From owner-freebsd-ports Mon Apr 22 16:17:35 2002 Delivered-To: freebsd-ports@hub.freebsd.org Received: from freefall.freebsd.org (freefall.FreeBSD.org [216.136.204.21]) by hub.freebsd.org (Postfix) with ESMTP id 6D12137BF45 for ; Mon, 22 Apr 2002 16:10:21 -0700 (PDT) Received: (from gnats@localhost) by freefall.freebsd.org (8.11.6/8.11.6) id g3MNA2x75879; Mon, 22 Apr 2002 16:10:02 -0700 (PDT) (envelope-from gnats) Received: from unixpages.org (pD90469EC.dip.t-dialin.net [217.4.105.236]) by hub.freebsd.org (Postfix) with SMTP id A5B2137B642 for ; Mon, 22 Apr 2002 15:55:40 -0700 (PDT) Received: (qmail 45060 invoked by uid 1001); 22 Apr 2002 22:59:16 -0000 Message-Id: <20020422225916.45059.qmail@unixpages.org> Date: 22 Apr 2002 22:59:16 -0000 From: Christian Brueffer Reply-To: Christian Brueffer To: FreeBSD-gnats-submit@FreeBSD.org X-Send-Pr-Version: 3.113 Subject: ports/37359: New port: games/bsp - A node builder for Doom Sender: owner-freebsd-ports@FreeBSD.ORG Precedence: bulk List-ID: List-Archive: (Web Archive) List-Help: (List Instructions) List-Subscribe: List-Unsubscribe: X-Loop: FreeBSD.org >Number: 37359 >Category: ports >Synopsis: New port: games/bsp - A node builder for Doom >Confidential: no >Severity: non-critical >Priority: low >Responsible: freebsd-ports >State: open >Quarter: >Keywords: >Date-Required: >Class: change-request >Submitter-Id: current-users >Arrival-Date: Mon Apr 22 16:10:02 PDT 2002 >Closed-Date: >Last-Modified: >Originator: Christian Brueffer >Release: FreeBSD 4.5-STABLE i386 >Organization: >Environment: System: FreeBSD gondor.middleearth 4.5-STABLE FreeBSD 4.5-STABLE #18: Sat Apr 20 13:12:16 CEST 2002 root@gondor.middleearth:/usr/obj/usr/src/sys/GONDOR i386 >Description: BSP is a node builder for Doom. A node builder is needed to created own Doom WAD level files. >How-To-Repeat: >Fix: --- bsp.port begins here --- # This is a shell archive. Save it in a file, remove anything before # this line, and then unpack it by entering "sh file". Note, it may # create directories; files and directories will be owned by you and # have default permissions. # # This archive contains: # # bsp # bsp/Makefile # bsp/pkg-descr # bsp/pkg-comment # bsp/pkg-plist # bsp/distinfo # echo c - bsp mkdir -p bsp > /dev/null 2>&1 echo x - bsp/Makefile sed 's/^X//' >bsp/Makefile << 'END-of-bsp/Makefile' X# New ports collection makefile for: bsp X# Date created: 22 April 2002 X# Whom: Christian Brueffer X# X# $FreeBSD$ X# X XPORTNAME= bsp XPORTVERSION= 5.0 XCATEGORIES= games XMASTER_SITES= ${MASTER_SITE_SOURCEFORGE} XMASTER_SITE_SUBDIR= doombsp X XMAINTAINER= chris@unixpages.org X XGNU_CONFIGURE= yes X Xdo-install: X ${INSTALL_PROGRAM} ${WRKSRC}/bsp ${PREFIX}/bin/bsp X ${MKDIR} ${PREFIX}/share/doc/bsp X ${INSTALL_DATA} ${WRKSRC}/README ${PREFIX}/share/doc/bsp X X.include END-of-bsp/Makefile echo x - bsp/pkg-descr sed 's/^X//' >bsp/pkg-descr << 'END-of-bsp/pkg-descr' XBSP is one of the best node builders for Doom. X XWhat are Nodes? X XDoom uses a rendering algorithm based on a binary space partition, Xotherwise known as a BSP tree. This is stored in a data lump called XNODES in the WAD file. So tools to build the BSP tree are known as Xnode builders. X XBefore you can play a level that you have created, you must use a node Xbuilder to create the data that Doom will use to render the level. BSP Xis one of several node builders that can do this. X XWWW: http://doombsp.sourceforge.net X X- Christian Brueffer Xchris@unixpages.org END-of-bsp/pkg-descr echo x - bsp/pkg-comment sed 's/^X//' >bsp/pkg-comment << 'END-of-bsp/pkg-comment' XNode builder for Doom END-of-bsp/pkg-comment echo x - bsp/pkg-plist sed 's/^X//' >bsp/pkg-plist << 'END-of-bsp/pkg-plist' Xbin/bsp Xshare/doc/bsp/README X@dirrm share/doc/bsp END-of-bsp/pkg-plist echo x - bsp/distinfo sed 's/^X//' >bsp/distinfo << 'END-of-bsp/distinfo' XMD5 (bsp-5.0.tar.gz) = b5484df8a74531a582998ed996a9e412 END-of-bsp/distinfo exit --- bsp.port ends here --- >Release-Note: >Audit-Trail: >Unformatted: To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-ports" in the body of the message