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Date:      14 May 1999 16:57:48 +0200
From:      Dag-Erling Smorgrav <des@flood.ping.uio.no>
To:        Kelly Yancey <kbyanc@alcnet.com>
Cc:        Dag-Erling Smorgrav <des@flood.ping.uio.no>, freebsd-hackers@FreeBSD.ORG
Subject:   Re: modex support (again)
Message-ID:  <xzppv433dhv.fsf@localhost.ping.uio.no>
In-Reply-To: Kelly Yancey's message of "Fri, 14 May 1999 10:53:02 -0400 (EDT)"
References:  <Pine.BSF.4.05.9905141021150.64191-100000@kronos.alcnet.com>

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Kelly Yancey <kbyanc@alcnet.com> writes:
> On 14 May 1999, Dag-Erling Smorgrav wrote:
> > No, actually it has 1536 more pixels :) Mode Q is so named because the
> > frame buffer is a cube of sorts (i.e. 256x256 pixels in 256 colors)
>   Yeah, I've seen the DOS port of snes9x use that. I don't think it has
> truely square pixels though since the screen has a 4:3 aspect ratio and
> the resolution is 1:1...the pixels should look slightly wider than they
> are tall.

Most monitors display Mode Q with wide black margins.

>   But it is linear :) The question is...is it worth including? I just did
> a quick search on the net and found the register programming information
> for this one (256x256x256) and another interesting linear mode
> (296x220x256) which has almost square pixels and a slightly higher
> resolution.

Umm, no, 296x220 is smaller than 256x256.

>   And if the verdict is that the extra video modes (so long as they are
> planar) are useful, then how about some tweaked text modes? We have
> support for a number of different rows, but I have some old patches (which
> need updating) for extending the number of text mode columns from 80 to
> 90.

Yah. If you can make it work, I'm all for it.

> >  - port GGI to FreeBSD.
>   I thought this had been discussed and shot down?

If it has, I didn't see it :)

DES
-- 
Dag-Erling Smorgrav - des@flood.ping.uio.no


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