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Date:      Tue, 23 Aug 2016 07:04:02 +0000
From:      bugzilla-noreply@freebsd.org
To:        freebsd-ports-bugs@FreeBSD.org
Subject:   [Bug 209742] devel/godot: Update to 2.1; add devel/godot-tools port
Message-ID:  <bug-209742-13-AxERU8NE5k@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-209742-13@https.bugs.freebsd.org/bugzilla/>
References:  <bug-209742-13@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D209742

--- Comment #82 from lightside <lightside@gmx.com> ---
(In reply to comment #81)
> The debug option isn't needed in the port, ports are meant for the end us=
er
> installing software to use
What you said is reasonable, but not quite true. There are many ports, which
use WITH_DEBUG and/or DEBUG option:
https://github.com/freebsd/freebsd-ports/search?q=3DWITH_DEBUG

The DEBUG option just activates the WITH_DEBUG=3Dyes:
https://svnweb.freebsd.org/ports/head/Mk/bsd.options.mk?view=3Dmarkup&pathr=
ev=3D420340#l469
The WITH_DEBUG usage intended to not strip the binary of debugging informat=
ion:
https://svnweb.freebsd.org/ports/head/Mk/bsd.port.mk?view=3Dmarkup&pathrev=
=3D420461#l1629
The DEBUG option is not default.

The DEBUG option was proposed and approved from comment #22 for attachment
#170772.
Please provide a full patch with your changes for devel/godot port, if you
still want to remove such option.

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