTNAME} + +DESKTOP_ENTRIES="Lugaru" "${COMMENT}" "${PORTNAME}" \ + "${PORTNAME}" "Game;ActionGame;" false + +post-patch: + @${REINPLACE_CMD} -e 's|/usr/local/lugaru|${DATADIR}|' \ + ${WRKSRC}/CMakeLists.txt + +post-install: + ${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME} ${STAGEDIR}${PREFIX}/bin/ + ${LN} -sf ${DATADIR}/Data/Textures/Lugaru.png \ + ${STAGEDIR}${PREFIX}/share/pixmaps/${PORTNAME}.png + + @${MKDIR} ${STAGEDIR}${DOCSDIR} + ${INSTALL_DATA} ${PORTDOCS:S|^|${WRKSRC}/|} ${STAGEDIR}${DOCSDIR} + +.include Added: head/games/lugaru/distinfo ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/lugaru/distinfo Thu Oct 3 21:58:56 2013 (r329241) @@ -0,0 +1,2 @@ +SHA256 (lugaru-rev269-src.tar.bz2) = 3c38ff547b0567b40bb94b16907ffc2f65623c1dec0538e41152515d4ff0cbdc +SIZE (lugaru-rev269-src.tar.bz2) = 39250302 Added: head/games/lugaru/files/lugaru.in ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/lugaru/files/lugaru.in Thu Oct 3 21:58:56 2013 (r329241) @@ -0,0 +1,7 @@ +#!/bin/sh +# +# $FreeBSD$ +# + +cd "%%DATADIR%%" +./lugaru "${@}" Added: head/games/lugaru/files/patch-Source-openal_wrapper.cpp ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/lugaru/files/patch-Source-openal_wrapper.cpp Thu Oct 3 21:58:56 2013 (r329241) @@ -0,0 +1,11 @@ +--- Source/openal_wrapper.cpp.orig 2010-05-16 06:42:54.000000000 +0200 ++++ Source/openal_wrapper.cpp 2013-09-27 23:04:45.000000000 +0200 +@@ -374,7 +374,7 @@ + char *fname = (char *) alloca(strlen(_fname) + 16); + strcpy(fname, _fname); + char *ptr = strchr(fname, '.'); +- if (ptr) *ptr = NULL; ++ if (ptr) ptr = NULL; + strcat(fname, ".ogg"); + + // just in case... Added: head/games/lugaru/pkg-descr ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/lugaru/pkg-descr Thu Oct 3 21:58:56 2013 (r329241) @@ -0,0 +1,13 @@ +3D arcade with unique fighting system and anthropomorphic characters. + +Lugaru's primary feature is its unique combat system. Instead of relying +on confusing button combinations to perform moves, Lugaru's moves are all +logical and context sensitive. For example, if an opponent aims a roundhouse +kick at Turner's head, you can crouch and then stand up under the attack to +grab your assailant's leg and kick him away. If you try and punch an opponent +and he tries to throw you over his shoulder, you can crouch to roll painlessly +out of the throw. This new combat system makes fights look and feel much more +intense and believable than in any other game. You can see it in action with +the gameplay movies above. + +WWW: https://code.google.com/p/lugaru/ Added: head/games/lugaru/pkg-plist ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/lugaru/pkg-plist Thu Oct 3 21:58:56 2013 (r329241) @@ -0,0 +1,456 @@ +bin/lugaru +%%DATADIR%%/Data/Animations/Backflip +%%DATADIR%%/Data/Animations/Backhandspring +%%DATADIR%%/Data/Animations/Blockhighleft +%%DATADIR%%/Data/Animations/Blockhighleftstrike +%%DATADIR%%/Data/Animations/Climb +%%DATADIR%%/Data/Animations/Crouch +%%DATADIR%%/Data/Animations/Crouchdrawright +%%DATADIR%%/Data/Animations/Crouchremoveknife +%%DATADIR%%/Data/Animations/Crouchstab +%%DATADIR%%/Data/Animations/Dead1 +%%DATADIR%%/Data/Animations/Dead2 +%%DATADIR%%/Data/Animations/Dead3 +%%DATADIR%%/Data/Animations/Dead4 +%%DATADIR%%/Data/Animations/Dodgeback +%%DATADIR%%/Data/Animations/Drawleft +%%DATADIR%%/Data/Animations/Drawright +%%DATADIR%%/Data/Animations/Dropkick +%%DATADIR%%/Data/Animations/Dropkickold +%%DATADIR%%/Data/Animations/Dying +%%DATADIR%%/Data/Animations/Fightidle +%%DATADIR%%/Data/Animations/Fightsidestep +%%DATADIR%%/Data/Animations/Flip +%%DATADIR%%/Data/Animations/Getupfromback +%%DATADIR%%/Data/Animations/Getupfromfront +%%DATADIR%%/Data/Animations/Hangon +%%DATADIR%%/Data/Animations/Hurtidle +%%DATADIR%%/Data/Animations/Idle +%%DATADIR%%/Data/Animations/JumpDown +%%DATADIR%%/Data/Animations/JumpUp +%%DATADIR%%/Data/Animations/Jumpcatch +%%DATADIR%%/Data/Animations/Jumpcaught +%%DATADIR%%/Data/Animations/Kill +%%DATADIR%%/Data/Animations/Knifefightidle +%%DATADIR%%/Data/Animations/Knifeslashcatch +%%DATADIR%%/Data/Animations/Knifeslashcaught +%%DATADIR%%/Data/Animations/Knifesneakattack +%%DATADIR%%/Data/Animations/Knifesneakattacked +%%DATADIR%%/Data/Animations/Knifethrow +%%DATADIR%%/Data/Animations/Landhard +%%DATADIR%%/Data/Animations/Landing +%%DATADIR%%/Data/Animations/Leftflip +%%DATADIR%%/Data/Animations/Lowkick +%%DATADIR%%/Data/Animations/Rabbitkick +%%DATADIR%%/Data/Animations/Rabbitkickcatch +%%DATADIR%%/Data/Animations/Rabbitkickcaught +%%DATADIR%%/Data/Animations/Rabbitrunning +%%DATADIR%%/Data/Animations/Rabbittackle +%%DATADIR%%/Data/Animations/Rabbittackledback +%%DATADIR%%/Data/Animations/Rabbittackledfront +%%DATADIR%%/Data/Animations/Rabbittackling +%%DATADIR%%/Data/Animations/Removeknife +%%DATADIR%%/Data/Animations/Rightflip +%%DATADIR%%/Data/Animations/Roll +%%DATADIR%%/Data/Animations/Run +%%DATADIR%%/Data/Animations/Sit +%%DATADIR%%/Data/Animations/Slashfollow +%%DATADIR%%/Data/Animations/Slashfollowed +%%DATADIR%%/Data/Animations/Slashstart +%%DATADIR%%/Data/Animations/Sleep +%%DATADIR%%/Data/Animations/Sneak +%%DATADIR%%/Data/Animations/Sneakattack +%%DATADIR%%/Data/Animations/Sneakattacked +%%DATADIR%%/Data/Animations/Spinkick +%%DATADIR%%/Data/Animations/Spinkickcatch +%%DATADIR%%/Data/Animations/Spinkickcaught +%%DATADIR%%/Data/Animations/Spinwhack +%%DATADIR%%/Data/Animations/Spinwhackcatch +%%DATADIR%%/Data/Animations/Spinwhackcaught +%%DATADIR%%/Data/Animations/StaffGroundSmash +%%DATADIR%%/Data/Animations/StaffHit +%%DATADIR%%/Data/Animations/Staffhitcatch +%%DATADIR%%/Data/Animations/Staffhitcaught +%%DATADIR%%/Data/Animations/Staggerbackhard +%%DATADIR%%/Data/Animations/Staggerbackhigh +%%DATADIR%%/Data/Animations/Stop +%%DATADIR%%/Data/Animations/Sweep +%%DATADIR%%/Data/Animations/Sweepcatch +%%DATADIR%%/Data/Animations/Sweepcaught +%%DATADIR%%/Data/Animations/Swordfightidle +%%DATADIR%%/Data/Animations/Swordfightidleboth +%%DATADIR%%/Data/Animations/Swordgroundstab +%%DATADIR%%/Data/Animations/Swordslash +%%DATADIR%%/Data/Animations/Swordslashcatch +%%DATADIR%%/Data/Animations/Swordslashcaught +%%DATADIR%%/Data/Animations/Swordslashparried +%%DATADIR%%/Data/Animations/Swordsneakattack +%%DATADIR%%/Data/Animations/Swordsneakattacked +%%DATADIR%%/Data/Animations/Sworduprightparry +%%DATADIR%%/Data/Animations/TalkIdle +%%DATADIR%%/Data/Animations/Tempanim +%%DATADIR%%/Data/Animations/Walk +%%DATADIR%%/Data/Animations/Walljumpback +%%DATADIR%%/Data/Animations/Walljumpfront +%%DATADIR%%/Data/Animations/Walljumpleft +%%DATADIR%%/Data/Animations/Walljumpleftkick +%%DATADIR%%/Data/Animations/Walljumpright +%%DATADIR%%/Data/Animations/Walljumprightkick +%%DATADIR%%/Data/Animations/Winduppunch +%%DATADIR%%/Data/Animations/Winduppunchblocked +%%DATADIR%%/Data/Animations/Wolfcrouch +%%DATADIR%%/Data/Animations/Wolfidle +%%DATADIR%%/Data/Animations/Wolflandhard +%%DATADIR%%/Data/Animations/Wolflanding +%%DATADIR%%/Data/Animations/Wolfrun +%%DATADIR%%/Data/Animations/Wolfrunning +%%DATADIR%%/Data/Animations/Wolfslap +%%DATADIR%%/Data/Animations/Wolfstop +%%DATADIR%%/Data/Animations/upunch +%%DATADIR%%/Data/Animations/upunchcatch +%%DATADIR%%/Data/Animations/upunchcaught +%%DATADIR%%/Data/Campaigns/main.txt +%%DATADIR%%/Data/Debug Readme +%%DATADIR%%/Data/Dialogues/Endgood.txt +%%DATADIR%%/Data/Dialogues/Endharsh.txt +%%DATADIR%%/Data/Dialogues/Example.txt +%%DATADIR%%/Data/Dialogues/alphawolf.txt +%%DATADIR%%/Data/Dialogues/ambush.txt +%%DATADIR%%/Data/Dialogues/april.txt +%%DATADIR%%/Data/Dialogues/april2.txt +%%DATADIR%%/Data/Dialogues/aprilgerm.txt +%%DATADIR%%/Data/Dialogues/clover.txt +%%DATADIR%%/Data/Dialogues/clover2.txt +%%DATADIR%%/Data/Dialogues/guard.txt +%%DATADIR%%/Data/Dialogues/guards.txt +%%DATADIR%%/Data/Dialogues/jack.txt +%%DATADIR%%/Data/Dialogues/jack2.txt +%%DATADIR%%/Data/Dialogues/jack3.txt +%%DATADIR%%/Data/Dialogues/jack4.txt +%%DATADIR%%/Data/Dialogues/jackguards.txt +%%DATADIR%%/Data/Dialogues/king.txt +%%DATADIR%%/Data/Dialogues/king2.txt +%%DATADIR%%/Data/Dialogues/protest.txt +%%DATADIR%%/Data/Dialogues/raidercamp.txt +%%DATADIR%%/Data/Dialogues/raiderchief.txt +%%DATADIR%%/Data/Dialogues/raiderguard.txt +%%DATADIR%%/Data/Dialogues/raiders.txt +%%DATADIR%%/Data/Dialogues/raiderscout.txt +%%DATADIR%%/Data/Dialogues/raiderscout2.txt +%%DATADIR%%/Data/Dialogues/skipper.txt +%%DATADIR%%/Data/Dialogues/skipper2.txt +%%DATADIR%%/Data/Dialogues/skipper3.txt +%%DATADIR%%/Data/Dialogues/trixie.txt +%%DATADIR%%/Data/Dialogues/trixie2.txt +%%DATADIR%%/Data/Dialogues/turner.txt +%%DATADIR%%/Data/Dialogues/turner10.txt +%%DATADIR%%/Data/Dialogues/turner2.txt +%%DATADIR%%/Data/Dialogues/turner3.txt +%%DATADIR%%/Data/Dialogues/turner4.txt +%%DATADIR%%/Data/Dialogues/turner5.txt +%%DATADIR%%/Data/Dialogues/turner6.txt +%%DATADIR%%/Data/Dialogues/turner7.txt +%%DATADIR%%/Data/Dialogues/turner8.txt +%%DATADIR%%/Data/Dialogues/turner81.txt +%%DATADIR%%/Data/Dialogues/turner82.txt +%%DATADIR%%/Data/Dialogues/turner9.txt +%%DATADIR%%/Data/Dialogues/wolfpatrol.txt +%%DATADIR%%/Data/Maps/Start24 +%%DATADIR%%/Data/Maps/Start25 +%%DATADIR%%/Data/Maps/Start26 +%%DATADIR%%/Data/Maps/Start27 +%%DATADIR%%/Data/Maps/Start28 +%%DATADIR%%/Data/Maps/Start29 +%%DATADIR%%/Data/Maps/Start30 +%%DATADIR%%/Data/Maps/map1 +%%DATADIR%%/Data/Maps/map10 +%%DATADIR%%/Data/Maps/map11 +%%DATADIR%%/Data/Maps/map12 +%%DATADIR%%/Data/Maps/map13 +%%DATADIR%%/Data/Maps/map14 +%%DATADIR%%/Data/Maps/map2 +%%DATADIR%%/Data/Maps/map3 +%%DATADIR%%/Data/Maps/map4 +%%DATADIR%%/Data/Maps/map5 +%%DATADIR%%/Data/Maps/map6 +%%DATADIR%%/Data/Maps/map7 +%%DATADIR%%/Data/Maps/map8 +%%DATADIR%%/Data/Maps/map9 +%%DATADIR%%/Data/Maps/raidercamp +%%DATADIR%%/Data/Maps/start1 +%%DATADIR%%/Data/Maps/start10 +%%DATADIR%%/Data/Maps/start11 +%%DATADIR%%/Data/Maps/start12 +%%DATADIR%%/Data/Maps/start13 +%%DATADIR%%/Data/Maps/start14 +%%DATADIR%%/Data/Maps/start15 +%%DATADIR%%/Data/Maps/start16 +%%DATADIR%%/Data/Maps/start17 +%%DATADIR%%/Data/Maps/start18 +%%DATADIR%%/Data/Maps/start19 +%%DATADIR%%/Data/Maps/start2 +%%DATADIR%%/Data/Maps/start20 +%%DATADIR%%/Data/Maps/start21 +%%DATADIR%%/Data/Maps/start22 +%%DATADIR%%/Data/Maps/start23 +%%DATADIR%%/Data/Maps/start3 +%%DATADIR%%/Data/Maps/start4 +%%DATADIR%%/Data/Maps/start5 +%%DATADIR%%/Data/Maps/start6 +%%DATADIR%%/Data/Maps/start7 +%%DATADIR%%/Data/Maps/start8 +%%DATADIR%%/Data/Maps/start9 +%%DATADIR%%/Data/Maps/tutorial +%%DATADIR%%/Data/Models/Belt.solid +%%DATADIR%%/Data/Models/Body.solid +%%DATADIR%%/Data/Models/Body2.solid +%%DATADIR%%/Data/Models/Body3.solid +%%DATADIR%%/Data/Models/Body4.solid +%%DATADIR%%/Data/Models/Body5.solid +%%DATADIR%%/Data/Models/Body6.solid +%%DATADIR%%/Data/Models/Body7.solid +%%DATADIR%%/Data/Models/Bodylow.solid +%%DATADIR%%/Data/Models/Box.solid +%%DATADIR%%/Data/Models/Bush.solid +%%DATADIR%%/Data/Models/Chimney.solid +%%DATADIR%%/Data/Models/Cool.solid +%%DATADIR%%/Data/Models/Cornea.solid +%%DATADIR%%/Data/Models/Eye.solid +%%DATADIR%%/Data/Models/Hawk.solid +%%DATADIR%%/Data/Models/Iris.solid +%%DATADIR%%/Data/Models/Leaves.solid +%%DATADIR%%/Data/Models/Platform.solid +%%DATADIR%%/Data/Models/Rabbit.solid +%%DATADIR%%/Data/Models/Rock.solid 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