From owner-freebsd-questions Wed Sep 11 18:37:53 1996 Return-Path: owner-questions Received: (from root@localhost) by freefall.freebsd.org (8.7.5/8.7.3) id SAA20755 for questions-outgoing; Wed, 11 Sep 1996 18:37:53 -0700 (PDT) Received: from gdi.uoregon.edu (cisco-ts13-line2.uoregon.edu [128.223.150.151]) by freefall.freebsd.org (8.7.5/8.7.3) with ESMTP id SAA20750 for ; Wed, 11 Sep 1996 18:37:51 -0700 (PDT) Received: from localhost (dwhite@localhost) by gdi.uoregon.edu (8.7.5/8.6.12) with SMTP id SAA00300; Wed, 11 Sep 1996 18:37:58 -0700 (PDT) Date: Wed, 11 Sep 1996 18:37:58 -0700 (PDT) From: Doug White Reply-To: dwhite@resnet.uoregon.edu To: doomlike cc: questions@FreeBSD.org Subject: Re: games ? In-Reply-To: <3236C909.2833@accescyb.fr> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-questions@FreeBSD.org X-Loop: FreeBSD.org Precedence: bulk On Wed, 11 Sep 1996, doomlike wrote: > I'm a 25 old french student, having a PC with win 95 and a modem. Not > Unix station. Can I use your software to play action 3d games like doom > or quake through the internet with other persons ? > Thanks for your answer . That is a function of the game, not the OS. Doom's (and most other networking systems) have two major flaws: 1) They use IPX, which does not route over the Internet. 2) Network games transmit a high amount of data and expect instant response times -- the Internet is not such a network! It would be _hell_ to play Doom over the Internet, when Doom expects total synchronization with all the clients! Doug White | University of Oregon Internet: dwhite@resnet.uoregon.edu | Residence Networking Assistant http://gladstone.uoregon.edu/~dwhite | Computer Science Major