From owner-svn-ports-head@FreeBSD.ORG Sun Mar 17 16:54:53 2013 Return-Path: Delivered-To: svn-ports-head@freebsd.org Received: from mx1.freebsd.org (mx1.freebsd.org [IPv6:2001:1900:2254:206a::19:1]) by hub.freebsd.org (Postfix) with ESMTP id 6AAD53E4; Sun, 17 Mar 2013 16:54:53 +0000 (UTC) (envelope-from danfe@FreeBSD.org) Received: from svn.freebsd.org (svn.freebsd.org [IPv6:2001:1900:2254:2068::e6a:0]) by mx1.freebsd.org (Postfix) with ESMTP id 516589C0; Sun, 17 Mar 2013 16:54:53 +0000 (UTC) Received: from svn.freebsd.org ([127.0.1.70]) by svn.freebsd.org (8.14.6/8.14.6) with ESMTP id r2HGsqQK073237; Sun, 17 Mar 2013 16:54:52 GMT (envelope-from danfe@svn.freebsd.org) Received: (from danfe@localhost) by svn.freebsd.org (8.14.6/8.14.5/Submit) id r2HGspSs073227; Sun, 17 Mar 2013 16:54:51 GMT (envelope-from danfe@svn.freebsd.org) Message-Id: <201303171654.r2HGspSs073227@svn.freebsd.org> From: Alexey Dokuchaev Date: Sun, 17 Mar 2013 16:54:51 +0000 (UTC) To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r314463 - in head/games: egl q2p qudos r1q2 X-SVN-Group: ports-head MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit X-BeenThere: svn-ports-head@freebsd.org X-Mailman-Version: 2.1.14 Precedence: list List-Id: SVN commit messages for the ports tree for head List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Sun, 17 Mar 2013 16:54:53 -0000 Author: danfe Date: Sun Mar 17 16:54:51 2013 New Revision: 314463 URL: http://svnweb.freebsd.org/changeset/ports/314463 Log: - Trim old-school Makefile header per recent agreements - Convert to modern OPTIONS framework (courtesy of jgh@) - Use more explicit "gl" or "glu" to simple "yes" in USE_GL - Drop shlib ABI versions from LIB_DEPENDS - Mute MKDIR's, generally cleanup Makefiles - Synchronize GAME_DESC description text between ports Modified: head/games/egl/Makefile head/games/q2p/Makefile head/games/q2p/pkg-descr head/games/q2p/pkg-plist head/games/qudos/Makefile head/games/qudos/pkg-descr head/games/r1q2/Makefile Modified: head/games/egl/Makefile ============================================================================== --- head/games/egl/Makefile Sun Mar 17 16:45:03 2013 (r314462) +++ head/games/egl/Makefile Sun Mar 17 16:54:51 2013 (r314463) @@ -28,15 +28,14 @@ OPTIONS_DEFAULT= CLIENT DEDICATED GAME O CLIENT_DESC= Build client DEDICATED_DESC= Build dedicated server -GAME_DESC= Build main game modification +GAME_DESC= Build main game (default mod) -.include "${.CURDIR}/../quake2-data/Makefile.include" .include .if ${PORT_OPTIONS:MCLIENT} LIB_DEPENDS= jpeg:${PORTSDIR}/graphics/jpeg \ png15:${PORTSDIR}/graphics/png -USE_GL= yes +USE_GL= gl CFLAGS+= -I${LOCALBASE}/include/libpng15 MAKE_ENV*= CFLAGS="${CFLAGS}" PLIST_SUB+= CLIENT="" @@ -74,4 +73,5 @@ do-install: ${INSTALL_PROGRAM} ${WRKSRC}/release/baseq2/*.so ${LIBDIR}/baseq2 ${INSTALL_DATA} ${DISTDIR}/egl.pkz ${LIBDIR}/baseq2 +.include "${.CURDIR}/../quake2-data/Makefile.include" .include Modified: head/games/q2p/Makefile ============================================================================== --- head/games/q2p/Makefile Sun Mar 17 16:45:03 2013 (r314462) +++ head/games/q2p/Makefile Sun Mar 17 16:54:51 2013 (r314463) @@ -1,55 +1,53 @@ -# New ports collection makefile for: q2p -# Date created: 2007-01-05 -# Whom: Alejandro Pulver -# +# Created by: Alejandro Pulver # $FreeBSD$ -# PORTNAME= q2p PORTVERSION= 0.2.20061231 PORTREVISION= 12 CATEGORIES= games -MASTER_SITES= http://qudos.quakedev.com/linux/quake2/engines/Q2P/ +MASTER_SITES= http://bfeared.com/library/quake/archive/quakedev/qudos/quake2/engines/Q2P/ DISTNAME= Q2P-0.2-2006-12-31 MAINTAINER= danfe@FreeBSD.org -COMMENT= Enhanced OpenGL only Quake II engine +COMMENT= Enhanced OpenGL-only Quake II engine USE_BZIP2= yes USE_XORG= xxf86dga xext xxf86vm x11 USE_GMAKE= yes ALL_TARGET= release -OPTIONS= CLIENT "Build client" on \ - CTF "Build CTF (Capture The Flag) modification" off \ - DEDICATED "Build dedicated server" on \ - GAME "Build a main game .so modification" off \ - GLX "Build OpenGL renderer" on \ - OPTIMIZED_CFLAGS "Enable compilation optimizations" on \ - OSS "Enable Open Sound System sound support" on \ - SDL "Enable SDL sound support" on \ - SDLGL "Build SDL OpenGL renderer" on - MAKE_ENV= DATADIR="${Q2DIR}" LIBDIR="${LIBDIR}" PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" LIBDIR= ${PREFIX}/lib/${PORTNAME} -.include "${.CURDIR}/../quake2-data/Makefile.include" +PORTDOCS= Q2P_readme.txt Ogg_readme.txt -.include +OPTIONS_DEFINE= CLIENT CTF DEDICATED GAME GLX OPTIMIZED_CFLAGS OSS \ + SDL SDLGL DOCS +OPTIONS_DEFAULT= CLIENT DEDICATED GLX OPTIMIZED_CFLAGS OSS SDL SDLGL + +CLIENT_DESC= Build client +CTF_DESC= Build CTF (Capture The Flag) mod +DEDICATED_DESC= Build dedicated server +GAME_DESC= Build main game (default mod) +GLX_DESC= Build OpenGL renderer +SDL_DESC= Sound support via SDL +SDLGL_DESC= Build SDL OpenGL renderer -.if !defined(WITHOUT_GLX) || !defined(WITHOUT_SDLGL) +.include + +.if ${PORT_OPTIONS:MGLX} || ${PORT_OPTIONS:MSDLGL} USE_GL= glu -LIB_DEPENDS+= jpeg.11:${PORTSDIR}/graphics/jpeg \ +LIB_DEPENDS+= jpeg:${PORTSDIR}/graphics/jpeg \ png15:${PORTSDIR}/graphics/png .endif -.if !defined(WITHOUT_SDL) || !defined(WITHOUT_SDLGL) +.if ${PORT_OPTIONS:MSDL} || ${PORT_OPTIONS:MSDLGL} USE_SDL= sdl .endif -.if !defined(WITHOUT_CLIENT) -LIB_DEPENDS+= vorbis.4:${PORTSDIR}/audio/libvorbis +.if ${PORT_OPTIONS:MCLIENT} +LIB_DEPENDS+= vorbis:${PORTSDIR}/audio/libvorbis MAKE_ENV+= BUILD_Q2P=YES PLIST_SUB+= CLIENT="" Q2BIN+= ${PORTNAME} @@ -57,14 +55,14 @@ Q2BIN+= ${PORTNAME} PLIST_SUB+= CLIENT="@comment " .endif -.if defined(WITH_CTF) +.if ${PORT_OPTIONS:MCTF} MAKE_ENV+= BUILD_CTF=YES PLIST_SUB+= CTF="" .else PLIST_SUB+= CTF="@comment " .endif -.if !defined(WITHOUT_DEDICATED) +.if ${PORT_OPTIONS:MDEDICATED} MAKE_ENV+= BUILD_DEDICATED=YES PLIST_SUB+= DEDICATED="" Q2BIN+= ${PORTNAME}-ded @@ -72,7 +70,7 @@ Q2BIN+= ${PORTNAME}-ded PLIST_SUB+= DEDICATED="@comment " .endif -.if defined(WITH_GAME) +.if ${PORT_OPTIONS:MGAME} MAKE_ENV+= BUILD_GAME=YES PLIST_SUB+= GAME="" .else @@ -80,20 +78,20 @@ PLIST_SUB+= GAME="@comment " .endif .for opt in GLX SDLGL -. if !defined(WITHOUT_${opt}) +. if ${PORT_OPTIONS:M${opt}} MAKE_ENV+= BUILD_${opt}=YES PLIST_SUB+= ${opt}="" Q2REF+= ${opt:L:S/glx/gl/:S/sdlgl/sdl/} -. else +. else PLIST_SUB+= ${opt}="@comment " -. endif +. endif .endfor -.if !defined(WITH_OPTIMIZED_CFLAGS) +.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS} MAKE_ENV+= OPTIMIZE=YES .endif -.if !defined(WITHOUT_OSS) +.if ${PORT_OPTIONS:MOSS} MAKE_ENV+= BUILD_OSS_SND=YES PLIST_SUB+= OSS="" Q2SND+= oss @@ -101,7 +99,7 @@ Q2SND+= oss PLIST_SUB+= OSS="@comment " .endif -.if !defined(WITHOUT_SDL) +.if ${PORT_OPTIONS:MSDL} MAKE_ENV+= BUILD_SDL_SND=YES PLIST_SUB+= SDL="" Q2SND+= sdl @@ -118,24 +116,25 @@ do-install: .for bin in ${Q2BIN} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/${bin} ${PREFIX}/bin .endfor - ${MKDIR} ${LIBDIR}/baseq2 + @${MKDIR} ${LIBDIR}/baseq2 .for ref in ${Q2REF} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/vid_${ref}.so ${LIBDIR} .endfor .for snd in ${Q2SND} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/snd_${snd}.so ${LIBDIR} .endfor -.if defined(WITH_CTF) - ${MKDIR} ${LIBDIR}/ctf +.if ${PORT_OPTIONS:MCTF} + @${MKDIR} ${LIBDIR}/ctf ${INSTALL_PROGRAM} ${WRKSRC}/quake2/ctf/game.so ${LIBDIR}/ctf .endif -.if defined(WITH_GAME) +.if ${PORT_OPTIONS:MGAME} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so ${LIBDIR}/baseq2 .endif ${INSTALL_DATA} ${WRKSRC}/data/baseq2/* ${LIBDIR}/baseq2 -.if !defined(NOPORTDOCS) - ${MKDIR} ${DOCSDIR} - cd ${WRKSRC} && ${INSTALL_DATA} Q2P_readme.txt Ogg_readme.txt ${DOCSDIR} +.if ${PORT_OPTIONS:MDOCS} + @${MKDIR} ${DOCSDIR} + cd ${WRKSRC} && ${INSTALL_DATA} ${PORTDOCS} ${DOCSDIR} .endif -.include +.include "${.CURDIR}/../quake2-data/Makefile.include" +.include Modified: head/games/q2p/pkg-descr ============================================================================== --- head/games/q2p/pkg-descr Sun Mar 17 16:45:03 2013 (r314462) +++ head/games/q2p/pkg-descr Sun Mar 17 16:54:51 2013 (r314463) @@ -1 +1 @@ -Enhanced OpenGL only Quake II engine. +Enhanced, OpenGL-only Quake II engine. Modified: head/games/q2p/pkg-plist ============================================================================== --- head/games/q2p/pkg-plist Sun Mar 17 16:45:03 2013 (r314462) +++ head/games/q2p/pkg-plist Sun Mar 17 16:54:51 2013 (r314463) @@ -8,9 +8,6 @@ %%SDL%%%%LIBDIR%%/snd_sdl.so %%GLX%%%%LIBDIR%%/vid_gl.so %%SDLGL%%%%LIBDIR%%/vid_sdl.so -%%PORTDOCS%%%%DOCSDIR%%/Ogg_readme.txt -%%PORTDOCS%%%%DOCSDIR%%/Q2P_readme.txt -%%PORTDOCS%%@dirrm %%DOCSDIR%% @dirrm %%LIBDIR%%/baseq2 %%CTF%%@dirrm %%LIBDIR%%/ctf @dirrm %%LIBDIR%% Modified: head/games/qudos/Makefile ============================================================================== --- head/games/qudos/Makefile Sun Mar 17 16:45:03 2013 (r314462) +++ head/games/qudos/Makefile Sun Mar 17 16:54:51 2013 (r314463) @@ -1,9 +1,5 @@ -# New ports collection makefile for: QuDos -# Date created: 24 May 2006 -# Whom: Alejandro Pulver -# +# Created by: Alejandro Pulver # $FreeBSD$ -# PORTNAME= qudos PORTVERSION= 0.40.1 @@ -16,34 +12,11 @@ DISTFILES= ${DISTNAME}${EXTRACT_SUFX} \ EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX} MAINTAINER= danfe@FreeBSD.org -COMMENT= Enhanced OpenGL only Quake II engine +COMMENT= Enhanced OpenGL-only Quake II engine USE_BZIP2= yes USE_GMAKE= yes -OPTIONS= 3ZB2 "Build 3zb2 modification (bots)" on \ - ARTS "Enable support for aRts sound daemon" off \ - BOTS "Enable Ace Bot support in modifications" on \ - CLIENT "Build client" on \ - CTF "Build CTF (Capture The Flag) modification" off \ - DEDICATED "Build dedicated server" on \ - GAME "Build a main game .so modification" off \ - GAME_MOD "Enable custom addons in main modification" on \ - GLX "Build OpenGL renderer" on \ - IPV6 "Enable IPv6 support" off \ - JABOT "Build JABot modification (bots)" off \ - JOYSTICK "Enable joystick support" off \ - OSS "Enable Open Sound System sound support" on \ - QMAX "Enable fancier OpenGL graphics" on \ - REDBLUE "Enable red-blue 3d glasses renderer" off \ - RETEXTURE "Enable support for retextured graphics" off \ - ROGUE "Build Ground Zero (Rogue) mission pack" off \ - SDL "Enable SDL sound support" on \ - SDLGL "Build SDL OpenGL renderer" on \ - X86_ASM "Enable x86 assembly support" on \ - XATRIX "Build The Reckoning (Xatrix) mission pack" off \ - ZAERO "Build Zaero modification" off - MAKE_ENV= WITH_DATADIR=YES WITH_LIBDIR=YES WITH_XMMS=NO \ DATADIR="${Q2DIR}" LIBDIR="${LIBDIR}" PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" VER="${PORTVERSION}" @@ -51,32 +24,58 @@ LIBDIR= ${PREFIX}/lib/${PORTNAME} MOD_LIST= 3ZB2 CTF JABOT ROGUE XATRIX ZAERO -.include "${.CURDIR}/../quake2-data/Makefile.include" +OPTIONS_DEFINE= 3ZB2 ARTS BOTS CLIENT CTF DEDICATED GAME GAME_MOD \ + GLX IPV6 JABOT JOYSTICK OSS QMAX REDBLUE RETEXTURE \ + ROGUE SDL SDLGL XATRIX ZAERO DOCS +OPTIONS_DEFINE_i386= ASM +OPTIONS_DEFINE_amd64= ASM +OPTIONS_DEFAULT_i386= ASM +OPTIONS_DEFAULT_amd64= ASM + +OPTIONS_DEFAULT= 3ZB2 BOTS CLIENT DEDICATED GAME_MOD GLX JOYSTICK OSS \ + QMAX SDL SDLGL + +3ZB2_DESC= Build 3zb2 mod (bots) +BOTS_DESC= Ace Bot support in mods +CLIENT_DESC= Build client +CTF_DESC= Build CTF (Capture The Flag) mod +DEDICATED_DESC= Build dedicated server +GAME_DESC= Build main game (default mod) +GAME_MOD_DESC= Add custom add-ons to the main game +JABOT_DESC= Build JABot mod (bots) +JOYSTICK_DESC= Joystick support +QMAX_DESC= Enable fancier OpenGL graphics +REDBLUE_DESC= Enable red-blue 3D glasses renderer +RETEXTURE_DESC= Retextured graphics support +ROGUE_DESC= Build Ground Zero (Rogue) mission pack +SDLGL_DESC= Build SDL OpenGL renderer +XATRIX_DESC= Build The Reckoning (Xatrix) mission pack +ZAERO_DESC= Build Zaero mission pack -.include +.include .for mod in ${MOD_LIST} -. if defined(WITH_${mod}) +. if ${PORT_OPTIONS:M${mod}} MAKE_ENV+= BUILD_${mod}=YES PLIST_SUB+= ${mod}="" -. else +. else MAKE_ENV+= BUILD_${mod}=NO PLIST_SUB+= ${mod}="@comment " -. endif +. endif .endfor -.if !defined(WITHOUT_GLX) || !defined(WITHOUT_SDLGL) -USE_GL= yes -LIB_DEPENDS+= jpeg.11:${PORTSDIR}/graphics/jpeg \ +.if ${PORT_OPTIONS:MGLX} || ${PORT_OPTIONS:MSDLGL} +USE_GL= glu +LIB_DEPENDS+= jpeg:${PORTSDIR}/graphics/jpeg \ png15:${PORTSDIR}/graphics/png .endif -.if !defined(WITHOUT_SDL) || !defined(WITHOUT_SDLGL) +.if ${PORT_OPTIONS:MSDL} || ${PORT_OPTIONS:MSDLGL} USE_SDL= sdl .endif -.if defined(WITH_ARTS) -LIB_DEPENDS+= artsc.0:${PORTSDIR}/audio/arts +.if ${PORT_OPTIONS:MARTS} +LIB_DEPENDS+= artsc:${PORTSDIR}/audio/arts MAKE_ENV+= BUILD_ARTS_SND=YES PLIST_SUB+= ARTS="" Q2SND+= arts @@ -85,8 +84,8 @@ MAKE_ENV+= BUILD_ARTS_SND=NO PLIST_SUB+= ARTS="@comment " .endif -.if !defined(WITHOUT_CLIENT) -LIB_DEPENDS+= vorbis.4:${PORTSDIR}/audio/libvorbis +.if ${PORT_OPTIONS:MCLIENT} +LIB_DEPENDS+= vorbis:${PORTSDIR}/audio/libvorbis MAKE_ENV+= BUILD_QUAKE2=YES PLIST_SUB+= CLIENT="" Q2BIN+= ${PORTNAME} @@ -95,7 +94,7 @@ MAKE_ENV+= BUILD_QUAKE2=NO PLIST_SUB+= CLIENT="@comment " .endif -.if !defined(WITHOUT_DEDICATED) +.if ${PORT_OPTIONS:MDEDICATED} MAKE_ENV+= BUILD_DEDICATED=YES PLIST_SUB+= DEDICATED="" Q2BIN+= ${PORTNAME}-ded @@ -104,7 +103,7 @@ MAKE_ENV+= BUILD_DEDICATED=NO PLIST_SUB+= DEDICATED="@comment " .endif -.if defined(WITH_GAME) +.if ${PORT_OPTIONS:MGAME} MAKE_ENV+= BUILD_GAME=YES PLIST_SUB+= GAME="" .else @@ -112,36 +111,36 @@ MAKE_ENV+= BUILD_GAME=NO PLIST_SUB+= GAME="@comment " .endif -.if !defined(WITHOUT_GAME_MOD) +.if ${PORT_OPTIONS:MGAME_MOD} MAKE_ENV+= WITH_GAME_MOD=YES .else MAKE_ENV+= WITH_GAME_MOD=NO .endif .for opt in GLX SDLGL -. if !defined(WITHOUT_${opt}) +. if ${PORT_OPTIONS:M${opt}} MAKE_ENV+= BUILD_${opt}=YES PLIST_SUB+= ${opt}="" Q2REF+= ${opt:L} -. else +. else MAKE_ENV+= BUILD_${opt}=NO PLIST_SUB+= ${opt}="@comment " -. endif +. endif .endfor -.if defined(WITH_IPV6) +.if ${PORT_OPTIONS:MIPV6} MAKE_ENV+= WITH_IPV6=YES .else MAKE_ENV+= WITH_IPV6=NO .endif -.if defined(WITH_JOYSTICK) +.if ${PORT_OPTIONS:MJOYSTICK} MAKE_ENV+= WITH_JOYSTICK=YES .else MAKE_ENV+= WITH_JOYSTICK=NO .endif -.if !defined(WITHOUT_OSS) +.if ${PORT_OPTIONS:MOSS} MAKE_ENV+= BUILD_OSS_SND=YES PLIST_SUB+= OSS="" Q2SND+= oss @@ -150,25 +149,25 @@ MAKE_ENV+= BUILD_OSS_SND=NO PLIST_SUB+= OSS="@comment " .endif -.if !defined(WITHOUT_QMAX) +.if ${PORT_OPTIONS:MQMAX} MAKE_ENV+= WITH_QMAX=YES .else MAKE_ENV+= WITH_QMAX=NO .endif -.if defined(WITH_REDBLUE) +.if ${PORT_OPTIONS:MREDBLUE} MAKE_ENV+= WITH_REDBLUE=YES .else MAKE_ENV+= WITH_REDBLUE=NO .endif -.if defined(WITH_RETEXTURE) +.if ${PORT_OPTIONS:MRETEXTURE} MAKE_ENV+= WITH_RETEXTURE=YES .else MAKE_ENV+= WITH_RETEXTURE=NO .endif -.if !defined(WITHOUT_SDL) +.if ${PORT_OPTIONS:MSDL} MAKE_ENV+= BUILD_SDL_SND=YES PLIST_SUB+= SDL="" Q2SND+= sdl @@ -177,7 +176,7 @@ MAKE_ENV+= BUILD_SDL_SND=NO PLIST_SUB+= SDL="@comment " .endif -.if !defined(WITHOUT_X86_ASM) +.if ${PORT_OPTIONS:MASM} MAKE_ENV+= WITH_X86_ASM=YES .else MAKE_ENV+= WITH_X86_ASM=NO @@ -197,27 +196,28 @@ do-install: .for bin in ${Q2BIN} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/${bin} ${PREFIX}/bin .endfor - ${MKDIR} ${LIBDIR}/baseq2 + @${MKDIR} ${LIBDIR}/baseq2 .for ref in ${Q2REF} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/ref_q2${ref}.so ${LIBDIR} .endfor .for snd in ${Q2SND} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/snd_${snd}.so ${LIBDIR} .endfor -.if defined(WITH_GAME) +.if ${PORT_OPTIONS:MGAME} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so ${LIBDIR}/baseq2 .endif .for mod in ${MOD_LIST:L} -.if defined(WITH_${mod:U}) - ${MKDIR} ${LIBDIR}/${mod} +.if ${PORT_OPTIONS:M${mod:U}} + @${MKDIR} ${LIBDIR}/${mod} ${INSTALL_PROGRAM} ${WRKSRC}/quake2/${mod}/game.so ${LIBDIR}/${mod} .endif .endfor ${INSTALL_DATA} ${_DISTDIR}/QuDos-${PORTVERSION}.pk3 ${LIBDIR}/baseq2 -.if !defined(NOPORTDOCS) - ${MKDIR} ${DOCSDIR} - ${INSTALL_DATA} ${WRKSRC}/docs/QuDos.txt ${WRKSRC}/docs/Ogg_readme.txt \ - ${DOCSDIR} +.if ${PORT_OPTIONS:MDOCS} + @${MKDIR} ${DOCSDIR} + ${INSTALL_DATA} ${WRKSRC}/docs/QuDos.txt \ + ${WRKSRC}/docs/Ogg_readme.txt ${DOCSDIR} .endif -.include +.include "${.CURDIR}/../quake2-data/Makefile.include" +.include Modified: head/games/qudos/pkg-descr ============================================================================== --- head/games/qudos/pkg-descr Sun Mar 17 16:45:03 2013 (r314462) +++ head/games/qudos/pkg-descr Sun Mar 17 16:54:51 2013 (r314463) @@ -1,3 +1 @@ -Enhanced OpenGL only Quake II engine. - -WWW: http://qudos.quakedev.com/ +Enhanced, OpenGL-only Quake II engine. Modified: head/games/r1q2/Makefile ============================================================================== --- head/games/r1q2/Makefile Sun Mar 17 16:45:03 2013 (r314462) +++ head/games/r1q2/Makefile Sun Mar 17 16:54:51 2013 (r314463) @@ -34,7 +34,7 @@ OPTIONS_DEFAULT= CLIENT DEDICATED REF_GL CLIENT_DESC= Build client DEDICATED_DESC= Build dedicated server -GAME_DESC= Build main game shared object file +GAME_DESC= Build main game (default mod) REF_GL_DESC= Build renderer (required for client) .include