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Date:      Mon, 9 Nov 1998 16:12:09 +0000 (GMT)
From:      Phillip Salzman <psalzman@gamefish.pcola.gulf.net>
To:        Quintin Oliver <quintin@smlt.com>
Cc:        Patrick Gardella <patrick@cre8tivegroup.com>, questions@FreeBSD.ORG, Joey Garcia <gummibear@mediaone.net>
Subject:   Re: Games and Stuff: Conerning Doom and Quake
Message-ID:  <Pine.BSF.4.05.9811091459230.7784-100000@gamefish.pcola.gulf.net>
In-Reply-To: <Pine.LNX.3.96.981109103021.24887A-100000@orion.smlt.com>

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	I just uploaded the native FreeBSD bins for Quake our FTP site
at ftp://quake.gulf.net/pub/Quake/quake-1-freebsd-native.tgz.

	These should work fine, I've never used it - so i can't help you
setup the mouse stuff and all...

--
Phillip Salzman
"The one with an eye cannot see..."


On Mon, 9 Nov 1998, Quintin Oliver wrote:

> 
> 
> On Fri, 6 Nov 1998, Patrick Gardella wrote:
> 
> > 
> > On 06-Nov-98 Quintin Oliver wrote:
> > >> I have also been wondering if anyone has gotten Quake to work with
> > >> FreeBSD.  I didn't see Quake specifically in the ports collection,
> > >> although I did notice a quakeserver.  If I could run Quake with FreeBSD,
> > >> where could I get it? (I hope the neccessary info will come with it.)
> > > 
> > > I normally play Quake on Linux, I copied 'squake' onto FreeBSD howevr it
> > > had troubles finding the SVGALibs. Perhaps there is some way we can use
> > > the SVGALibs in Linux on BSD? or emulate them.
> > > 
> > > I downloaded Squake from: http://threewave.planetquake.com/linux/ - you
> > > will find all the Quake goodies there, I'd imagine Xquake will work but it
> > > runs really so. Squake runs in text mode is the SVGA Lib's and moves like
> > > a beast on my p133 linux workstation.
> > > 
> > > If you get it to work *please* let me know, or perhaps we can work
> > > together on making it work?
> > 
> > The mailing list archives mention that the SVGAlibs were hacked to try to get
> > this to work, but were unsuccessful.  The xquake and qwcl.x11 both work on
> > FreeBSD.  
> 
> Yes, but doesn't xquake have troubles with the mouse? I seem to remember
> switching over the squake because everytime I played with the mouse xquake
> would dis-able itself?
> 
> > On a side note, the sound does not work with Luigi's pcm0 sound device, so if
> > you want sound, you'll need to use the sb code.  The pcm0 code does not allow
> > for Quake to directly memory map the sound card (if I remember what I read
> > right.)  
> 
> Ok.
> 
> > I'm running on a 233 MMX with FreeBSD 2.2.7-STABLE and xquake runs acceptably
> > fast.  I would love to be able to get the squake to work on FreeBSD, since
> > that's the path the Linux world seems to be working on.
> 
> Yup! something I think I'm gonna do some research in.
> 
> Regards,
> 
> Quintin.
> 
> 
> 
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