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Date:      Wed, 7 Jan 1998 09:50:29 -0500
From:      "Alfred Perlstein" <perlsta@sunyit.edu>
To:        "Kazutaka YOKOTA" <yokota@zodiac.mech.utsunomiya-u.ac.jp>, "Mike Smith" <mike@smith.net.au>
Cc:        "Mike Smith" <mike@smith.net.au>, <hackers@FreeBSD.ORG>
Subject:   Re: Splash screen (splashkit) for 3.0 systems... 
Message-ID:  <199801071054.KAA16286@fang.cs.sunyit.edu>

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if you are willing to delay the incorperation of the gif code i have
something in one of my books i think it's a mix of C and assembler i hope
C... don't totally count on it yet at least until the 20th, if you remind
me then i'll see if i can get it to you...

-Alfred

----------
> From: Mike Smith <mike@smith.net.au>
> To: Kazutaka YOKOTA <yokota@zodiac.mech.utsunomiya-u.ac.jp>
> Cc: Mike Smith <mike@smith.net.au>; hackers@FreeBSD.ORG
> Subject: Re: Splash screen (splashkit) for 3.0 systems... 
> Date: Wednesday, January 07, 1998 6:19 AM
> 
> > > - A better image format.  The DIB (.BMP) format is relatively easy to
> > >   work with, but a 320x200x8 image runs the best part of 64k, which
is
> > >   slow to load from floppy and wastes valuable core.
> > 
> > How about GIF?  
> 
> Sure.  Do you have a compact decoder?  I'm more than aware of the 
> various formats around; as I said the *only* reason I used DIB was that 
> parsing it is so simple that even the Windows weenies can do it.
> 
> -- 
> \\  Sometimes you're ahead,       \\  Mike Smith
> \\  sometimes you're behind.      \\  mike@smith.net.au
> \\  The race is long, and in the  \\  msmith@freebsd.org
> \\  end it's only with yourself.  \\ 
> 
> 



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