From owner-freebsd-ports@FreeBSD.ORG Sun Jul 29 22:10:00 2007 Return-Path: Delivered-To: freebsd-ports@freebsd.org Received: from mx1.freebsd.org (mx1.freebsd.org [IPv6:2001:4f8:fff6::34]) by hub.freebsd.org (Postfix) with ESMTP id 4FE9716A41A for ; Sun, 29 Jul 2007 22:10:00 +0000 (UTC) (envelope-from hemi@puresimplicity.net) Received: from just.puresimplicity.net (just.puresimplicity.net [68.77.126.251]) by mx1.freebsd.org (Postfix) with ESMTP id 0B6EE13C480 for ; Sun, 29 Jul 2007 22:09:59 +0000 (UTC) (envelope-from hemi@puresimplicity.net) Received: from just.puresimplicity.net (localhost.puresimplicity.net [127.0.0.1]) by just.puresimplicity.net (8.13.8/8.13.8) with ESMTP id l6TLhGWY076796 (version=TLSv1/SSLv3 cipher=DHE-RSA-AES256-SHA bits=256 verify=NO) for ; Sun, 29 Jul 2007 16:43:16 -0500 (CDT) (envelope-from hemi@just.puresimplicity.net) Received: (from hemi@localhost) by just.puresimplicity.net (8.13.8/8.13.8/Submit) id l6TLhGGH076795 for freebsd-ports@freebsd.org; Sun, 29 Jul 2007 16:43:16 -0500 (CDT) (envelope-from hemi) Date: Sun, 29 Jul 2007 16:43:16 -0500 From: Josh Tolbert To: freebsd-ports@freebsd.org Message-ID: <20070729214316.GA76405@just.puresimplicity.net> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.4.2.1i X-Greylist: Sender is SPF-compliant, not delayed by milter-greylist-2.0.2 (just.puresimplicity.net [127.0.0.1]); Sun, 29 Jul 2007 16:43:16 -0500 (CDT) Subject: games/openarena port I'm working on...A few questions! X-BeenThere: freebsd-ports@freebsd.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: Porting software to FreeBSD List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Sun, 29 Jul 2007 22:10:00 -0000 Hello, I'm working on a port of OpenArena (http://openarena.ws). It's going pretty well. I started with the games/ioquake3 port and modified to taste. However, I have a fewquestions regarding handling of conflicts. OpenArena is based on ioquake3...So much they even kept the same binary names. The obvious thing to do would be to just set up CONFLICTs for both games/ioquake3 and games/openarena for now and bug the openarena developers to change their binary names. Is it worth considering renaming the openarena binaries manually during install? Second question: the port requires you to download the Windows/Linux distribution of the game and copy all of the data files to a directlry in /usr/local/share. Is there a mechanism for handling this automatically? Can anyone point me to an example? Other than these two hurdles the port works beautifully. I started on it last night and had it running within two hours. The only remaining hang-ups are the two issues above. Thanks, Josh -- Josh Tolbert hemi@puresimplicity.net || http://www.puresimplicity.net/~hemi/ Security is mostly a superstition. It does not exist in nature, nor do the children of men as a whole experience it. Avoiding danger is no safer in the long run than outright exposure. Life is either a daring adventure, or nothing. -- Helen Keller