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Date:      Wed, 7 Oct 1998 15:31:26 +0200
From:      Martin Cracauer <cracauer@cons.org>
To:        =?iso-8859-1?Q?=F3=C5=D2=C7=C5=CA_=EF=D3=CF=CB=C9=CE?= <osa@etrust.ru>, multimedia@FreeBSD.ORG
Subject:   Re: About Quake, SVGA-libs ...
Message-ID:  <19981007153126.A13591@cons.org>
In-Reply-To: =?iso-8859-1?Q?=3CPine=2EBSF=2E4=2E02A=2E9810062011480=2E8190-100000=40s?= =?iso-8859-1?Q?erv=2Eetrust=2Eru=3E=3B_from_=F3=C5=D2=C7=C5=CA_=EF=D3=CF?= =?iso-8859-1?Q?=CB=C9=CE_on_Tue=2C_Oct_06=2C_1998_at_08:13:51PM_%2B0400?=
References:  <Pine.BSF.4.02A.9810062011480.8190-100000@serv.etrust.ru>

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In <Pine.BSF.4.02A.9810062011480.8190-100000@serv.etrust.ru>, Сергей Осокин wrote: 
> 
> Hello!
> Can i run Quake-client on FreeBSD-3.0-ELF?

Quake in X11 mode runs out of the box with the 3.0-BETA. The only
problem I noticed is that automatic download in network games doesn't
work.

For 3dfx mode, you need linux_glide, the patched svgalib-foo and
MESA-2.6 compiled yourself with linux_devel, the binary shared library
fromt he quake2 distribution does not work on FreeBSD.

You may want to search the archive http://www.freebsd.org/seach.html,
where several setup documents were posted. Note that the Linux-emul
changes are no longer needed in 3.0-BETA.

Martin
-- 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Martin Cracauer <cracauer@cons.org> http://www.cons.org/cracauer
BSD User Group Hamburg, Germany     http://www.bsdhh.org/

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