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Date:      Mon, 10 Oct 2005 14:33:48 +0000
From:      Alexey Dokuchaev <danfe@FreeBSD.org>
To:        Jean-Marc Zucconi <jmz@FreeBSD.org>
Cc:        cvs-ports@FreeBSD.org, cvs-all@FreeBSD.org, ports-committers@FreeBSD.org
Subject:   Re: cvs commit: ports/games/doom Makefile ports/games/doom/files patch-ag patch-sndserv__soundsrv.c patch-sndserv__wadread.c
Message-ID:  <20051010143348.GA28711@FreeBSD.org>
In-Reply-To: <200510101424.j9AEOdFW086853@freefall.freebsd.org>
References:  <200510101133.j9ABXWg4000289@repoman.freebsd.org> <20051010125906.GA3640@FreeBSD.org> <200510101424.j9AEOdFW086853@freefall.freebsd.org>

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On Mon, Oct 10, 2005 at 02:24:39PM +0000, Jean-Marc Zucconi wrote:
> >>>>> Alexey Dokuchaev writes:
> 
>  > On Mon, Oct 10, 2005 at 11:33:31AM +0000, Jean-Marc Zucconi wrote:
>  >> jmz         2005-10-10 11:33:30 UTC
>  >> 
>  >> FreeBSD ports repository
>  >> 
>  >> Modified files:
>  >> games/doom           Makefile 
>  >> games/doom/files     patch-ag 
>  >> Added files:
>  >> games/doom/files     patch-sndserv__soundsrv.c 
>  >> patch-sndserv__wadread.c 
>  >> Log:
> 
>  > 	...
> 
>  >> Replace post-patch with real patch files.
> 
>  > I've always been under impression that we try to avoid creating trivial
>  > patches when desired functionality can be implemented using some
>  > inplace-editing tools.  Could you elaborate on what you've done here?
> 
> I don't know if there is a rule. As the changes are on two files only
> I decided to not alter the submitted patch and to commit it as is. In
> either case this will not cause maintenance problems because the port
> probably will never be upgraded.

Please excuse me if I was overly touched be this, frankly, minor issue.
My point was merely saving couple of inodes in the repo.  :-)

./danfe



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