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Date:      Sun, 10 Nov 2013 20:36:25 +0000 (UTC)
From:      Danilo Egea Gondolfo <danilo@FreeBSD.org>
To:        ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org
Subject:   svn commit: r333444 - head/games/sdlquake2
Message-ID:  <201311102036.rAAKaPq5028137@svn.freebsd.org>

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Author: danilo
Date: Sun Nov 10 20:36:25 2013
New Revision: 333444
URL: http://svnweb.freebsd.org/changeset/ports/333444

Log:
  - Convert LIB_DEPENDS to new syntax
  - Convert USE_GMAKE to USES
  - Use options helpers
  - Add stage support

Modified:
  head/games/sdlquake2/Makefile
  head/games/sdlquake2/pkg-plist

Modified: head/games/sdlquake2/Makefile
==============================================================================
--- head/games/sdlquake2/Makefile	Sun Nov 10 20:30:47 2013	(r333443)
+++ head/games/sdlquake2/Makefile	Sun Nov 10 20:36:25 2013	(r333444)
@@ -10,10 +10,10 @@ MASTER_SITES=	http://koti.mbnet.fi/~turo
 MAINTAINER=	ports@FreeBSD.org
 COMMENT=	Combination of R1Q2 and R1GL with SDL code from Quake2Forge
 
-LIB_DEPENDS=	execinfo.1:${PORTSDIR}/devel/libexecinfo
+LIB_DEPENDS=	libexecinfo.so:${PORTSDIR}/devel/libexecinfo
 
 USE_BZIP2=	yes
-USE_GMAKE=	yes
+USES=		gmake
 
 OPTIONS_DEFINE=	CLIENT DEDICATED GAME
 OPTIONS_DEFAULT=	CLIENT DEDICATED
@@ -21,57 +21,38 @@ CLIENT_DESC=	Build client
 DEDICATED_DESC=	Build dedicated server
 GAME_DESC=	Build a main game .so file
 
+OPTIONS_SUB=	yes
+
 LIBDIR=		${PREFIX}/lib/${PORTNAME}
 MAKE_ENV=	LIBDIR="${LIBDIR}"
 PLIST_SUB=	LIBDIR=${LIBDIR:S/${PREFIX}\///}
 
-NO_STAGE=	yes
 .include "${.CURDIR}/../quake2-data/Makefile.include"
 
-.include <bsd.port.options.mk>
+CLIENT_LIB_DEPENDS=	libjpeg.so:${PORTSDIR}/graphics/jpeg \
+			libpng15.so:${PORTSDIR}/graphics/png
+CLIENT_USE=		GL=yes
+CLIENT_USE=		SDL=sdl
+CLIENT_MAKE_ENV=	BUILD_CLIENT=YES
+CLIENT_CFLAGS=		-I${LOCALBASE}/include/libpng15
 
-.if ${PORT_OPTIONS:MCLIENT}
-LIB_DEPENDS+=	jpeg.11:${PORTSDIR}/graphics/jpeg \
-		png15:${PORTSDIR}/graphics/png
-USE_GL=		yes
-USE_SDL=	sdl
-MAKE_ENV+=	BUILD_CLIENT=YES
-CFLAGS+=	-I${LOCALBASE}/include/libpng15
-PLIST_SUB+=	CLIENT=""
-.else
-PLIST_SUB+=	CLIENT="@comment "
-.endif
+DEDICATED_MAKE_ENV=	BUILD_DEDICATED=YES
 
-.if ${PORT_OPTIONS:MDEDICATED}
-MAKE_ENV+=	BUILD_DEDICATED=YES
-PLIST_SUB+=	DEDICATED=""
-.else
-PLIST_SUB+=	DEDICATED="@comment "
-.endif
+GAME_MAKE_ENV=		BUILD_GAME=YES
 
-.if ${PORT_OPTIONS:MGAME}
-MAKE_ENV+=	BUILD_GAME=YES
-PLIST_SUB+=	GAME=""
-.else
-PLIST_SUB+=	GAME="@comment "
-.endif
+.include <bsd.port.options.mk>
 
 do-install:
-	${MKDIR} ${LIBDIR}/baseq2
+	@${MKDIR} ${STAGEDIR}${LIBDIR}/baseq2
 .if ${PORT_OPTIONS:MCLIENT}
-	${INSTALL_PROGRAM} ${WRKSRC}/quake2 ${PREFIX}/bin/${PORTNAME}
-	${INSTALL_PROGRAM} ${WRKSRC}/ref_sdlgl.so ${LIBDIR}
+	${INSTALL_PROGRAM} ${WRKSRC}/quake2 ${STAGEDIR}${PREFIX}/bin/${PORTNAME}
+	${INSTALL_PROGRAM} ${WRKSRC}/ref_sdlgl.so ${STAGEDIR}${LIBDIR}
 .endif
 .if ${PORT_OPTIONS:MDEDICATED}
-	${INSTALL_PROGRAM} ${WRKSRC}/q2ded ${PREFIX}/bin/${PORTNAME}-ded
+	${INSTALL_PROGRAM} ${WRKSRC}/q2ded ${STAGEDIR}${PREFIX}/bin/${PORTNAME}-ded
 .endif
 .if ${PORT_OPTIONS:MGAME}
-	${INSTALL_PROGRAM} ${WRKSRC}/baseq2/game.so ${LIBDIR}/baseq2
+	${INSTALL_PROGRAM} ${WRKSRC}/baseq2/game.so ${STAGEDIR}${LIBDIR}/baseq2
 .endif
 
-post-install:
-	@${ECHO_CMD}
-	@${CAT} ${PKGMESSAGE}
-	@${ECHO_CMD}
-
 .include <bsd.port.mk>

Modified: head/games/sdlquake2/pkg-plist
==============================================================================
--- head/games/sdlquake2/pkg-plist	Sun Nov 10 20:30:47 2013	(r333443)
+++ head/games/sdlquake2/pkg-plist	Sun Nov 10 20:36:25 2013	(r333444)
@@ -1,6 +1,6 @@
 %%CLIENT%%bin/sdlquake2
 %%DEDICATED%%bin/sdlquake2-ded
-%%GAME%%%%LIBDIR%%/baseq2/game.so
-%%CLIENT%%%%LIBDIR%%/ref_sdlgl.so
-@dirrm %%LIBDIR%%/baseq2
-@dirrm %%LIBDIR%%
+%%GAME%%lib/sdlquake2/baseq2/game.so
+%%CLIENT%%lib/sdlquake2/ref_sdlgl.so
+@dirrm lib/sdlquake2/baseq2
+@dirrm lib/sdlquake2



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