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Date:      Sat, 4 Aug 2018 07:16:22 +0000 (UTC)
From:      Yuri Victorovich <yuri@FreeBSD.org>
To:        ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org
Subject:   svn commit: r476335 - in head/graphics: . reactphysics3d
Message-ID:  <201808040716.w747GM5P096878@repo.freebsd.org>

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Author: yuri
Date: Sat Aug  4 07:16:21 2018
New Revision: 476335
URL: https://svnweb.freebsd.org/changeset/ports/476335

Log:
  New port: graphics/reactphysics3d: C++ physics engine library in 3D

Added:
  head/graphics/reactphysics3d/
  head/graphics/reactphysics3d/Makefile   (contents, props changed)
  head/graphics/reactphysics3d/distinfo   (contents, props changed)
  head/graphics/reactphysics3d/pkg-descr   (contents, props changed)
  head/graphics/reactphysics3d/pkg-plist   (contents, props changed)
Modified:
  head/graphics/Makefile

Modified: head/graphics/Makefile
==============================================================================
--- head/graphics/Makefile	Sat Aug  4 05:18:19 2018	(r476334)
+++ head/graphics/Makefile	Sat Aug  4 07:16:21 2018	(r476335)
@@ -988,6 +988,7 @@
     SUBDIR += rawstudio
     SUBDIR += rawtherapee
     SUBDIR += rayshade
+    SUBDIR += reactphysics3d
     SUBDIR += reallyslick
     SUBDIR += recoverjpeg
     SUBDIR += renrot

Added: head/graphics/reactphysics3d/Makefile
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/graphics/reactphysics3d/Makefile	Sat Aug  4 07:16:21 2018	(r476335)
@@ -0,0 +1,20 @@
+# $FreeBSD$
+
+PORTNAME=	reactphysics3d
+DISTVERSION=	0.7.0
+CATEGORIES=	graphics
+
+MAINTAINER=	yuri@FreeBSD.org
+COMMENT=	C++ physics engine library in 3D
+
+LICENSE=	ZLIB
+LICENSE_FILE=	${WRKSRC}/LICENSE
+
+USES=		cmake:outsource
+USE_GITHUB=	yes
+GH_ACCOUNT=	DanielChappuis
+GH_TAGNAME=	f86038aa31875daacc2d950be7b999c0d6a19986  # branch 'fix37'
+USE_LDCONFIG=	yes
+CMAKE_ON=	BUILD_SHARED_LIBS
+
+.include <bsd.port.mk>

Added: head/graphics/reactphysics3d/distinfo
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/graphics/reactphysics3d/distinfo	Sat Aug  4 07:16:21 2018	(r476335)
@@ -0,0 +1,3 @@
+TIMESTAMP = 1533363447
+SHA256 (DanielChappuis-reactphysics3d-0.7.0-f86038aa31875daacc2d950be7b999c0d6a19986_GH0.tar.gz) = 7786e7ae19fa0594adda83719325791d732947bb9bde908f9de9a599e95b2afa
+SIZE (DanielChappuis-reactphysics3d-0.7.0-f86038aa31875daacc2d950be7b999c0d6a19986_GH0.tar.gz) = 8823041

Added: head/graphics/reactphysics3d/pkg-descr
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/graphics/reactphysics3d/pkg-descr	Sat Aug  4 07:16:21 2018	(r476335)
@@ -0,0 +1,22 @@
+ReactPhysics3D is a C++ physics engine library that can be used in 3D
+simulations and games.
+
+ReactPhysics3D has the following features:
+* Rigid body dynamics
+* Discrete collision detection
+* Collision shapes (Sphere, Box, Capsule, Convex Mesh, Static Concave Mesh)
+* Multiple collision shapes per body
+* Broadphase collision detection (Dynamic AABB tree)
+* Narrowphase collision detection (SAT/GJK)
+* Collision response and friction (Sequential Impulses Solver)
+* Joints (Ball and Socket, Hinge, Slider, Fixed)
+* Collision filtering with categories
+* Ray casting
+* Sleeping technique for inactive bodies
+* Multi-platform (Windows, Linux, Mac OS X)
+* No external libraries (do not use STL containers)
+* Documentation (user manual and Doxygen API)
+* Testbed application with demos
+* Integrated Profiler
+
+WWW: https://www.reactphysics3d.com/

Added: head/graphics/reactphysics3d/pkg-plist
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/graphics/reactphysics3d/pkg-plist	Sat Aug  4 07:16:21 2018	(r476335)
@@ -0,0 +1,89 @@
+include/reactphysics3d/AABB.h
+include/reactphysics3d/BallAndSocketJoint.h
+include/reactphysics3d/Body.h
+include/reactphysics3d/BoxShape.h
+include/reactphysics3d/BroadPhaseAlgorithm.h
+include/reactphysics3d/CapsuleShape.h
+include/reactphysics3d/CapsuleVsCapsuleAlgorithm.h
+include/reactphysics3d/CapsuleVsConvexPolyhedronAlgorithm.h
+include/reactphysics3d/CollisionBody.h
+include/reactphysics3d/CollisionCallback.h
+include/reactphysics3d/CollisionDetection.h
+include/reactphysics3d/CollisionDispatch.h
+include/reactphysics3d/CollisionShape.h
+include/reactphysics3d/CollisionWorld.h
+include/reactphysics3d/ConcaveMeshShape.h
+include/reactphysics3d/ConcaveShape.h
+include/reactphysics3d/ConstraintSolver.h
+include/reactphysics3d/ContactManifold.h
+include/reactphysics3d/ContactManifoldInfo.h
+include/reactphysics3d/ContactManifoldSet.h
+include/reactphysics3d/ContactPoint.h
+include/reactphysics3d/ContactPointInfo.h
+include/reactphysics3d/ContactSolver.h
+include/reactphysics3d/ConvexMeshShape.h
+include/reactphysics3d/ConvexPolyhedronShape.h
+include/reactphysics3d/ConvexPolyhedronVsConvexPolyhedronAlgorithm.h
+include/reactphysics3d/ConvexShape.h
+include/reactphysics3d/DefaultAllocator.h
+include/reactphysics3d/DefaultCollisionDispatch.h
+include/reactphysics3d/DynamicAABBTree.h
+include/reactphysics3d/DynamicsWorld.h
+include/reactphysics3d/EventListener.h
+include/reactphysics3d/FixedJoint.h
+include/reactphysics3d/GJKAlgorithm.h
+include/reactphysics3d/HalfEdgeStructure.h
+include/reactphysics3d/HeightFieldShape.h
+include/reactphysics3d/HingeJoint.h
+include/reactphysics3d/Island.h
+include/reactphysics3d/Joint.h
+include/reactphysics3d/LinkedList.h
+include/reactphysics3d/List.h
+include/reactphysics3d/Logger.h
+include/reactphysics3d/Map.h
+include/reactphysics3d/Material.h
+include/reactphysics3d/Matrix2x2.h
+include/reactphysics3d/Matrix3x3.h
+include/reactphysics3d/MemoryAllocator.h
+include/reactphysics3d/MemoryManager.h
+include/reactphysics3d/MiddlePhaseTriangleCallback.h
+include/reactphysics3d/NarrowPhaseAlgorithm.h
+include/reactphysics3d/NarrowPhaseInfo.h
+include/reactphysics3d/OverlapCallback.h
+include/reactphysics3d/OverlappingPair.h
+include/reactphysics3d/Pair.h
+include/reactphysics3d/PolygonVertexArray.h
+include/reactphysics3d/PolyhedronMesh.h
+include/reactphysics3d/PoolAllocator.h
+include/reactphysics3d/Profiler.h
+include/reactphysics3d/ProxyShape.h
+include/reactphysics3d/Quaternion.h
+include/reactphysics3d/Ray.h
+include/reactphysics3d/RaycastInfo.h
+include/reactphysics3d/RigidBody.h
+include/reactphysics3d/SATAlgorithm.h
+include/reactphysics3d/Set.h
+include/reactphysics3d/SingleFrameAllocator.h
+include/reactphysics3d/SliderJoint.h
+include/reactphysics3d/SphereShape.h
+include/reactphysics3d/SphereVsCapsuleAlgorithm.h
+include/reactphysics3d/SphereVsConvexPolyhedronAlgorithm.h
+include/reactphysics3d/SphereVsSphereAlgorithm.h
+include/reactphysics3d/Stack.h
+include/reactphysics3d/Timer.cpp
+include/reactphysics3d/Timer.h
+include/reactphysics3d/Transform.h
+include/reactphysics3d/TriangleMesh.h
+include/reactphysics3d/TriangleShape.h
+include/reactphysics3d/TriangleVertexArray.h
+include/reactphysics3d/Vector2.h
+include/reactphysics3d/Vector3.h
+include/reactphysics3d/VoronoiSimplex.h
+include/reactphysics3d/configuration.h
+include/reactphysics3d/decimal.h
+include/reactphysics3d/mathematics.h
+include/reactphysics3d/mathematics_functions.h
+include/reactphysics3d/reactphysics3d.h
+lib/libreactphysics3d.so
+lib/libreactphysics3d.so.0.7
+lib/libreactphysics3d.so.0.7.0



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