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Date:      Sun, 13 Nov 2005 03:02:22 +0000 (UTC)
From:      Marcus Alves Grando <mnag@FreeBSD.org>
To:        ports-committers@FreeBSD.org, cvs-ports@FreeBSD.org, cvs-all@FreeBSD.org
Subject:   cvs commit: ports/graphics Makefile ports/graphics/cal3d Makefile ports/graphics/cal3d-devel Makefile distinfo pkg-plist ports/graphics/cal3d-devel/files patch-src_cal3d_buffersource.h patch-src_cal3d_loader.h patch-src_cal3d_streamsource.h
Message-ID:  <200511130302.jAD32MvV074468@repoman.freebsd.org>

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mnag        2005-11-13 03:02:22 UTC

  FreeBSD ports repository

  Modified files:
    graphics             Makefile 
    graphics/cal3d       Makefile 
    graphics/cal3d-devel Makefile distinfo pkg-plist 
    graphics/cal3d-devel/files patch-src_cal3d_buffersource.h 
                               patch-src_cal3d_loader.h 
                               patch-src_cal3d_streamsource.h 
  Log:
  New port graphics/cal3d-devel
  
  Cal3D is a skeletal based 3D character animation library written in C++
  in a way that is both platform-independent and graphics API-independent.
  It was originally designed to be used in a 3D client for Worldforge, but
  evolved into a stand-alone product which can be used in many different
  kinds of projects.
  
  Cal3D's essentials can be boiled down to 2 parts: the C++ library and
  the exporter. The exporter is what you would use to take your characters
  (built in a 3D modeling package) and create the Cal3D-format files that
  the library knows how to load. The exporters are actually plug-ins for
  3D modeling packages. This allows 3D artists to use the modeling tools
  that they're already comfortable with.
  
  The C++ library is what you would actually use in your application,
  whether it's a game or a VR application. The library provides methods to
  load your exported files, build characters, run animations, and access
  the data necessary to render them with 3D graphics.
  
  WWW:    http://cal3d.sourceforge.net/
  
  Add CONFLICTS in graphics/cal3d
  
  PR:             88536
  Submitted by:   Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
  Repocopy by:    marcus
  
  Revision  Changes    Path
  1.876     +1 -0      ports/graphics/Makefile
  1.7       +20 -10    ports/graphics/cal3d-devel/Makefile
  1.3       +3 -2      ports/graphics/cal3d-devel/distinfo
  1.2       +1 -1      ports/graphics/cal3d-devel/files/patch-src_cal3d_buffersource.h
  1.2       +1 -1      ports/graphics/cal3d-devel/files/patch-src_cal3d_loader.h
  1.2       +1 -1      ports/graphics/cal3d-devel/files/patch-src_cal3d_streamsource.h
  1.3       +3 -3      ports/graphics/cal3d-devel/pkg-plist
  1.7       +2 -0      ports/graphics/cal3d/Makefile



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